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OMDH LA style

    Deck ID: 13250

    Author: Jeremy "pakkratt" Sumrall

    Title: OMDH LA style

    Side: Light

    Date Published: 2001-01-28

    Description:
    Retrieval, fallen portals, and tracking:what else do you need?

    Rating:
    3.0

    Cards:

    'Starting

    Hidden Base
    Rendezvous Point
    HB indicator
    Squadron assignments
    Insurrection
    Staging areas
    Heading for the medical frigate

    Locations

    Tatooine
    Alderaan
    Tatooine Docking Bay
    Spaceport Docking Bay

    Characters

    Ben Kenobi x3
    Luke, Jedi Knight x3
    Captain Han Solo x2
    EPP Leia x2
    Lando w/vibro axe x2
    Melas
    Dash Rendar
    Orrimaarko
    Wedge, Red Squadron Leader

    Starships

    Millenium Falcon x2
    Outrider
    Red Squadron 1

    Weapons

    Obi’s saber
    Ani’s saber

    Interrupts

    A Few Maneuvers x4
    Out of Commission/Transmission Terminated x4
    Fallen Portal x3
    Tunnel Vision x2
    Rebel Barrier x2
    Surprise Assault
    The Signal

    Effects

    OMDH x3
    Honor of the Jedi
    Menace Fades
    Tatooine Celebration
    Legendary Starfighter

    Admiral’s Orders

    I’ll Take the Leader x3

    '

    Strategy: '

    Response to review’s



    Let’s see you come to a tournament here with any kind of deck Brangus. Next time review the deck with some helpful advice. And if you do come maybe I can show you exactly how it works after I beat you with it.


    I have had this deck for 3 weeks now so it was made before that new age OMDH that is already posted. Anyway, straight to matchups.


    Hunt Down

    4 TT should get rid of visage fast. Track a few maneuvers for duel destinies and fallen portals. Retrieve and force drain at the db’s on Tatooine and you should win.


    BHBM

    Until vader hit’s the table, use Luke in battles. Give them luke and battle vader off the table. with 4 Out of commision’s in the deck, placing vader out of play could be easy. Track, retrieve, and drain at the Db’s will win the game.


    Ties

    Your starships can handle ties easily. Track high destinies and play legendary starfighter on falcon. You can also control wakemuile and make their ties deploy more. A few maneuvers should keep your starships from getting blown away by tie cannons.


    Scum

    Battle at the docking bays and use fallen portals. Your retrieval will keep you in the game while your 6’s will kill off their characters.



    I know secret plans is always played but you can get around it. If you don’t need to retrive much then only deploy enough charcters to pay for secret plans.


    A few maneuvers is a better tracking card than the common throw me another charge or fall of the legend. Play on a starfighter and they can’t look through your deck to verify you don’t have a weather vane. You can also use it to save you from tie cannons so it is more usefull than those other 2 interrupts everyone likes to track.


    This deck is currently unbeaten but any helpful ideas will be appreciated. Thanks for taking time to review.


    Jeremy ”Pakkratt” Sumrall '

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