DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Homosexuals and Vikatin

    Deck ID: 13433

    Author: Your "thezrhino" Mom

    Title: Homosexuals and Vikatin

    Side: Dark

    Date Published: 2001-02-06

    Description:
    This deck proves the new Han is broken, MAKE SURE YOU READ STRATEGY BEFORE RATING -- Cheese of a new flavor

    Rating:
    1.5

    Cards:

    'Deck Detail

    Cards 60

    number card

    1 Cloud City Carbonite Chamber

    4 Cloud City Casino

    1 Cloud City Security Tower

    1 Jabba’s Palace Audience Chamber

    1 Boba Fett With Blaster Rifle

    3 Darth Vader, Dark Lord Of The Sith

    1 Dengar With Blaster Carbine

    1 IG-88 With Riot Gun

    1 Jabba’s Prize

    3 Lando Calrissian

    2 Mara Jade, The Emperor’s Hand

    2 Mighty Jabba

    1 Prince Xizor

    8 Cloud City Sabacc

    10 Double-Crossing, No-Good Swindler

    2 I’d Just As Soon Kiss A Wookiee

    1 Prepared Defenses

    4 Twi’lek Advisor

    2 Weapon Levitation

    1 Bad Feeling Have I

    2 Disarmed

    2 Expand The Empire

    1 No Escape

    1 Search And Destroy

    1 Mara Jade’s Lightsaber

    1 Vader’s Lightsaber

    1 Carbonite Chamber Console

    1 Carbon Chamber Testing/My Favorite Decoration

    '

    Strategy: '

    TAKE OUT 1 MIGHTY JABBA, Put in 1 4LOM wit Gun


    Ok first off, I know someone will say "Double Crossing No good Swindler" doesent work because Han isnt at the site when hes frozen. Well I have news. He IS at the site, he’s just not present at the site.


    Now on with the deck


    Heres what the deck is built around


    Double Crossing No Good Swindler


    If Han and your Lando are at same site, opponent loses 3 Force. OR If Nabrun Leids just completed a transport, Nabrun is lost and you may immediately deploy cards to that site from hand (at normal use of the Force, but troopers deploy free).


    Start with The Obj, jabbas prize, carbon chamber, security tower, twilek and BFHI (most of the time, start no escape vs decks you know will pull honor)


    This deck relys around quick mass direct damage that the opponent cant stop in two ways


    1) DCNGS, you play it during your AND your opponents turn, automatic 3 force loss everytime you play it

    2) Cloud city Sabbac- Not only do you make the opponent lose a force everytime you play it, but you ALSO get to pick WHAT they lose AND you retrive 3 (Assuming Cloud city Casino’s on table.)


    So now you have a good idea of the direct damage/retrival engine works, let me explain the mechanics


    1st turn grab lando (via sec tower) and audience chamber, youll draw a cloud city sabbac and a DCNGS almost no matter what, so throw lando down, and start the direct damage, throw down the audience chamber, and casino if you drew it

    KEEP LANDO IN THE SECURITY TOWER AT ALL COSTS

    The only time I would ever take him out is if I 1) couldnt find a expand the empire and 2) have a id just as soon kiss a wookie, to bait them for a beatdown

    Obviously don’t leave lando by himself if crix is on table to search for blount or crackhead, back him up. The damage is overwhelming, the only thing the opponent can do to stop it is grab your interupts and sense them


    I REALIZE I HAVE NO SAC PROTECTION, that is STRICTLY a Meta choice, EVERYONE and there dog is playing WYS these days, and is not playing sac


    If there playing grabbers (noone plays grabbers in WYS by the way) then try to get a I’d just as soon kiss a wookie, to get rid of there grabbers


    Now onto matchups


    VS Watch Your Step


    This ownz Watch Jo step. Takes away one of there most important characters (2 if there playing spies/nightfall version)

    Flipping there obj wont hurt your force generation at ALL

    Set up your direct damage/retrival, and drain em on CC, they dont stand a chance in hell


    VS EBO


    EZ, they commit too much time trying to set up, once they do they can sometimes come close but it doesnet matter youll NEVER LOSE to ebo.

    Remember, no superfalce (you have han) NO mini superfalcon (youve got lando)

    All they got left is xwing swarm. Who cares if they drain me for 6/9 a turn and i’m playing no space, it takes them 3 turns minimum to set ebo up (assuming they dont draw echo sites/ebo) by that time you will have made them lost 18 force if you play just 1 DCNGS a turn (AND assuming you play NO cloud city sabbac and have NO retrival)


    Vs Hidden Base (flip)


    See above, this game is not possible for HB to win, it takes 4-5 turns to set up for them, auto win


    VS Hidden Mains


    Probly your hardest matchup (although its still easy, just your hardest one)

    You take away 2 of there big mains, Land wit axe and General han/epp Han

    Get your engine set up asap, biggest thing is WATCH OUT FOR SPYS, that and sac is ALL HIDDEN MAINS has vs you


    Vs MWYHL


    You might wanna start No escape on this one, since most MWYHL start YCHF and pull Honor first turn, although BFHI dramatically slows down testing (average 1/2 turns) Theyve got nothing though, once you get out no escape start your DD/retrival they cant stop you, almost every MWYHL plays mains for beatdown while testing, and projection/spys to slow you down, that doesent work worth @#$% since you dont rely on @#$%ing drains Although ICBW does work, most MWYHL plays only 3 of those (big deal youve got 18 combined DCNGS/CCS)


    Vs Profit


    Not too hard. Start wit mighty Jabba/Xizor, during your turn convert there AC and deploy some mofo From rd. You wont be able to play DCNGS, but no biggie you still have sabbac going 4 u. Just establish a stronghold on tat while you sabacc on CC.


    Possible Card Changes


    Biggest one would be instead of starting wit BFHI/Twilek start Prepared d, power of the hutt, no escape, and do or do not/wise advice, and stick in an ephant mon. This would balance the deck more by giving it 1) spy protection 2) honor protection (your deck is based around direct damage) 3) sac protection


    I dont really feel like explaining why I use specific cards, I think its prety obvious, but the Id just as soon kiss a wookie is in there for Grabber protection (and can also be a great beatdown card)


    Think thats all


    Any questions DMAIL me


    Jason



    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.