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This deal will kick your @$$

    Deck ID: 13237

    Author: chris "Putz" burnett

    Title: This deal will kick your @$$

    Side: Dark

    Date Published: 2001-01-27

    Description:
    battle, drain, layth the smackth down on your opponent

    Rating:
    4.0

    Cards:

    'Starting (8)
    TDIGWATT/PIDATDAF
    Secret Plans
    All Wrarped UP
    Cloud City Upper Walkway
    Prepared Defences
    Imperial Arrest Order
    Mobilization Points
    Combat Response

    Locations (6)
    Bespin
    Bespin Cloud City
    Cloud City Casino
    Cloud City East Platform (docking bay)
    Cloud City Down Town Plaza
    Clous City West Gallery

    Characters (22)
    Darth Vader w/Lightsaber x2
    Grand Moff Tarkin
    Grand Admiral Thrawn
    Admiral Piett
    Admiral Ozzel
    Commander Merrejk
    Lieutentant Commander Ardon
    Navy Trooper Fenson
    Baron Soontir Fel
    DS-181-3
    DS-181-4
    OS-72-10
    IG-88 w/Riot Gun
    Bane Malar
    4-Lom With Concussion Rifle
    Bossk w/Mortar Gun
    Djas Phur
    Dengar W/Blastr Carbine
    Snoova
    Arica
    J’Quille

    Weapons (1)
    Vibro-Ax

    Interuppts (5)
    Human Shield x2
    Never Yalnal x2
    Always Thinking With Your Stumach

    Effets
    Presence of the Force x2
    Dark Deal
    Reactor Terminal
    Forced Landing
    We’re The Bait

    Starships (12)
    Obsidian 10
    Obsidian 7
    OS-72-1 in Obsidian 1
    OS-72-1 in obsidian 2
    Saber 1
    Saber 3
    Saber 4
    Devastator
    Advenger
    Vengence
    Chimera
    Executor '

    Strategy: '

    I start off Combat Responce for the saber squadron and obsidion 10. I start off mob points to get my Executor and +2 activation at my docking which i pull with IAO and secret plans hurts retrival and all wrapped up cause i have alot of bounty hunters in the deck. I start off Cloud City Upper Walkway cause it is a 2/1 site that is a drain of -1 for the opponent.

    FIRST TURN before activation get the exicutor. go looking with your objective for CC the first thing then dark deal if cc is not in here and if that isn’t then pull bespin. DO NOT DEPLOY CC until you are ready to play dark deal. also Pull your docking bay if it is in there. save the force you have if you have einoth characters in your hand.

    SECOND TURN use your objective to pull one of the 2 things that should be left in your reserve deck. deploy any sites, characters, and/or bespin if you have it. wait to deploy the executor until you get piett or thawn.

    Third turn look for the last thing with your objective. then repeat above for the rest of the game and when you get dark deal out and you are flipped you are set for the game


    '

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