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Horbey’s Huntdown Machine

    Deck ID: 13256

    Author: joe "brangus" horbey

    Title: Horbey’s Huntdown Machine

    Side: Dark

    Date Published: 2001-01-28

    Description:
    This deck has the capability to beat anything, and with a good a differential.

    Rating:
    4.0

    Cards:

    'Starting [8]

    Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe
    Executor Meditation Chamber
    Visage Of The Emperor
    Executor Holotheatre
    Prepared Defenses
    Imperial Arrest Order
    Mobilization Points
    You Cannot Hide Forever

    Locations [5]

    Carida
    Death Star Docking Bay
    Cloud City Docking Bay
    Cloud City Downtown Plaza
    Executor Docking Bay

    Characters [18]

    Darth Vader, Dark Lord Of The Sith x3
    Lord Vader x2
    Emperor Palpatine x2
    Mara Jade, The Emperor’s Hand x2
    Janus Greejatus
    Sim Aloo
    Grand Admiral Thrawn
    Boba Fett With Blaster Rifle
    IG-88 With Riot Gun
    Admiral Ozzel
    Commander Igar
    Dr. Evazan
    Guri

    Weapons [3]

    Vader’s Lightsaber x2
    Mara Jade’s Lightsaber

    Starships [5]

    Avenger
    Chimaera
    Devastator
    Zuckuss In Mist Hunter
    Boskk In Hounds Tooth

    Vehicles [2]

    Blizzard 2
    Tempest 1

    Interrupts [10]

    Operational As Planned x2
    Masterful Move x2
    You Are Beaten
    Monnok
    Twi’lek Advisor
    Force Lightning
    I Have You Now
    Sniper D '

    Strategy: '

    MY DECK GOT CUT OFF, THE REST SHOULD LOOK LIKE THIS
    Sniper Dark & Dark Strike

    Effects [9]

    Visage Of The Emperor x2
    Bad Feeling Have I
    First Strike
    No Escape
    Battle Order
    Lateral Damage
    Search & Destroy
    Secret Plans


    I dont think any card explanations are really necessary; everything is pretty self-explanatory. So here goes the strategy

    - Early Game -

    Pull Carida before you activate. First turn search for a battle ground docking bay if you have enough force to get Vader out, otherwise, pull the Executor Docking Bay. Second turn you will most likely have Vader, and you deploy him to one of your docking bays.

    - Mid Game -

    When your opponent deploys, crush him. This deck has tons of beat down capability, and should be able to handle anything that comes your way.

    - Late Game -

    There is no late game with this deck. Your going to pound your opponent rather quickly.

    Now for specific strategy

    VS. HB Mains

    This game is fairly simple. When he deploys, you stomp him. Well tracked destiny helps in this matchup; though I think its nearly impossible for the light side to handle a focused beatdown deck such as this. Remember that You Cannot Hide Forever reduces luke and obis defense value by 1.

    VS. Profit

    Start Mara and Dr. Evazan. Take over the AC and prevent the flip. Develop a presence at Carida and drain at your docking bays with walkers. Your opponent cant win if he cant drain you.

    VS. Agents In The Court - Aliens

    Please; if they are not getting Captured, Choked, Blasted, or Shocked, then they are going down to your High Destiny. Play smart and win.

    VS. Agents In The Court - Mains

    Play the same way as HB Mains.

    VS. Watch Your Step

    Take control of kessel and you win. No combination of Smugglers are strong enough to hold up against this deck.

    VS. MWYHL Testing

    Start Secret Plans. Set up drains, get S+D going. You will kill him in most cases before he completes his training, or will have crippled him enough to where it doesnt matter.

    VS. Falcon Deck

    If your opponent is dumb enough to leave Leia on the falcon, so be it. He wont be able to drain or battle. If he doesnt, then just pound the damn thing. Easy win.

    I usually give a more detailed strategy section, but this deck isnt very hard to play. I would almost go so far as to say it plays itself.

    - Joe Horbey


    '

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