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SYCFA Big Blue

    Deck ID: 13187

    Author: Rich "ONE-ARM" Jeffery

    Title: SYCFA Big Blue

    Side: Dark

    Date Published: 2001-01-25

    Description:
    This is nice deck that has been labeled by some as Star Destroyer Swarm. With its quick Activation and some luck this deck can beat almost anything.

    Rating:
    4.0

    Cards:

    'Starting
    SYCFA/Who the hell flips this.
    Death Star
    D Docking Bay 327
    Alderaan
    Prepared Defenses
    (Against Most Decks)
    Opressive Enforcement
    You Cannot Hide Forever
    Mobilization Point

    Characters
    Grand Admiral Thrawn x2
    Captain Gilad Pallaeon x2
    Admiral Chiraneau x2
    Darth Vader With Saber x2
    Emperor Palpatine
    Commander Merrejk
    Captain Needa
    Admiral Piett
    Admiral Ozzel
    Admiral Motti
    Captain Godherdt
    Captain Sarkli
    DS-61-2
    DS-61-3
    DS-61-4

    Star Destroyers
    Chimaera x2
    Avenger
    Devastator
    Dominator
    Vengeance
    Thunderflare
    Flagship Executor
    Accusser

    Admiral’s Orders
    We’re In Attack Position Now x2

    Effects
    There’ll Be Hell To Pay x2
    Lateral Damage
    Presence Of The Force
    Secret Plans
    Security Precautions
    Something Special Planned For Them

    Locations
    D War Room
    Rendili
    Kashyyyk
    Fondor
    Mon Calamari
    Kessel
    Endor
    Sullust

    Interrupts
    Always Thinking With Your Stomach x2
    Twi’lek Advisor
    Gravity Shadow
    Imperial Command x3 '

    Strategy: '

    Alright I’ll start with the matchups.

    Vs. Profit
    Start Secret Plans rather than YCH4E. Spread in Space. Use EPP Vader for hits. Use ATWYS to make HAn missing if you can. Your drains should win the day.

    Vs. Watch Your Step.
    Start SSP4T, Secret Plans and Moby Points. Against Space you out power them, and against ground you out drain them. Either way their retreival is halted or severly slowed.

    Vs. MWYHL
    I wanted Broken concetration in here but I couldn’t find room. Start Secret Plans rather that YCH4E. Try to get some bigger drains fast, but you should drain for enough even after they flip. This should be a relativly easy game.

    Vs. EBO
    Hahaha You crush More power Destinies and drains = You Win.

    Vs. Hidden Base
    Again Almost and Auto Win.

    Vs. TIGIH
    You Cannot Hide forever protects from inserts.
    If they move luke over to your DB and he’s captured drop Vader pick the two up in a star destroyer and sit there. You might not want to keep a guy at the Docking Bay because they can still stack cards. Beat up any space they have. Super Falcon is dead to the Imperial SuperBeast as Diablo ”Diablo” Campbell put it in his article (Reflections Tech Part Deux).


    Now For the game play. First turn before you activate grab Rendili or Executor (if you drew rendili) and if you put out YCH4E grab security precautions. Drop a dude and the DB and deploy D*War Room from Reserve. That means you’d have 12 Force + what ever the opponent put down + any systems you played on SECOND TURN From then on you drop an admiral and Star destroyer at all drain 3 systems (With Chiraneau out). Just sit a drain. Use EPP Vader for hits and use Palpy and the D*DB for the activation or to satisfy things like battle plan.

    Now Card Choices

    Oppressive Enforcement rather that combo The +1 destiny to ships is nice and I don’t have much that can be altered or Sensed.

    YCH4E/SecPre The extra 1 activation might not seem like much but it helps. Also anti numbers is always great.

    Flagship Executor It’s Cheaper plus the AO makes it somewhat immune.

    Dominator Pure Awsome tech. I love this card.

    Gravity Shadow Cool Card read it if you haven’t can be killer and hurts hyper escape.

    Cards I’d like to find room for
    U-3PO and 1 or 2 Death Squadron SDs


    Thanks For Looking.
    Rich ’ONE-ARM’ Jeffery '

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