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De-SYCFA TIEs

    Deck ID: 13399

    Author: Paul "Ultima 1" Merrian

    Title: De-SYCFA TIEs

    Side: Dark

    Date Published: 2001-02-05

    Description:
    A powerful space deck using unique TIEs and the Death Star.

    Rating:
    3.5

    Cards:

    'Starting (8)

    Set Your Course For Alderaan/The Ultimate Power In The Universe

    Alderaan

    Death Star

    Death Star Docking Bay 327

    Prepared Defenses

    Battle Order

    Combat Response

    Mobilization Points


    Characters (14)

    Admiral Piett

    Arica

    Baron Soontir Fel

    Captain Gilad Pellaeon

    Captain Yorr

    Colonel Jendon

    Commander Brandei

    Commander Merrejk

    Corporal Grenwick

    DS-181-3

    DS-181-4

    Grand Admiral Thrawn

    Grand Moff Tarkin

    Lord Vader


    Admirals Orders (1)

    Fighters Coming In


    Effects (7)

    Death Star Sentry

    First Strike

    Lateral Damage

    Reactor Terminal

    Return To Base

    Sienar Fleet Systems

    There Is No Try & Oppressive Enforcement


    Interrupts (8)

    Dark Jedi Presence

    Dark Maneuvers

    Flawless Markmenship

    Ghhhk & Those Rebels Won’t Escape Us x2

    Heavy Fire Zone

    Imperial Command

    Twi’lek Advisor


    Locations (5)

    Death Star Docking Control Room 327

    Eriadu

    Kessel

    Kuat

    Wakeelmui


    Starships (13)

    Chimaera

    Dengar In Punishing One

    Executor

    Judicator

    Onyx 1

    Onyx 2

    Saber 1

    Saber 2

    Saber 3

    Saber 4

    Thunderflare

    Zuckuss In Mist Hunter


    Weapons (5)

    Heavy Turbolaser Battery

    Mara Jade’s Lightsaber

    SFS L-s9.3 Laser Cannons

    Superlaser

    Vader’s Lightsaber

    '

    Strategy: '

    This is a fairly straightforward SYCFA using unique fighters and Star Destroyers, along with two bounty hunter ships for their unique abilities.


    If SAC is common in your area, start TinT&OE instead of Battle Order


    Card Explanations

    Corporal Grenwick- allows the Death Star Sentry to deploy free, doubles its modifiers, and makes it able to use all three as well as making it non-unique.


    Heavy Fire Zone- to bring out weapons to take on my opponent’s forces, also a nice recyclable destiny 5.


    FCI-you are using fighters with separate permanent pilots, except the hunter ships, which make up for the power -2 with their special capabilities.


    Use Moby Points to pull Wakeelmui and Twi’lek to pull SFS (after Battle Order if you didn’t start it).


    Matchups

    EBO- overpower them in space and send in Darth and Arica with sabers along with Tarkin to go after them on the ground.


    HB- harass their forces until they flip, then use the Death Star and Kessel as staging areas to probe planets.


    MWYHL- ignore their testing and focus on draining and destroying anything they put up against you. You will be able to win it through battle damage or just drain them to death.


    RST- tough matchup, but possible if you can get Arica and Vader in place to attack their scouts as they deploy.


    WYS- just overpower them in space, because a normal WYS deck is limited in how many ships it can get out because of the +6 restriction.


    TIGIH- keep your Imperials away from Luke and use Arica to sneak up, then use her breaking cover to fire a weapon to hit him. Put an Imperial at the Landing platform if possible to limit your opponent’s options.

    '

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