Deck ID: 13413
Author: Nathaniel "The Rancor" Boggs
Title: MBO blow up the Death Star in 5 turns
Side: Light
Date Published: 2001-02-05
Description:
This deck is made to blow up the death star in 5-6 turns causing 14 force loss.It is a fun deck to play and it can win if you know how.
Rating:
4.0
Cards:
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[CARDLIST]
Admiral’s Orders
2x I’ll Take The Leader
Characters
2x Boushh
1x Bren Quersey
1x Colonel Cracken
1x Dash Rendar
1x Elyhek Rue
1x General Calrissian
1x General Crix Madine
1x Lieutenant Blount
1x Lieutenant Greeve
1x Lieutenant Naytaan
2x Luke Skywalker
1x Nien Nunb
3x Obi-Wan With Lightsaber
2x Rebel Tech
1x Theron Nett
1x TK-422
1x Wedge Antilles, Red Squadron Leader
Effects
1x Do, Or Do Not & Wise Advise S
1x Scrambled Transmission S
1x Squadron Assignments S
Epic Events
2x Attack Run
Interrupts
1x Heading For The Medical Frigate S
4x Shocking Information
Locations
1x Death Star
2x Death Star Trench
1x Kashyyyk
1x Kessel
1x Kiffex
1x Yavin 4 S
1x Yavin 4 Docking Bay S
1x Yavin 4 Massassi Ruins
1x Yavin 4 Massassi War Room
Objectives
1x Massassi Base Operations S
Starships
2x Artoo-Deetoo In Red 5
1x Gold Squadron 1
1x Outrider
1x Red 10
1x Red 7
1x Red 8
1x Red 9
1x Red Squadron 1
1x Tala 1
1x Tala 2
Weapons
2x Enhanced Proton Torpedoes
2x X-wing Laser Cannon
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Strategy: '
S = starting
The idea is to blow up the Death Star by turn 5. With Strike Planning get Gen. Cal. And Gen. Crix Madine. First turn Deploy a Yavin 4 site and Crix then get a scout Lieutenant Blount, Colonel Cracken, or Lieutenant Greeve. Next turn get your 3rd site and another scout deploy Lieutenant Blount w/Tala 2 to the docking bay and the other scout to the other site. Flip and move Tala 2 to the system. It draws destiny so it should not be a problem this early unless you are playing against a space deck.
After you flip pull the stuff to blow up the Death Star into hand with the obj. The Rebel Techs let you get the Trench. A tip is to search for a shocking info first and make sure it is there. Use scrambled transmission to get 2 shocking infos this is what you will track to blow up the Death Star. I know its unique but if you play one at the beginning of your turn and one at the end of opponents turn they will be right together. This gives you 10 plus 3 for the sites and your ability of a pilot usually Luke is enough to blow the Death Star away and cause 14 damage. With your plus 2 drains you should be able to win.
Use your undercover spies to block drains and hit them with obi when they least expect it. It will cause them to protect their sites more which helps you out a lot.
Against TIEs get out I’ll take the Leader ASAP. This kills them unless they have an Admirals Order. It should give you the advantage and if they use Sycfa then they lose a lot of generation.
Against other decks play smart and your damage and drains and trackable 5s should give you a win.
And most of all its fun to play.
Constructive Reviews Appreciated.
Thanks for looking. Give it a try even if it is just for fun.
This is the about best MBO is going to get I think. I just like to blow things up.
Thanks for any help.
You can check out my tie deck at http//216.122.219.159/swccg/decks/dark/darkdetail.php3?deck=13393
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