Deck ID: 13414
Author: Jeremy "BoShek007" Arak
Title: Court of the Vile Skum
Side: Dark
Date Published: 2001-02-05
Description:
Non-flipping court skum deck using bounty hunters, to battle and retrieve
Rating:
4.0
Cards:
'Starting Stuff (8)
Court of the Vile Gangster
JP Audience Chamber
JP Dungeon
Great Pit of Carkoon
Prepared Defenses
TiNT/Oppresive Enforcement
Mobilization Points
Battle Order (against almost anything)
or
Secret Plans (against wys)
or
Decree (against EBO)
Characters (17)
4-Lom w/ Rifle x2
Djas Puhr
Jabba the Hutt x2
Dr. Evazan and Ponda Baba
Mara Jade, TEH
Arica
Brangus Glee
Dengar w/ Carbine
Jodo Kast
Fett w/ Blaster
Bane Malar
Iggy w/ gun
Boelo x2
U-3PO
Starships (7)
BiHT x2
ZiMH x2
Iggy in Iggy 2000
Fett in Slave 1
DiPO
Locations (4)
Tatooine JP
Cantina
Tatooine DB 94
Rendili
Effects (11)
First Strike
Secret Plans/Battle Order
I had No Choice (Anti-Dash)
Blast Door Controls
Skum x2
Search and Destroy
CHYBC
Something Special Plannned..
Imperial Decree
There’ll be Hell to Pay
Interrupts (12)
Imperial Barrier x2
None Shall Pass x2
Jabba’s Through with You
Projective Telepathy x2
Twi’lek Advisor x2
Point Man
Look Sir, Droids (Anti-gift)
Res Luk Ra’auf
Weapons (1)
Mara’s Saber
'
Strategy: '
This is a fairly standard non-flip court deck. Its pretty easy to play and loads of fun. I’m trying to make this from a "fun" deck into a tourney worthy deck, so please give suggestions when you review.
*Note* I don’t have Power of the Hutt, otherwise it would probably go in
Some card choices
Projective Telepathy-Anti OTE, also lets you battle, retrieve w/ scum, and cancel the battle. Also useful against MWYHL/AFA
CHYBC- Anti MYWHL
Blast Door Controls- No Barriers or Narrow Escapes
U-3PO- block a drain, I don’t understand why more people dont use him.
Arica and Mara- You never know which one you will need
2 4-Lom w/ guns- Useful against Ben or JK Luke, also can go on ZiMH to add a destiny
Fett (and Iggy) on Ground and Space?- I can use whichever one I need at the time, and only one of each, so I probably won’t have persona issues
Against decktypes
EBO Get decree active ASAP. Just try to hold one system and use the extra ships for retreival attacks. S&D and court should finish them off.
HB I know, I need Hutt Influence, but I don’t have any JPSD, so I just have to rely on my ships to probe, and S&D and court them to death. Should be relatively easy
WYS Start Secret Plans, take the easy drain at cantina while setting up Skum. Go after his ships with yours (try to I have No Choice Dash), and battle order should be easy, as his characters are weak.
Anything else play well, and you should have a shot at winning.
'