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The Black(and blue)Adder

    Deck ID: 1327

    Author: Daniel "Sir Robbo" Robertson

    Title: The Black(and blue)Adder

    Side: Dark

    Date Published: 1999-11-21

    Description:
    It's a modified big blue deck that adds some interrupt support to better take on ops, hidden base etc.

    Rating:
    4.0

    Cards:

    '
    Locations (9)
    Cloud City Downtown Plaza
    Death Star
    Endor
    Endor Back Door
    Endor Forest Clearing
    Hoth Defensive Perimeter
    Kashyyyk
    Kessel
    Kiffex

    Characters (15)
    Admiral Ozzel
    Commander Igar
    Commander Nemet
    Darth Vader
    Darth Vader, Dark Lord Of The Sith x2
    DS-61-2
    DS-61-3
    DS-61-4
    Grand Moff Tarkin x2
    Lieutenant Cabbel
    Lieutenant Watts
    Major Marquand
    Officer Evax

    Creatures (1)
    Bubo

    Vehicles (6)
    Blizzard 1
    Blizzard 2
    Blizzard Walker
    Tempest 1
    Tempest Scout 2
    Tempest Scout 6

    Starships (7)
    Avenger
    Bossk In Hounds Tooth
    Devastator
    Dreadnaught-Class Heavy Cruiser x2
    Executor
    Vengeance

    Interrupts (9)
    Alter x3
    Monnok x3
    Shocking Revelation
    Twi'lek Advisor x2

    Effects (13)
    Battle Order
    Come Here You Big Coward
    Imperial Arrest Order
    Imperial Decree
    Lateral Damage
    Oppressive Enforcement
    Reactor Terminal
    Resistance
    Search And Destroy
    Secret Plans
    Security Precautions
    There'll Be Hell To Pay x2
    '

    Strategy: '

    This is a big blue that has been modified to better be able to take on a fairly large amount of decks due to it's potentially game winning interrupts. Start D* and your choice of effect. Simply battle where possible and drain on the side.

    vs Ops - Battle order start, and use Imp Decree to slow them down bigtime. Alter bargaining table/maneuvering flaps/yarna and beatup the ops. Monnok can hurt them as well.

    Vs Hidden Base - Start Battle Order. Alter S-Foils/Yarna and monnok. Grapple Organised Attack/ICBW. Search and Destroy)

    Vs MWYHL - start IAO and set up quickly. I have noticed that most MWYHL decks, whether they are test to 2 or to 5, won't strike until they have completed their tests. If they are testing to 5 get out S+D, CHYBC and Splans to get them to come to you. fortify your sites as they complete their tests.

    Vs Revolver - start IAO. take your time deploying. Fortify one site with walkers, one system with destroyers and you should be right. CHYBC will help.

    Vs Brentson Beats - pretty much same as revolver. Alter frozen assets.

    That's pretty much it. It's fairly well balanced, but tell me if i'm wrong'

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