DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Such Crappy WYS

    Deck ID: 13134

    Author: Andrew "JohnnyUnitas" Carson

    Title: Such Crappy WYS

    Side: Light

    Date Published: 2001-01-23

    Description:
    Watch Your Step with Kessel Runs. Youdon’t like Runs? Please don’t reviewthis deck unfairly because of it.

    Rating:
    4.5

    Cards:

    'Starting (8)
    WYS/TPCBALR
    Tatooine
    Cantina
    Docking Bay 94
    Heading For The Medical Frigate
    Ultimatum (caps drains and inserts)
    Squad. Assign.
    Insurrection

    Locations (5)
    Docking Bay x2
    Kessel
    Ralltiir x2

    Characters (18)
    Luke, Scout
    Luke, Jedi
    Mirax Terrik
    Chewie W/ Gun
    Chewbacca, Protector
    Lando W/ Gun
    Han w/ Gun
    Cap’n Han
    Talon Karrde
    Melas
    Dash Rendar
    Leebo
    Theron Nett
    RFC x5

    Starships (7)
    Outrider
    Millennium Falcon
    Pulsar Skate
    Red 10 (This ship is true WYS Tech)
    YT-1300 Transport x3

    Weapons (1)
    Luke’s Lightsaber

    Admiral’s Orders (2)
    I’ll Take The Leader x2

    Interrupts (16)
    Corellian Retort (This card is Tech)
    Out Of Commision/Transmission Terminated
    Cantina Brawl
    Slight Weapons Malfunction
    Captive Pursuit (CCT is pop. in my area)
    Effective Repairs
    Noble Sac. x2
    Fallen Portal x2
    Out Of Nowhere x2
    Insertion Planning x2 (RFCs are scouts)
    Choke x2

    Effects (3)
    Kessel Run x3




    '

    Strategy: '

    UPDATES Some people think this deck is
    meant to battle in space. This is not true
    You just drain and complete the Runs If
    you’re caught in a battle just forfeit ships
    to satisfy. Also the Kessel Runs are staying
    in. They’re an advantage over most decks
    like BHBM in the sense they can retrieve
    a lot and with my design they do work.
    The activation problems you see (which
    I assure you didn’t exist in the first place)
    have been fixed below in my previous
    update. Also I’ve been told going from a
    docking bay to a system with a ship is free.
    Now I can get both the Outrider, Red 10
    and Pulsar Skate free with a <>Docking
    Bay, and my YT-1300s and Millenium
    Falcon -1. If the above information is true
    please LMK if I haven’t corrected it myself
    after looking it up.

    Previous UPDATE Switch Ultimatum with
    Menace Fades Drop Retort for another OOC/TT.
    Also Secret Plans may seem like a problem but
    I assure you it is not. I havent had a problem with
    it yet, but just to be sure Ill switch Captive Pursuit
    for Staging Areas and start with it in place of
    Menace Fades. Talon and some scrubsll just
    have to free Han en route to the AC the old
    fashioned way. This should streamline the
    deck and fix some bugs you guysll find.

    Now what you do with this deck is setup docking
    bay drains with Ill Take The Leader, while Kessel
    Running to makeup for any losses youll take from
    opponents drains and battles. Staging Areas sounds
    good in this deck but I get along great without it.
    The <> Docking Bays make my freighters deploy -2
    so I deploy ships at them and move em up to the
    system, for a real reduction of 1. This is
    important since activation is usually low in decks
    like this. I find its sufficient with this
    reduction combined with the mostly low deploy
    characters of the deck.

    Battle Plan gets bumped off the table by the
    extra Ill Take The Leader, Imp. Command is only
    really useful in space so its not a problem. Guri
    is a bit of a bug but if the opponent deploys her
    theyll likely be fighting with her so target her
    first. Dont worry about the Cantina too much. If
    its really getting bad use the Brawl to take out
    as many characters as possible then recapture it
    for your own drain use.

    If you lose a ship itll either be retrieved or
    go to a docking bay with the AO. If your opponent
    beatdowns your lone character, Noble Sac. him if
    possible. Otherwise use that card as you see fit.
    The Kessel Runs in this deck always take 2 turns
    to complete and retrieve 10 force if using RFCS.
    Ive gotten 25-40 card wins with all the retrieval
    so Im keeping it in The objective flips fast so
    SAC is not a problem.

    Against BHBM and Huntdown just take down Vader
    using whatever you have. Even 2 RFCs can take
    out Vader with minimal losses with the high
    destiny of this deck. Once it flips thisll be
    even easier. Scum can be handled with moderate
    success with the retrieval and space drains.

    Reasons why cards are in this deck
    Red 10 This card adds one destiny to power, not
    one battle destiny, so its immune to Imp. Command
    and other such cards.

    Insertion Planning RFCs and both Lukes are scouts
    so why not take advantage of this with a used 6
    destiny interrupt that reduces the opponents
    battle destiny?

    Hope you like this deck. Please tell me what to
    add/take out in your review.

    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.