Deck ID: 13352
Author: joe "brangus" horbey
Title: Horbey’s Huntdown Machine - 2 0
Side: Dark
Date Published: 2001-02-03
Description:
This is an updated version of, Horbey’s Huntdown Machine. I took the advice of several reviews that I received, and came up with this.
Rating:
4.0
Cards:
'Starting [8]
Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe
Executor Meditation Chamber
Visage Of The Emperor
Executor Holotheatre
Prepared Defenses
Imperial Arrest Order
Mobilization Points
You Cannot Hide Forever
Locations [5]
Carida
Death Star Docking Bay
Cloud City Docking Bay
Cloud City Downtown Plaza
Executor Docking Bay
Characters [17]
Darth Vader, Dark Lord Of The Sith x3
Lord Vader x2
Emperor Palpatine x2
Mara Jade, The Emperor’s Hand x2
Janus Greejatus
Sim Aloo
Snoova
Boba Fett With Blaster Rifle
IG-88 With Riot Gun
4-Lom With Concussion Rifle
Commander Igar
Dr. Evazan & Ponda Baba
Weapons [4]
Vader’s Lightsaber x2
Mara Jade’s Lightsaber
Vibro-Ax
Starships [5]
Boba Fett In Slave 1
Chimaera
Dengar In Punishing One
Zuckuss In Mist Hunter
Boskk In Hounds Tooth
Vehicles [2]
Blizzard 2
Tempest 1
Interrupts [11]
Operational As Planned x2
Masterful Move x2
You Are Beaten
Holonet Transmission x2
'
Strategy: '
Monnok
Twi’lek Advisor
Force Lightning
Sniper Dark & Dark Strike
Effects [8]
Visage Of The Emperor x2
Come Here You Big Coward
No Escape
Battle Order
Lateral Damage
Search & Destroy
==This is the second damn time my deck has been chopped off, and here is the killer; my tech rating is going down for 5 star reviews...what the f.u.c.k. is wrong with this site?=
This deck underwent several changes since the last post, one such being protection against TT/OOC. Since I already had 2 Masterful Moves in the deck, 2 Holonet Transmissions were natural add-ins. The second part of my deck that required changing was characters. I had a weak selection of characters previously, but I added in Snoova, Dr. E & Ponda Baba, and 4-lom with Concussion Rifle to further my dominance of the ground. In addition, I changed my ship selection around since I took out Admiral Thrawn, by removing the Devastator and Avenger for Boba Fett In Slave 1 and Dengar In Punishing One. A few minor changes occurred in the Interrupts and Effects, like changing Secret Plans to CHYBC, since CHYBC is more versatile as it can cancel drains.
A few card that I have been experimenting with are
Imperial Supply - Assure a first turn Vader.
Space - I thought about adding in a space package since most light decks cant handle the dark side in space, unless it is a focused light space deck.
I updated the strategy section as well, so read below.
- Early Game -
Pull Carida before you activate. First turn search for a battle ground docking bay if you have enough force to get Vader out, otherwise, pull the Executor Docking Bay. Second turn you will most likely have Vader, and you deploy him to one of your docking bays.
- Mid Game -
When your opponent deploys, crush him. This deck has tons of beat down capability, and should be able to handle anything that comes your way.
- Late Game -
There is no late game with this deck. Your going to pound your opponent rather quickly.
Now for specific strategy
VS. HB Mains
This game is fairly simple. When he deploys, you stomp him. Well tracked destiny helps in this matchup; though I think its nearly impossible for the light side to handle a focused beatdown deck such as this. Remember that You Cannot Hide Forever reduces luke and obis defense value by 1. Also, dont battle at the Docking Bays with your ability 2 characters unless you are 100% sure that your opponent is not holding a Fallen Portal.
VS. Profit
Start Mara and Snoova. Take over the AC and prevent the flip. Develop a presence at Carida and drain at your docking bays with walkers. Your opponent cant win if he cant drain you.
VS. Agents In The Court - Aliens
Please; if they are not getting Captured, Choked, Blasted, Shocked, or Excluded, then they are going down to your High Destiny. Play smart and win.
VS. Agents In The Court - Mains
Play the same way as HB Mains.
VS. Watch Your Step
Take control of kessel and you win. No combination of Smugglers are strong enough to hold up against this deck. If Palace Raiders are prevalent in your area, play Guri to control the insane battle destiny.
VS. MWYHL Testing
Set up drains, get S+D going. You will kill him in most cases before he completes his training, or will have crippled him enough to where it doesnt matter.
VS. Falcon Deck
If your opponent is dumb enough to leave Leia on the falcon, so be it. He wont be able to drain or battle. If he doesnt, then just pound the damn thing. Easy win.
I usually give a more detailed strategy section, but this deck isnt very hard to play. I would almost go so far as to say it plays itself.
- Joe Horbey
'