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MBO blow up the Death Star in 5 turns

    Deck ID: 13413

    Author: Nathaniel "The Rancor" Boggs

    Title: MBO blow up the Death Star in 5 turns

    Side: Light

    Date Published: 2001-02-05

    Description:
    This deck is made to blow up the death star in 5-6 turns causing 14 force loss.It is a fun deck to play and it can win if you know how.

    Rating:
    4.0

    Cards:

    '

    [CARDLIST]

    Admiral’s Orders

    2x I’ll Take The Leader


    Characters

    2x Boushh

    1x Bren Quersey

    1x Colonel Cracken

    1x Dash Rendar

    1x Elyhek Rue

    1x General Calrissian

    1x General Crix Madine

    1x Lieutenant Blount

    1x Lieutenant Greeve

    1x Lieutenant Naytaan

    2x Luke Skywalker

    1x Nien Nunb

    3x Obi-Wan With Lightsaber

    2x Rebel Tech

    1x Theron Nett

    1x TK-422

    1x Wedge Antilles, Red Squadron Leader


    Effects

    1x Do, Or Do Not & Wise Advise S

    1x Scrambled Transmission S

    1x Squadron Assignments S


    Epic Events

    2x Attack Run


    Interrupts

    1x Heading For The Medical Frigate S

    4x Shocking Information


    Locations

    1x Death Star

    2x Death Star Trench

    1x Kashyyyk

    1x Kessel

    1x Kiffex

    1x Yavin 4 S

    1x Yavin 4 Docking Bay S

    1x Yavin 4 Massassi Ruins

    1x Yavin 4 Massassi War Room


    Objectives

    1x Massassi Base Operations S


    Starships

    2x Artoo-Deetoo In Red 5

    1x Gold Squadron 1

    1x Outrider

    1x Red 10

    1x Red 7

    1x Red 8

    1x Red 9

    1x Red Squadron 1

    1x Tala 1

    1x Tala 2


    Weapons

    2x Enhanced Proton Torpedoes

    2x X-wing Laser Cannon



    '

    Strategy: '

    S = starting



    The idea is to blow up the Death Star by turn 5. With Strike Planning get Gen. Cal. And Gen. Crix Madine. First turn Deploy a Yavin 4 site and Crix then get a scout Lieutenant Blount, Colonel Cracken, or Lieutenant Greeve. Next turn get your 3rd site and another scout deploy Lieutenant Blount w/Tala 2 to the docking bay and the other scout to the other site. Flip and move Tala 2 to the system. It draws destiny so it should not be a problem this early unless you are playing against a space deck.



    After you flip pull the stuff to blow up the Death Star into hand with the obj. The Rebel Techs let you get the Trench. A tip is to search for a shocking info first and make sure it is there. Use scrambled transmission to get 2 shocking infos this is what you will track to blow up the Death Star. I know its unique but if you play one at the beginning of your turn and one at the end of opponents turn they will be right together. This gives you 10 plus 3 for the sites and your ability of a pilot usually Luke is enough to blow the Death Star away and cause 14 damage. With your plus 2 drains you should be able to win.


    Use your undercover spies to block drains and hit them with obi when they least expect it. It will cause them to protect their sites more which helps you out a lot.



    Against TIEs get out I’ll take the Leader ASAP. This kills them unless they have an Admirals Order. It should give you the advantage and if they use Sycfa then they lose a lot of generation.


    Against other decks play smart and your damage and drains and trackable 5s should give you a win.


    And most of all its fun to play.


    Constructive Reviews Appreciated.


    Thanks for looking. Give it a try even if it is just for fun.


    This is the about best MBO is going to get I think. I just like to blow things up.

    Thanks for any help.


    You can check out my tie deck at http//216.122.219.159/swccg/decks/dark/darkdetail.php3?deck=13393




    '

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