Deck ID: 13121
Author: Michael "Dvader" Girard
Title: Fortress
Side: Dark
Date Published: 2001-01-23
Description:
This is the Endor ops deck I used to help me beat down the competition at the I-10 Championship in Arizona.
Rating:
4.5
Cards:
'Starting
Endor Operations/Imperial Outpost
Endor
EndorBunker
EndorLanding Platform (shinny)
Prepared Defenses
Mobilization Points
Imperial Arrest Order
You Cannot Hide Forever
Sullest
Kashyyk
Kessel
Rendilli
EndorForest Clearing
DSIIDocking Bay
ExecutorDocking Bay
Darth Vader, Dark Lord of the Sith
Grand Moff Tarkin
U-3PO (shinny)
Prince Xizor
4-lom w/Concussion Rifle
Ephant Mon
Grand Admiral Thrawn
Janus Greejatus
Mara Jade, The Emperor’s Hand (shinny)
Admiral Chiraneau
Commander Igar (shinny)
Guri
Vader’s Lightsaber
Mara Jade’s Lightsaber (shinny)
Tempest 1
Virago
Dominator
Zuckass in Mist Hunter
Stinger
Avenger
Chimaera
Dreadnaught
Bossk in The Bus
Dengar in Punishing One
Boba Fett in Slave 1
IG-88 in IG-2000
Perimeter Patrol
Battle Order
What Are You Trying To Push On Us
Lateral Damage x2
Secret Plans
Oppressive Enforcement
First Strike
Security Precautions
Ominous Rumors
Imperial Decree
Something Special Planned For Them
Masterful Move
Projective Telepathy x2
Ghhk
Monok
Twilek Advisor
Always Thinking With Your Stomach
'
Strategy: '
Update - I guess some people need decks spelled out for them. This deck drains in bunches in space. It sets up like clockwork and if the opponent doesn’t have any space then you can out drain even the best speed operative decks with this. Ominous Rumors makes all your drains +2 for each Endor site you occupy. Trust me it adds up quickly.
This deck worked over 4 Watch Your Step decks at the I-10 Championship.
Setup
First turn, before you activate, pull Rendilli. Activate, during your control phase search for Ominous Rumors. If you have a random mof (janus, tarkin) or ephant mon in your hand, then sac You Cannot Hide Forever for Perimeter Patrol. During your deploy phase, pull a docking bay, lay rendilli, the mof, ominous rumors, and perimeter patrol and draw. You can afford to draw for the next few turns (after searching for your other docking bay). This deck likes to have one large battle in space where the deck draws multiple destiny (thrawn, ig88 in ship, bossk in the bus, xizor in ship, guri in ship) and then just have extra power from random ships.
Bad matchups = revolutions (beatdown in the bunker)
and MWYHL training. I took out the training protection (cave/failure) for the new reflections cards that are better beatings. '