DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Santa Anna and his Army

    Deck ID: 13278

    Author: Stephen "Texan" Beckham

    Title: Santa Anna and his Army

    Side: Dark

    Date Published: 2001-01-29

    Description:
    This is my undefeated Hunt Down in tournament play. Came close by winning by one card, but it is still a win. Has dueling capability but is mostly a battling Hunt Down

    Rating:
    4.0

    Cards:

    'Starting (8)
    Hunt Down
    Epic Duel
    Visage of Emperor
    Executor Med Chamber
    Executor Holotheater
    Prepared Defenses
    IAO
    Mob Points
    To be decided with game

    Locations (4)
    Rendili
    Executor Docking Bay
    Death Star DB
    Cloud City DB

    Characters (19)
    Lord Vader x 2
    Darth Vader, Dark Lord of the Sith x2
    Darth Vader
    Grand Moff Tarkin x2
    Mara Jade x2
    Boba Fett with Blaster Rifle
    Emperor Palpatine
    Janus Greejatus
    Sim Aloo
    Dr. Evazan
    Commander Igar
    IG88 w/ gun
    4Lom w/gun
    Prince Xixor
    Captain Sarkil

    Starships (5)
    Zuckuss in Mist Hunter
    Bossk in Hounds Tooth
    Chimaera
    Dominator
    Dengar in Punishing One

    Weapons (3)
    Vader’s Lightsaber
    Darth Vader’s Lightsaber
    Mara’s Stick

    Vehicles (2)
    Blizzard 2
    Tempest 1

    Interrupts (10)
    The Circle Is Now Complete
    Imperial Barrier x 2
    Vader’s Obsession
    Focused Attack
    Twi’lek Advisor
    Masterful Move x 2
    Operational as Planned x 2

    Effects (9)
    Secret Plans
    Disarmed
    There’ll Be Hell To Pay
    There is no Try/Oppressive Enforcement
    Visage of the Emperor
    Search & Destroy
    No Escape
    Blast Door Controls
    Resistance
    '

    Strategy: '

    Good old Hunt Down. This, in case you haven’t noticed focuses more on the power and strength of the dark side’s army then on the power of Visage. I love Visage, but it is not a must. Your main objective is to get down Vader first turn to the Death Star Docking Bay, flip the objective and make the light side start suffering from having to look at that wrinkly old man. First turn you also want to pull the Rendilli for the activation and for the battleground. First light side turn they will probably pull Honor and if they do that, next turn spread to the Death Star Docking bay, cloud city docking bay and Rendilli to cover your sites, or try and find No Escape. Go where they are and force drain them on their own turf. Mara and Sarkli can get places others can’t which helps out a lot. When the time comes, track the needed destiny to convert Luke, who will be a very powerful ally. If you can convert Luke and circle Obi at least once each, you have won the game nine times out of ten. The only card I truly want to add is another Visage, which I may drop a GMT for.

    Why no Ephant?
    Well that requires him and Power of the Hutt to be effective. I just don’t want to use the space to prevent something that won’t ruin my game. If they do send Corran, Boush or whoever, beat the hell outta them.

    Card that Are Suspect.
    Prince Xixor- Just don’t keep him with Vader. Is that hard to comprehend, no. He kicks some serious @#$% when used correctly.
    Captain Sarkli- Forfiet +2 with IAO. Adds some to my Walkers to make sure they have a destiny and is a spy. Also, he cancels activation at places like Home OneDB, Chirpa’s Hut etc.
    Dominator- Adds to my space power and I can retrieve it with Rendilli. If they force drain you, drop it and retrieve it.
    Darth Vader’s Lightsaber- Just in case you have tracked a Visage and Masterful move and Operational As Planned. You play focused attack and if they are using Ben or Jedi Luke, you can add to them just to make sure.
    Blast Door Controls- Gamers around here love their barriers and such. Gotta hate them in a battling deck so I fixed it
    Resistance- God card, people just don’t realize it. Keeps huge drains and numbers down, which is better in my opinion than having to have decree and YCHF.


    As far as match-ups, they don’t change much. If they are going to retrieve, start Secret Plans. If they are going to drain and insert, start Resistance. Go where ever they are going and battle and force drain them on their own turf. This will force them to bring out Luke and Ben and at that point you duel them and win the game.
    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.