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Prodigy Infinity

    Deck ID: 13368

    Author: Hak Soo "MASTERofEVIL" Kim

    Title: Prodigy Infinity

    Side: Dark

    Date Published: 2001-02-03

    Description:
    A couple players asked for an updated version- just happens that R2 only makes this deck better...

    Rating:
    4.5

    Cards:

    'Objective (1)


    Set Your Course For Alderaan


    Locations (11)


    Death Star

    DS War Room

    DS Docking Bay x3

    Alderaan

    Tatooine Jabba’s Palace x3

    JP Audience Chamber

    JP Lower Corridor


    Characters (17)


    Mighty Jabba x2

    Brangus Glee x2

    Prince Xizor

    Arica

    Ephant Mon

    Boelo

    Gailid

    Djas Puhr

    Boba Fett with Blaster Rifle

    Dengar with Blaster Carbine

    Dr. Evasan

    4-LOM with Concussion Rifle x2

    IG-88 with Riot Gun

    Guri


    Starships (4)

    Zuckuss in Mist Hunter

    Fett in Slave I

    Bossk in Hound’s Tooth

    Dengar in Punishing One


    Interrupts (14)

    None Shall Pass x2

    Put All Sections on Alert x2

    Twileck Advisor x2

    Masterful Move

    Imperial Barrier

    Elis Helrot

    Prepared Defenses

    Control & Set For Stun

    Evader & Monnok

    Ghhhk & Those Rebels Won’t Escape Us

    Defensive Fire & Hutt Smooch


    Effects (13)

    Scum And Villany x2

    Power of the Hutt

    Hutt Influence

    No Bargain

    Secret Plans

    First Strike

    There Will Be Hell to Pay

    Disarmed

    Search and Destroy

    Battle Order

    Blast Door Controls

    There is No Try & Oppressive Enforcement


    '

    Strategy: '

    Dr. E is supposed to be Dr. E & Ponda Baba

    Refer to Prodigy for a better understanding of how the deck works.


    Reflection 2 makes this deck so much more effecient with the combo cards and the new kick @#$% aliens and droids. The deck got a lot tougher on the ground while still maintaining the flexibility of the Brangus engine and retrieval. One of the most flexible decks around- can beat EBO/Xwings by fighting in space (add in Virago if you are still scared) One game I think I deployed Bossk in Hound’s Tooth on 3 consecutive turns while retrieving 2 every turn on top of that.


    Card analysis seperate of original Prodigy of note


    JP Lower Corridor is for superior force generation (13 for you by 3rd turn) and a great interior drain site away from Speeders and Patrol Craft. Always put the LC opposite of TJP- make the light side try to cross through the AC beatings.


    Xizor is the man. Combo with Set for Stun to stomp on some smugglers.


    Dengar in Punishing One is for XWings and sometimes the Falcon. Dengar and Bossk can easily take out 3 of 6 XWings in a battle. Always lose Dengar to attrition and retrieve back into hand using Brangus.


    Ghhhk & TRWEU is too good. Stops run away ships and arconas. Always a must retrieve card using Brangus. Combined with Blast Door Controls, severely limits light side evasion capabilities. Almost forgot, it stops the Tantive which is the Zuckuss-killah.


    Defensive Fire & Hutt Smooch is pretty much for the Smooch. Nothing more annoying than Boush chilling at the AC.



    If you are playing this deck for the first time, make sure you read the original Prodigy notes *thoroughly* or you will get your teeth kicked in. Good luck.

    '

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