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Visage of The Tierfoner

    Deck ID: 13171

    Author: Olivier "Bel Iblis" De Ridder

    Title: Visage of The Tierfoner

    Side: Dark

    Date Published: 2001-01-25

    Description:
    This deck is the best MKOS around I spend like forever at mainainingthis deck and discussing with other players wich where ther general weaknesses so I could remove them.Don’t Review this deck if your just a big jurk who thinks that by braking o

    Rating:
    4.5

    Cards:

    ' Starting jizz
    ---------------
    MKOS/FAI
    Power of The Hutt
    No Bargain
    TINT/OI
    Prepared Defences
    TAT Dessert Hart
    TAT JP
    SHOW EPHANT MON AS REP

    Locations [3]
    ------------
    JP Audience Chamber
    JP Lower passages
    J sail B Passenger Deck

    Starships [4]
    -------------
    Bossk in His Teeth
    Dengar in Atritionater
    Ig88 in Real Time Relays
    Zuckus in Predictable Maneuvers

    Action Figures [20]
    -----------------
    Ig88 with gun
    4-Lom with Gun
    Djas Phur
    Mighty Jabba
    Boba with hidden waepons
    Boelo
    Galid
    Ephant Man
    Prins Black Sun
    Dengar with gun
    Mara , with Emperors hands
    Guri
    Snoova
    Bib Fortuna
    Jodo Kast
    Chevin "REPRESENTATIVE’2
    Dr Dre and Ali Baba
    Chall Bekan
    Jabba

    Interrupts [15]
    -------------
    Jabbas Trough with you
    Controll / Set for fun 2
    Evader/Monnok
    Sniper / Dark Strike
    Hidden Waepons
    Twilek Advisor 2
    Oo-Ta Goo-ta , Solo?
    Omni Box / Its Worse
    Non Shall Pass 2
    Projective Telepathy
    Point man
    Jabbas Twerps

    Effects [8]
    ----------
    Resistance
    Search and Destroy
    Secret plans
    First Strike
    Scum and Villany 2
    Hutt Influence
    Reactor Terminal

    Weapons [2]
    -----------
    Maras saber
    Vibro-Ax

    Vihicles [1]
    ------------
    Jabbas Sail Barge '

    Strategy: '

    1.Card Choises
    --------------------------


    *Jabbas Twerps Hello , why aint anyone putting this in their deck Its a destiny 6 interrupt that alows you to
    retrive force ( 5 in my deck , and believe me , those leaders are very fast on table )

    *Projective Telepathy Anger , Fear , ... is a hard card and is played alot in my region. I dont have a choise + I
    probably still would keep it if not a lot of players played the effect cause its an unexpected suprise for your
    opponents who are counting their force very carefully and use all of it and then battle.
    NASTY TECHNIQUE If youre sure the dont play sense , go and battle with any character , Retrive 3 , opponent
    loses 1 and then play Projective Tele DARN , I dont want to pay the force )

    *Omni Box / Its Worse One of the best combos in my oppinion. While all those Scum decks around think That
    MWYHL and other good retriving decks dont exist anymore , I DONT. This card wrecks on the Edge , test
    destinies , of the EDGE and GOOD players ( All Good players track ;) and also for those who didnt learn that It
    Could Be Worse can be a wrecking card , I shall learn them ...

    *Jabbas Sail Barge / Passenger Deck You have no idea ( or you have and then you dont have to read this) how
    much this means to this deck
    I explain first turn you fetch this baby with its passanger deck . Your aliens are deploy -1 there , immune to
    attrition <6 and the passenger deck gives you 2 force extra each turn and If you occupy , your sail barge is
    TOTALY immune to attrition.

    *Oo-ta GOO-ta , Solo? As the Watch your step decks grows incredebly strong , I dont want 3 Kessel Runs in a
    game and loosing 1 force , cause i know that could wrek me.Its also an interresting card against naburn main
    decks and can be nasty against Han , Chewbacca or those other groovy smugler dudes.

    *Evader / Monnok This card is absolutly nessecary against decks who abuse their hand size or those X-wing
    swarm and yes , then there are those T-47 theres still good in him decks , and so onAgainst those who play
    Agents IN THE COURT
    when they keep just 12 cards in their hand , set for stun the REP , auch , monnok lost , lose suckerI still now
    lots of players who play revolution and that way they wont be able to convert my Passenger Deck or Dessert Hart .


    *Jabbas trough with you Well , this is the card that will reck a ground deck a recyceble destiny 5 , allowing
    one of my 5 Bounty Shooters to ADD one destiny , a minimum of tree in my deck ( see flipped side objective )

    *MKOS Why not Court or Set your course?
    Well , because this deck gives you activation like a champ and gives you an additional +2 battle destiny and
    allows you to start with JP
    Court is great at the begining , but has sometimes activation problems + I flipp to easely with Court and Im not
    plannig to give up 5 card slots so my rancor can let the obj flipp back
    Set for course is VERY good , but Your obligated to defend the DEATH STAR , wich isnt always easy and against
    Watch your step , you only get 1 force from your death star and 1 from the War Room

    2)Setup SHOW EPHANT MAN
    ---------------------------------------------------
    First Turn , fetch out audience chamber , jabbas sail barge , Passenger Deck and leave the force opponent gave
    you.

    Second turn , you have normally 12 force
    Deploy Jabba , Boelo , scum or twilek ( you have that in your starthand mostly ) , a good character ( from reserve
    Chall with the Ephant non unique alien if you have Jabba in your hand), draw some cards.

    After that , your free to do what you like , either battle hard on ground or space , Try to flip or set up a nice drain
    with Galid , maras saber and company.(activation of 13 or more with your aliens -1 at least , dont you think there
    are some options now? )

    You will see how great your search and destroy will help you as This deck even wreks main and Toys. This deck
    is mostly ment for a more-than just average player and must be an expert tracker.

    POINT Man is also a champ card against all those people who either use the BO SHUDA / Order to Engage trick
    or try to cut of your destinys with Scramble.

    3) Now for Some matchups
    -----------------------------------------

    vs Watch your steps Start Secret Plans , Resistance , and Power o/t Hutt , track your anti kessel run , use your
    starships wise , ABUSE his cantina , get S&D + power of The Hutt going and this game should prove an auto win

    vs Eloms Who , What , Where ? Those little suckers are just power 2 , set for stun and monnok trick = killing

    vs EBO Start Resistance and Secret + Power o/t Hutt. Get that Search going , youll outdrain then and did I
    mention that deck is potent to draw a battle destiny in space of 30. No deck holds stand to this.

    vs MWYHL start No Bargian , P/O The Hutt and Secret Plans.Use your omni box wise and a monnok lost could
    hurt a tunnel vision / ot Edge deck too Search and Destroy + quick drains will wrek him and when flipped you still
    have battle destenies +1 so that shouldnt give you too much troubles.

    vs Profit Next to the Elom deck this is the easyest deck to beat Start oppresive / Secret Plans / Power and
    instead of JP , lower passages.
    Pick jabba and chall as start , in your hand you get an NON - unique Efant dude.
    Deploy Sail barge again and overdeploy his locations , if you drew scum , you can deploy Boelo too.
    Drain Battle win . You will see who easy it is to flip agaist this deck and you will overload them with nift strategies
    and great destinys.
    Never allow your your opponent to get his Han = never face hard drains = Win the game.PS if they dont play Bo
    Shuda , use Bib

    vs Hidden Base , X-swarm use S&D and monnok.
    If youre able to get all your starships out at a system , do it and give him a balle destiny of 40 against 10 X-wings(
    with some tracking , in this deck its possible and not very hard too).
    They cant cancel your destinies either , using power o/t Hutt , so a easy victory will be ensured again.

    VS Hidden Mains , use search , no bargain to your advantage , they will use a big amount of force trying to clean
    your sites , but they wont succeed if you play it well.This is a bit tougher than ordenary school X-swarm but
    should prove you with a win also.

    VS Agents chadras when your ready to battle , set for stun kabe and give those pittyfull power 1 guys a taste
    of real power )

    VS Rebel Strike Team They wont be able to hold the activation and its amazing who easely you can clean
    those ability 2 guys.
    The deck cant handle the REd and the HUGE destinies. Once that youve taken care with space aka attrtion 30 ,
    he cant flip anymore , he doesnt have Covert Air Support = Hes dead.
    Drains of 1 surely wont beat you

    VS Theres still good in him
    They will be outactivated and thats to your advantage
    Start oppresive / No Bargain and power .
    FEtch your Sail barge again.
    Make those arogent Rebels clear that theyre not welcome on Tatooine and use some fancy tracking to beat the
    hell out of those EPP suff.
    If they on their sites only , drain him for 6 every turn. Otherwise , track and be cautionus for nifty interrupts.You
    can use the Projective Telephaty , cause this obj uses mostly some anger / fear / agression.Play it good and this
    deck should do just fine.The luke is hard cause he drains for 2 , but he isnt immune to S&D , so use that AND
    please , never deploy mara unless shes miles away from Luke and you have Oo-ta-goo -ta in your hand , cause 2
    force each of opponents turns comes on as hard as that S&D and your advantages are all gone.

    VS Throne Room Mains
    ----------------------------------------
    Same strategie as before except DEPLOY mara now )
    Youre deck is immune to revolutions and this deck beats in activation.Fight like a champ , use good tracking and
    win the game.

    Mail me for questions and addons for my deck to olivier_odr@yahoo.com
    Thanx for Reading ,
    Forgive my spelling ,
    Olivier De Ridder '

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