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What Kind Of Jedi Eats Armor Hotdogs

    Deck ID: 13177

    Author: Jamie "JEEBS" Giberti

    Title: What Kind Of Jedi Eats Armor Hotdogs

    Side: Light

    Date Published: 2001-01-25

    Description:
    an old skool deck with some new twists, to combat MKOS and other things.

    Rating:
    4.5

    Cards:

    'Starting

    Local Uprising
    Tatooine
    Farm
    Heading For the Medical Frigate
    Insurrection
    Staging Areas
    Your Insight Serves You Well

    Locations

    Tatooine Docking Bay 94
    Home 1 Docking Bay
    Spaceport Docking Bay
    Tatooine Cantina
    Tatooine Mos Eisley
    Tatooine Jabba’s Palace

    Weapons

    Luke’s Lightsaber
    Obi-Wan’s Lightsaber

    Starships

    Outrider
    Millennium Falcon
    Spiral
    Independence
    Home 1

    Effects

    Order To Engage
    Traffic Control
    Menace Fades
    Battle Plan
    Honor Of The Jedi
    Do Or Do Not/Wise Advice
    What’re They Tryin To Push On Us
    Tatooine Celebration
    Bo Shuda

    Characters

    2 x Luke Skywalker, Jedi Knight
    Luke With Lightsaber (or scout luke if you prefer)
    2 x Ben Kenobi
    2 x Lando With Vibro Axe
    2 x Leia With Blaster rifle
    Han with Heavy blaster pistol
    Captain Han Solo
    Chewbacca, Protector
    Corran Horn
    Dash Rendar
    Tawss Khaa
    Orrimaarko

    Interrupts

    2 x On The Edge
    2 x Throw Me Another Chrage
    2 x Fallen Portal
    2 x Transmission Terminated/Out Of Comission
    Desperate Reach/the Bith Shuffle
    Courage Of A Skywalker
    Run Luke Run
    Gift Of The Mentor
    Move Along...
    Sorry About the Mess/Blaster Proficiency

    Cards That Almost Made it/Have been in it

    Aim High
    lost in The Wilderness
    Weapon Levitation
    Control/Tunnel Vision
    Ounee Ta '

    Strategy: '

    NB I left the skiff out, whoops

    After seeing Mat Allen play a deck with the same start at my last tourney,
    i decided to give it a shot, seeing as it seemed very effective vs MKOS. The Deck
    can do it all, Battle, beatdown, Retrieve, Cycle and generally make life unpleasant
    for the opponent. There is plenty of Anti-tech in here which i will go into more detail
    later. After seeing a resurgence in DS Space Decks/big blue, i decided that a bit more
    space than i usually have was neccessary. Park Home 1 and Dash in the Outrider at tatooine,
    and id like to see them get rid of you, although watch out for tie cannons. You always Start
    Insurrection and Staging Areas, The 3rd effect is normally YISYW, but it changes accordingly.

    MKOS - Battle Plan
    BHBM - DODN/WA
    HD - Insight
    Endor Ops- Menace Fades
    SYFCA - Battle Plan
    Court - Insight to pull honor
    TDIGWATT- Insight

    Now people will say what happens if the oponent plays No Escape and puts down Vader and Tarkin
    at the farm for 4 force? its a pain in the ass, but not many people play No Escape in the UK, havent
    run into it in quite a while, even if it does happen, its not the end of the world. Basically just
    pull the docking bays and have people at them for activation, while cantina shuffling and retrieving with
    Celebration/OTE. Now for some card choices

    Skiff Helps get round the pain in the @#$% that is the Tatooine Desert Heart, although with the Spaceport DB
    aswell, this may not be neccessary.

    Spaceport DB See above.

    Move Along I am starting to love this card. IF they come at you with a Chevin/Abyssin/whatever swarm, this card
    can turn a beatdown for you into a beatodwn for them.

    Run Luke Run Duel Protection, Destiny 6, moves Luke over to a battle where hes power plus 2,
    what more could you ask for?

    Dash + The Outrider I know they are pretty much useless unless they are together, but when they’re together you will
    have a hard time getting rid of them if they have the proper support.

    Bo Shuda I HATE MOSEP AND I HATE GALID Well i like to use them, but you know what i mean. Stick any of the aliens at
    the AC, and watch MKOS’s drain potential lessen by 2 off the top. You could always add loje nella if you want, he is tech.

    Matchups

    Hunt Down

    Should be interesting. Lots of battles, fallen portal is a god card, you can use their own docking bays against them with that
    and staging areas. Dont forget Run Luke Run cancels Obcession. They Shouldnt be able to match your drain potential. Cancel Visage
    with TT/OOC, and if vader goes OOC, its 80% over. Should win most of the time.

    BHBM

    This is non-existent in the UK, but if its big in your area, swap Luke with for Scout Luke.
    Keep Obi away From vader, Circle is not a pretty thing, although courage would save you and possibly
    send vader OOP. set up at the db’s and the cantina shuffle, they will have to come to you, thats when
    you beat them down, dont let them stack more than 2 cards. Should win most of the time again, but harder
    than HD

    Endor Ops

    Get Menace fades + Cantina Shuffle set up. Bye Bye their drain bonuses. Put all your ships at tatooine,
    dont be tempted to battle their ships, as you could be walking into a trap. Once their bonus’s are gone,
    they will be a bit screwed. Easy Win

    SYFCA

    Dont let them have a battleground site. Chop palpy or fallen portal him. Corran deals with Arica/U-3P0,
    as does SATM. IF/When they put someone at the death star db, put some people there with order to engage out. They
    get hurt either way. Watch out for milyoom onith, shes a @#$%. Hardest Match up, but definately still winnable.

    MKOS

    This deck is surprisingly effective vs MKOS. Battle Plan hinders them early on, and theres plenty of anti-MKOS tech.
    The SP DB in particular. IF they ever come to battle at your sites, you can use portal at almost all of them. Set up Battle
    Plan and Menace Fades, Plus Bo Shuda/OTE. AIm High really would be nice in this deck. Hard, But definately winnable.

    Thanks for rating, please give your advice as to what to change. '

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