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Frozen Mains

    Deck ID: 13189

    Author: Mason "Palleon" Johnson

    Title: Frozen Mains

    Side: Light

    Date Published: 2001-01-25

    Description:
    There ain’t enough life on this ice cube to fill a space cruiser.

    Rating:
    4.0

    Cards:

    '
    Locations(9)
    Hoth Main Power Generators
    Hoth North Ridge
    Hoth Echo Command Center(War Room)
    Hoth Echo Docking Bay
    Endor
    Home One Docking Bay
    Tatooine Docking Bay
    Tatooine
    Tatooine Jabbas Palace

    Characters(22)
    Luke Skywalker, Jedi Knight x3
    Obi-wan with Lightsaber x3
    Leia With Blaster Rifle x2
    Captain Han x2
    Chewbacca, The Protector
    Lando With Vibro Ax x2
    Corran Horn
    Dash Rendar
    Mirax Terrik
    Admiral Ackbar
    First Officer Thaneespi
    Major Haash’n
    Wedge Antillies, Red Squadron Leader
    Orrimarko
    Tawass Khaa

    Starships(6)
    Millenium Falcon x2
    Home One
    Outrider
    Red Squadron 1
    Liberty

    Effects(8)

    Squadron Assignments
    Insurrection
    Staging Areas
    Battle Plan
    What Are You Trying To Push On Us?
    Bacta Tank
    Menace Fades
    Do, or Do Not & Wise Advice

    Interrupts(15)

    On the Edge x2
    Fallen Portal x2
    Run Luke Run x2
    The Signal x2
    Houjix & Out Of Nowhere
    Out Of Commision & Transmission Terminated
    Rebel Barrier
    Punch It
    Gift of the Mentor

    Admiral’s Orders(2)

    I’ll Take the Leader x2

    '

    Strategy: '

    Starting Start Hoth Main Power Generators and Hoth North Ridge as your starting locations. Then use Heading for the Medical Frigate to start your three effects usually start Squadron Assignments, Staging Areas, and Insurrection. Unless you expect SAC then you want to start Do, Or Do Not & Wise Advice. The Game Start by pulling Home One Docking Bay and any combo’s you can with squadron assignments. Then get a
    charater down to the Home One Docking Bay to increse your force generation with
    Staging Areas. Then next turn pull tat Docking Bay and get some more activation wait
    for your opponent to deploy then beat them down. And retrieve at the end of the game
    with On the Edge.

    Cards

    Dash and Outrider they are breat for space
    battles and also
    Dash can be used on the ground.

    Mirax Terrik Tracks your destiniy’s, pilots, and can be used for fodder on the ground if absolutely nessasary.

    I’ll Take the Leader Adds 1 to your drains at docking bays and all of your ships have Immunity to attrition <4 or add two to their immunity.

    Matchups

    Vs. Huntdown Use Run, Luke Run to Run away from their dueling and beathem down in their weakest areas. Choke their force and drain at the DB’s us. Destroy them in space and on the ground. Difficult match, but can be done.

    Vs. BHBM Also very difficult. Start your SAC protection and get your drains going early. Use luke early then give him up. Use battle plan to slow them way down and destroy them in battles. Late in the game track and retrieve.

    Vs. CCT When they try to transport him beathim down and free han deploy your han and drain at his sites. If he comes to space kill him and retrieve. Easy match if you play intensly.

    Vs. Ties Use hassh’n to cancel Lateral damage and get all the power you can to battle them in their weakest places. Battle Plan will kill them and so will your drains. Retrieve and you should be able to pull off this matchup.

    Vs. Scum Really TOugh, but if you battle them and don’t let them get to you you can win. Invade the palace and kill their aliens. Retrieve and beat his ships up if he comes to space.

    I will post improvements based on ratings
    Thanks for reading and or reviewing

    '

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