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New Age Imperial Occupation v 2 0

    Deck ID: 13360

    Author: Mason "Palleon" Johnson

    Title: New Age Imperial Occupation v 2 0

    Side: Dark

    Date Published: 2001-02-03

    Description:
    Take Yavin 4 and Hold it with an iron fist. Raw beatdown power.

    Rating:
    4.0

    Cards:

    'Starting(7)


    Imperial Occupation

    Prepared Defenses

    Imperial Arrest Order

    Mobilization Points

    There is not Try & Oppressive Enforcement

    Yavin 4 Swamp

    Yavin 4


    Admiral’s Orders(1)


    1x Battle Deployment


    Characters(15)


    2x Emperor Palpatine

    1x 4-LOM With Concussion Rifle

    1x Admiral Chiraneau

    1x Admiral Piett

    1x Captain Godherdt

    1x Captain Sarkli

    2x Commander Igar

    2x Darth Vader With Lightsaber

    1x Grand Admiral Thrawn

    1x Captain Gilead Pealleon

    1x General Veers

    1x Prince Xizor


    Effects(9)


    1x Battle Order

    1x Imperial Decree

    1x Lateral Damage

    2x Rebel Base Occupation

    1x Secret Plans

    1x Bad Feeling Have I

    1x There Is No Try & Oppressive Enforcement

    1x Overseeing it Personally


    Interrupts(9)

    2x Imperial Command

    1x Masterful Move

    2x Trample

    2x Twi’lek Advisor

    2x Presense of the Force


    Locations(8)

    1x Yavin 4 Jungle

    1x Yavin 4 Docking Bay

    1x Dagobah Cave

    1x Death Star II Docking Bay

    1x Executor Docking Bay

    1x Hoth Ice Plains

    1x Desert

    1x Jungle


    Starships(4)

    1x Chimaera

    1x Bossk in Hounds Tooth

    1x Dreadnaught-Class Heavy Cruiser

    1x Executor


    Vehicles(7)

    1x Blizzard 1

    1x Blizzard 2

    1x Tempest Scout 3

    1x Tempest 1

    1x Tempest Scout 5

    2x Dune Walker

    '

    Strategy: '


    Basics


    Its a very basic deck with lots of its worth based on the player playing it, and his/her

    feelfor timing. You always start Mob Points and IAO and Pull the Exectutor before

    drawingyour hand. The third effect is totally dependant on what the opponents deck

    looks like.There is No Try & Oppressive Enforcement is a very stable card and good all

    aroundeffect against any deck so it is the default. Grab your desert and a DB on the first

    turn.Drop any of the sites you drew in your first hand. Drop a duece(2 ability scrub guy)

    at the DB. If you dont get one you want to drop, you should get Imperial Command to

    grab Thrawn. Set up your base at Yavin, pulling all the DBs, laying Executor with Piett

    on the system, and deploy ground forces as desired. Rebel Base Occupation and drain damage will do in the opponent quicker than you might think. You can obviously hold 3

    battle grounds easily, so Honor should never be a problem to your RBO direct damage.

    Once Piett is outyou can grab either Igar for ground pounding, or Battle Deployment for

    destiny restrictionand flopping out remaining walkers. Usually you draw one of them with

    the rediculous amounts of force you get. Anyway, on to the specifics


    Profit Speed profit gets killed because you out damage them, and you can Trample Han if he dares make the jump over. 4-Lom is a great Ben ender, he gets annoying. Once you get Battle

    Deployment out there you are the one drawing multiple destinies(Igar and Veers on with

    Tempest 1 or Blizzard Walker, use Imp Command grab 3 destiny, cause a redraw of a

    destiny in the battle,) while they are drawing one, and one only. If UberFalcon comes to,

    just spin a Imp Command to make them only draw a single destiny(Admiral Piett,

    Chinareux, or Thrawn) You draw Executor in your first hand. You have Imperial Commands. HB dies here. This is the deck I thought I would

    have the most trouble with, so I added the SP. No fear of HB now. EBO Does this ever

    win? Drop Decree and infiltrate, use Imp Commands + Lateral Damage to win in space,

    drop forces onto yavin for easy damage, Battle Order annihilates them, especially in the

    case of an early 5th marker.


    TIGIH Drop an character onto the docking bay. Does anyone else realize that they activate 4 lees cards the first turn, that almost always eats their lunch,just get Vader down to Yavin as soon as you can, just watch your reserve deck when you look through it to see if he is in the force pile. Eloms are getting more and more popular,so are Tramples. 3 does the trick effectively.


    Mains Just get your SAC killers ready, and

    make tough, you have more space power because you can deal with the SuperFalcon, and

    you dont have to sure they dont draw multiple destinies. Not very worry about them

    dropping Ben and parking him at the Desert too often. Just keep those walkers alive with

    the fodder characters, and keep that Occupation damage flowing.


    MWYHL Well the first test doesnt do a whole lot against you. Neither does the SA plus 4 crap. Or the Battle Plan. Hmmm, the Falcon is taken care of. Drop secret plans, and by the time they think

    about flipping, you have damaged them so much they might not even have enough force to

    retrieve. Oh yeah, they give you 2 force a turn already, dont spend it all in one place. Just

    play the deck, it only gets better, never worse. My only complaint about the deck is there

    is no form of regeration, so it rarely wins by more than 25 or so. I am spoiled with all of

    these TIE variants, SFS is so much fun, while not as balanced. I think this deck is balanced

    enough to get the job done. And it has. I have not lost with it, and it has beaten my

    A-string light deck while in the hands of my playtesters against me. I know its a strong

    deck, tell me what YOU think.


    If you can get palpy and OIP it’s great and don’t forget the mains and Ounee Ta protection with Bad Feeling. Thrawn is the man and so is this deck.


    Thanks for reading and reviewing.

    New and Improved, and wins like a champ. '

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