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Court of the Vile Skum

    Deck ID: 13414

    Author: Jeremy "BoShek007" Arak

    Title: Court of the Vile Skum

    Side: Dark

    Date Published: 2001-02-05

    Description:
    Non-flipping court skum deck using bounty hunters, to battle and retrieve

    Rating:
    4.0

    Cards:

    'Starting Stuff (8)


    Court of the Vile Gangster

    JP Audience Chamber

    JP Dungeon

    Great Pit of Carkoon

    Prepared Defenses

    TiNT/Oppresive Enforcement

    Mobilization Points

    Battle Order (against almost anything)

    or

    Secret Plans (against wys)

    or

    Decree (against EBO)


    Characters (17)


    4-Lom w/ Rifle x2

    Djas Puhr

    Jabba the Hutt x2

    Dr. Evazan and Ponda Baba

    Mara Jade, TEH

    Arica

    Brangus Glee

    Dengar w/ Carbine

    Jodo Kast

    Fett w/ Blaster

    Bane Malar

    Iggy w/ gun

    Boelo x2

    U-3PO


    Starships (7)

    BiHT x2

    ZiMH x2

    Iggy in Iggy 2000

    Fett in Slave 1

    DiPO


    Locations (4)

    Tatooine JP

    Cantina

    Tatooine DB 94

    Rendili


    Effects (11)

    First Strike

    Secret Plans/Battle Order

    I had No Choice (Anti-Dash)

    Blast Door Controls

    Skum x2

    Search and Destroy

    CHYBC

    Something Special Plannned..

    Imperial Decree

    There’ll be Hell to Pay


    Interrupts (12)

    Imperial Barrier x2

    None Shall Pass x2

    Jabba’s Through with You

    Projective Telepathy x2

    Twi’lek Advisor x2

    Point Man

    Look Sir, Droids (Anti-gift)

    Res Luk Ra’auf


    Weapons (1)

    Mara’s Saber





    '

    Strategy: '

    This is a fairly standard non-flip court deck. Its pretty easy to play and loads of fun. I’m trying to make this from a "fun" deck into a tourney worthy deck, so please give suggestions when you review.


    *Note* I don’t have Power of the Hutt, otherwise it would probably go in


    Some card choices


    Projective Telepathy-Anti OTE, also lets you battle, retrieve w/ scum, and cancel the battle. Also useful against MWYHL/AFA


    CHYBC- Anti MYWHL


    Blast Door Controls- No Barriers or Narrow Escapes


    U-3PO- block a drain, I don’t understand why more people dont use him.


    Arica and Mara- You never know which one you will need


    2 4-Lom w/ guns- Useful against Ben or JK Luke, also can go on ZiMH to add a destiny


    Fett (and Iggy) on Ground and Space?- I can use whichever one I need at the time, and only one of each, so I probably won’t have persona issues


    Against decktypes


    EBO Get decree active ASAP. Just try to hold one system and use the extra ships for retreival attacks. S&D and court should finish them off.


    HB I know, I need Hutt Influence, but I don’t have any JPSD, so I just have to rely on my ships to probe, and S&D and court them to death. Should be relatively easy


    WYS Start Secret Plans, take the easy drain at cantina while setting up Skum. Go after his ships with yours (try to I have No Choice Dash), and battle order should be easy, as his characters are weak.


    Anything else play well, and you should have a shot at winning.

    '

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