DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
TIE Interceptors of DOOM

    Deck ID: 13393

    Author: Nathaniel "The Rancor" Boggs

    Title: TIE Interceptors of DOOM

    Side: Dark

    Date Published: 2001-02-04

    Description:
    Uses TIEs to control space and drain. Simple and Deadly.

    Rating:
    4.0

    Cards:

    'TIES


    [STARTING CARDS]


    Set Your Course For Alderaan

    Mobilization Points

    Secret Plans

    There Is No Try & Oppressive Enforcement

    Prepared Defenses

    Alderaan

    Death Star

    Death Star Docking Bay 327


    [CARDLIST]

    Locations

    1x Corulag

    1x Endor

    1x Kashyyyk

    1x Kiffex

    1x Wakeelmui

    Starships

    8x Dreadnaught-Class Heavy Cruiser

    16x TIE Interceptor


    Interrupts

    7x All Power To Weapons

    2x Gravity Shadow

    3x Short-range Fighters

    3x Twi’lek Advisor


    Effects

    2x Dreaded Imperial Starfleet

    2x Sienar Fleet Systems


    Admiral’s Orders

    1x Battle Deployment

    1x Fighter Cover


    Weapons

    2x SFS L-s9.3 Laser Cannons


    '

    Strategy: '

    In response to reviews I have decided to add in

    Commander Merrejk x2

    Emperor Palpatine x2

    Sullust

    Bossk in Hound’s Tooth

    The Emperor’s Sword

    The Emperor’s Shield

    Vengeance

    Lateral Damage

    DiPO


    And take out

    Dreadnaught-Class Heavy Cruiser x3

    TIE Interceptor x4

    SFS L-s9.3 Laser Cannons

    All Power To Weapons

    Coulag

    Twi’lek Advisor


    I think that this should improve the deck and please rate according to the new list.

    Thanks for the help.

    ___________



    This is your basic TIE interceptor deck with a few twists.


    Pull Wakeelmui before you activate with Mob. Points. Every turn you can search your deck with the Obj. if you know how many twi leks, systems, and other cards are in your deck you can know when to draw which is very nice.


    All power and short-range fighters let you pull out TIEs.


    TIE int. can be up to power 7, 10 with Fighter Cover and a laser cannon. 3 from TIE 1 from x-wing, 1 from dreadnaught, 2 from all power.


    Your retrieval with Sienar Fleet systems and Short range fighters is a big plus. It can win you many games.


    Gravity Shadow is pure tech. Go read it if you dont know what it does. Yes I know its from the jedi pack. If you have a lot of TIEs at a system and they try to run Gravity Shadow and they are stuck for a big beatdown next turn. Or you can track and use it to kill ships.

    Simple but Deadly.


    Constructive Reviews Appreciated.


    Thanks for looking and make sure your deck can beat it.


    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.