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MKOS Machine - UNH Style

    Deck ID: 13127

    Author: Jeremy "JerUNH" Oakes

    Title: MKOS Machine - UNH Style

    Side: Dark

    Date Published: 2001-01-23

    Description:
    Retrieve, Retrieve, Retrieve

    Rating:
    4.5

    Cards:

    'Start (7)
    MKOS
    Tatooine Jabba’s Palace
    Tatooine Desert Heart
    Prepared Defenses
    Power Of The Hutt
    No Bargain
    There Is No Try/Oppressive Enforcement

    Locations (4)
    JP Dungeon
    JP Lower Passage
    JP Audience Chamber
    Jabba’s Sail Barge Passenger Deck

    Characters (23)
    Mara Jade, The Emperor’s Hand (x2)
    Mighty Jabba
    Bib Fortuna (x3)
    Ephant Mon (REP)
    Boelo
    Fett w/ Blaster
    4-LOM w/ Concussion Rifle
    Dengar w/ Blaster Carbine
    IG-88 w/ Riot Gun
    Snoova
    Gallid (x2)
    Guri
    Prince Xizor
    Mosep
    Dr. Evazan
    Chevin (x4)

    Blue (5)
    Jabba’s Sail barge
    Bossk In Hounds Tooth
    Zuckus in Mist Hunter
    Dengar in Punishing One
    Virago


    Weapons (2)
    Mara Jades Lifesaver
    Vibro Axe


    Red (19)
    Presence Of the Force (x2)
    Control & Set For Stun (x2)
    Secret Plans
    Abysin Ornamnet (x2)
    Projective Telepathy (x2)
    Search & Destroy
    First Strike
    Shocking Information
    Scum & Villany (x2)
    Hutt Influence
    None Shall Pass (x2)
    Imperial Barrier (x2)
    '

    Strategy: '


    MKOS Machine - UNH Style
    *******************************************************
    UPDATE -
    I took out my Abyssin Ornmnets and replaced tehm withteh Wounded Wokie Combo. (I don’t knwo why I didnt do this before.)
    I took out one Copy of Mara Jade, and a Shocking Information and I replace with Sniper & Dark Strike Combo, and Resistance. Evryone that said EBO woudl Give me a problem was right. Resistance is needed. Sniper is for Bo Shuda Protection.

    Notes on Reviews -
    Flufner - thanks for the advice about Wounded Wookie Abyssin Combo. (I must be blind)
    Nexus - Hutt Influence prevents players from using It Could Be Worse. So Im not worried there.
    Morgoth - Resistance has been added. Thanks.
    *******************************************************
    Strategy & Techniques
    Starting Stuff Power Of The Hutt & No Bargain are a given. I usually start TINT/OE for Sac protection. First Strike and Secret Plans are the other possible starts.

    Object of The Game Get a ”Biggie Size” Force Drain going and force your opponent to come to you & To Retreive A LOT

    The Setup Mighty Jabba, Ephant Mon, Boelo, and Mosep, Galid at the AC. Spread evrybody else out at Jabbas Palace sites ONLY All of the other sites are unprotected from None Shall Pass (Exception against WYS). Galid Allows for force drain Bonuses at JP sites. Mosep helps that bonus by making it come directly form your reservce deck. Guri,Jade,Xizor, Snoova makes a good beatdown Squad. get Presence Of The Force Going At Jabbas Palace Anywheer so your drains are boosted. if everything is setup properly, you should have no problem defending your drains.

    The Machine Use Your abyssin Ornaments to Fetch Chevins. Use Power Of The Hutt To Fetch Bib Fortuna. Deploy both to an opponents site. Start a Battle Retreive 4 Force between Scum & First Strike. Forfeit them both to satisfy for attrition and battle Damage. Next Turn Retrive Chevin with the Objective. Fetch another Bib from Deck using Power of the Hutt again. Start All Over again. If Your run out of Bibs and youre not retreiving them, then use Projective Telepathy to cancel the battle (You will still get to retrieve the 4 Force).
    Some Notes about the machine Tracking those abyssin ornaments & Chevins helps so You dont have to draw up too many cards. A reactor terminal may be necesarry if this is too difficult. Barrier may also becoem a problem. if it is then you can include Blast The Door Controls. I dont see too much of this in my area so I am not including it. And If anything goes wrongin the battle always remember taht you have a Projective Telepathy.

    Key Concepts PROTECT THE PALACE and youmust remain flipped or else the machine starts to sputter away.

    Cards I would Like to Add but cant find the Room
    Ghhhk
    Masterful Move
    Fett in Ship
    Therell be Hell to Pay
    Reactor Terminal (may be neccasarry since trackin cards you need may be difficult if your constantly looking in reserve deck for Chevins.)


    Matchups (Many Matchups are ”cut&paste” from Steven Lewis Invincible Court Deck. Thanks To Him.)

    VS. Watch Your Step
    Start Secret Plans instead of TINT/OE. These decks rely on battling and retrieval, so you should do just fine. Use the Set For Stuns, Dengar, and Guri to handle any Palace Raiders and heavy starships. Also, your interior sites will be havens for you, so drain from them as quickly as you can. This can be a tough matchup, but you will usually come out on top.

    VS. EBO
    Let your ground drains do lots of early damage. S&D will be very effective in this game. Fight his ships if you can, but if hes playing X-wings (or anything swarmish) then be very cautious of a beatdown. The heavy ground damage can usually control this game, but in case it doesnt, go to space in force. This is the toughest matchup, but play smart and youll do fine.

    VS. Hidden Base
    Hutt Influence is necessary in this game. You can fight pretty good in space, but watch out for barriers and beatdowns (which would be the only way you lose this game). Dont worry about probing the base since he cant cancel your drains anyway. You will win this game almost every time, as long as you dont get beatdown.

    VS. Any LS Deck I Didnt Mention
    Just play smart and youll win.




    '

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