Deck ID: 13438
Author: Andy "RexBanner7" Klema
Title: Know Your Enemy
Side: Dark
Date Published: 2001-02-06
Description:
More RATM song titles. It’s a MKOS deck, non-swarm so don’t tell me to add Abyssins. Similar to Stimmed Jim’s, but built before it, so please don’t knock me for originality. Undefeated in tournament play and in playtesting.
Rating:
4.5
Cards:
'Starting
Jabba’s Palace
Tatooine Desert Heart
Prepared Defenses
There Is No Try/Oppressive Enforcement
No Bargain
Power of the Hutt
MKOS
Locations
Jabba’s Palace Audience Chamber
JP Lower Passages
Starships
Boba in Ship
Bossk in Ship
Zuckuss in Ship
Creatures
Bubo
Characters
Abyssin x2
Ephant Mon
Myo x3
Dr E
Mighty Jabba
Galid
Jabba
Boelo
Chall Bekan
Bib Fortuna
Dannick Jerriko
Dengar with Gun
4-LOM with Gun
EPP Fett
Guri
Iggy with Gun
Mara Jade
Prince Xizor
Snoova
Effects
Search and Destroy
Grabber x2
Resistance
Disarmed
Scum x2
Sandwhirl
Hutt Influence
First Strike
Interrupts
Imperial Barrier x2
Hutt Smooch
Masterful Move
Ghhhk
Projective Telepathy x2
Abyssin Ornament
None Shall Pass
Jabba’s Through With You
Elis Helrot
Sniper/Dark Strike
Twi’lek Advisor
Weapons
Mara’s Saber
'
Strategy: '
**That should be None Shall Pass x2. My fault.**
Classic MKOS. Retrieve, battle (not necessarily in that order), and have huge destinies. The game text on the flip side of MKOS is huge, especially when you can draw multiple destinies. You flip with one of your two Abyssins (easy to get because of Ornament and Chall Bekan) and then use Myo to block drains or destinies, battle with him, and send him to the used pile. Thats why Abyssins are the best species for this. Then you pull out all your JP sites and set up Galid + Search and Destroy. Thats amazing damage, and your opponent will have trouble stopping it thanks to No Bargain, None Shall Pass, Barriers, Projective Telepathy, etc. Some particular choices
Sniper/Dark Strike More versatile than the original, despite the lower destiny. Great for setting up beatdown, acting as Dr E, or getting rid of undercover spies. Hutt Smooch is in there for the same reason.
Elis Helrot One is enough, and I wouldnt waste a card slot on IAO. Insurrection is too popular to play more than one, but it can mean a beating if it gets through.
Three Ships? Its all you need. This kills EBO and Hidden Base because of Hutt Influence anyway, but now you can retreive and clear systems because of the destinies.
Jabbas Through With You Adds a destiny for firing a weapon. Youll do that a lot.
No Vibro-Ax? Honestly, I want to, but I cant find the room. If you want me to put one in, tell me what to take out.
Sandwhirl Mad tech for making mains go missing. Any mains deck that cant get into the Palace will try to set up the drain of 2. Sandwhirl stops that.
Baby Jabba Immune to Alter he makes Scum. That is key. Getting Scum Alterd sucks.
Low Activation? NO Everything in here goes dirt cheap. And no 0s floating in the deck. Thats a good thing.
Deckmatchups you can figure out on your own. I trust you. If you have any questions, d-mail me, Ill be happy to hear them. Good luck.
'