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New Age Imperial Occupation

    Deck ID: 13294

    Author: Mason "Palleon" Johnson

    Title: New Age Imperial Occupation

    Side: Dark

    Date Published: 2001-01-29

    Description:
    An imperial occupation deck that holdsYavin 4 with an iron fist and is fun to play.

    Rating:
    4.5

    Cards:

    'Starting(7)
    Imperial Occupation
    Prepared Defenses
    Imperial Arrest Order
    Mobilization Points
    There is not Try & Oppressive Enforcement
    Yavin 4 Swamp
    Yavin 4

    Admiral’s Orders(1)
    1x Battle Deployment

    Characters(15)
    2x Emperor Palpatine
    1x 4-LOM With Concussion Rifle
    1x Admiral Chiraneau
    1x Admiral Piett
    1x Captain Godherdt
    1x Captain Sarkli
    2x Commander Igar
    2x Darth Vader With Lightsaber
    1x Grand Admiral Thrawn
    1x Captain Gilead Pealleon
    1x General Veers
    1x Prince Xizor

    Effects(9)
    1x Battle Order
    1x Imperial Decree
    1x Lateral Damage
    2x Rebel Base Occupation
    1x Secret Plans
    1x I Have a Bad Feeling About this
    1x There Is No Try & Oppressive Enforcement
    1x Overseeing it Personally

    Interrupts(10)
    3x Imperial Command
    1x Masterful Move
    3x Trample
    2x Twi’lek Advisor

    Locations(8)
    1x Yavin 4 Jungle
    1x Desert
    1x Dagobah Cave
    1x Death Star II Docking Bay
    1x Executor Docking Bay
    1x Hoth Ice Plains
    1x Jungle
    1x Yavin 4 Docking Bay

    Starships(4)
    1x Chimaera
    1x Bossk in Hounds Tooth
    1x Dreadnaught-Class Heavy Cruiser
    1x Executor

    Vehicles(7)
    1x Blizzard 1
    1x Blizzard 2
    1x Blizzard Scout 1
    1x Blizzard Walker
    1x Tempest 1
    1x Tempest Scout 5
    1x Dune Walker
    '

    Strategy: '

    Basics
    Its a very basic deck with lots of its worth based on the player playing it, and his/her
    feelfor timing. You always start Mob Points and IAO and Pull the Exectutor before
    drawingyour hand. The third effect is totally dependant on what the opponents deck
    looks like.There is No Try & Oppressive Enforcement is a very stable card and good all
    aroundeffect against any deck so it is the default. Grab your desert and a DB on the first
    turn.Drop any of the sites you drew in your first hand. Drop a duece(2 ability scrub guy)
    at theDB. If you dont get one you want to drop, you should get Imperial Command to
    grab a Thrawn. Set up your base at Yavin, pulling all the DBs, laying Executor with Piett
    on thesystem, and deploy ground forces as desired. Rebel Base Ocs and drain damage will
    do inthe opponent quicker than you might think. You can obviously hold 3
    battlegroundseasily, so Honor should never be a problem to your RBO direct damage.
    Once Piett is outyou can grab either Igar for ground pounding, or Battle Deployment for
    destiny restrictionand flopping out remaining walkers. Usually you draw one of them with
    the rediculousamounts of force you get. Anyway, on to the specifics

    Profit Speed profit gets killed because you out damage them, and you can Trample Han if he dares make the jump over. 4-Lom is a great Ben ender, he gets annoying. Once you get Battle
    Deployment out there you are the one drawing multiple destinies(Igar and Veers on with
    Tempest 1 or Blizzard Walker, use Imp Command grab 3 destiny, cause a redraw of a
    destiny in the battle,) while they are drawing one, and one only. If UberFalcon comes to,
    just spin a Imp Command to make them only draw a single destiny(Admiral Piett,
    Chinareux, or Thrawn) You draw Executor in your first hand. You have Imperial Commands. HB dies here. This is the deck I thought I would
    have the most trouble with, so I added the SP. No fear of HB now. EBO Does this ever
    win? Drop Decree and infiltrate, use Imp Commands + Lateral Damage to win in space,
    drop forces onto yavin for easy damage, Battle Order annihilates them, especially in the
    case of an early 5th marker.

    TIGIH Drop an character onto the docking bay. Does anyone else realize that they activate 4 lees cards the first turn, that almost always eats their lunch,just get Vader down to Yavin as soon as you can, just watch your reserve deck when you look through it to see if he is in the force pile. Eloms are getting more and more popular,so are Tramples. 3 does the trick effectively.

    Mains Just get your SAC killers ready, and
    make tough, you have more space power because you can deal with the SuperFalcon, and
    you dont have to sure they dont draw multiple destinies. Not very worry about them
    dropping Ben and parking him at the Desert too often. Just keep those walkers alive with
    the fodder characters, and keep that Occupation damage flowing.

    MWYHL Well the first test doesnt do a whole lot against you. Neither does the SA plus 4 crap. Or the Battle Plan. Hmmm, the Falcon is taken care of. Drop secret plans, and by the time they think
    about flipping, you have damaged them so much they might not even have enough force to
    retrieve. Oh yeah, they give you 2 force a turn already, dont spend it all in one place. Just
    play the deck, it only gets better, never worse. My only complaint about the deck is there
    is no form of regeration, so it rarely wins by more than 25 or so. I am spoiled with all of
    these TIE variants, SFS is so much fun, while not as balanced. I think this deck is balanced
    enough to get the job done. And it has. I have not lost with it, and it has beaten my
    A-string light deck while in the hands of my playtesters against me. I know its a strong
    deck, tell me what YOU think.

    If you can get palpy and OIP it’s great and don’t forget the mains and Ounee Ta protection with Bad Feeling. Thrawn is the man and so is this deck.

    Thanks for reading and reviewing. I will post
    improvements based on reviews. '

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