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New Age ISB

    Deck ID: 13442

    Author: Mason "Palleon" Johnson

    Title: New Age ISB

    Side: Dark

    Date Published: 2001-02-06

    Description:
    ORS’s that drain out he opponents soul, and can retrieve. Thought a new ISB would be sick so I tried it.

    Rating:
    3.5

    Cards:

    'Objectives (1)

    ISB/Empire’s Sinister Agents (st)


    Locations (12)


    Coruscant (st)

    Caridia

    Tat Moisture Farm

    Tat Tusken Canyon

    Tat Jundland Wastes

    Tat Jabba’s Palace

    Tat Docking Bay

    Tat Desert

    Tat Mos Eisley

    Tat Desert Heart

    Tat Kyrant Dragon Pass

    Tat Bluffs


    Starships (4)


    Chimera

    Boba in Slave I

    Bossk in Hound’s Tooth

    Executor


    Vehicles(7)


    Tempest 1

    Tempest Scout 2

    Tempest Scout 3

    Tempest Scout 5

    Blizzard 1

    Blizzard 2

    Dune Walker x2


    Charachters (19)


    Outer Rim Scouts x9

    Admiral Ozzel

    Darth Vader, Dark Lord of the Sith x2

    Mara Jade, The Emperor’s Hand x2

    Officer Evax

    Fozec

    Chall Bekan

    U-3PO

    Guri



    Red Cards (17)


    Do or Do Not & Oppressive Enfocement(st)

    Search and Destroy

    Prepared Defenses (st)

    Secret Plans (st)

    Ghkk

    Imperial Barrier

    Trample x2

    Sandwhirl x2

    Projected Telepathy x2

    Abyissn Ornament x2

    Imperial Arrest Order (st)

    Mobilization Points (st)

    Twil’ek Advisor

    Den of Thiefs '

    Strategy: '

    Mains Decks Set up deserts, and walker w/ agent, walker w/ agent, walker w/ agent. Unless you are really afraid of an early game beatdown, save the sandwhirls until they deploy their mains, and watch them go poof Dont forget, the tempest walkers can reaxct, so these things run all over the place. If they go to cloud city, it becomes a drain race b/c your guys cant compete in battle, just set up at the db and drain drain drain. Mains - ex win, CC mains, good game, you should out drain. And drop a docking bay at Kessel to make the drain only 2. And race drain him, he wont be doing much damage to you, itll depend on your speed against his speed.


    MWYHL Can absoultey kill this deck, usually never does. But most dagobah decks ive seen dont test to 6, You should set up very quickly against dagobah. Sandwhirls ready to keep the Epps gone forever. Drain Like mad and Retrieve.


    Hidden Base Set up fast, drop the docking bays and his big drain systems and set up deserts and big drain sites. Drain as fast as you can, and probe. The 4 ships I play have immunity so unless they get a 5, youll be fine. Probe, ghkk, continue your drains, ez win.


    Profit Same as mains, the sandwhirls will keep them inside where you can bargaining table the drains and really only loose to profit, dump your agents and retrieve them with the flipped obj. Usually a rase, but ISB will come out on top...


    Sounded like fun so I tried it


    Thanks for Reading and Reviewing. '

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