DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
I Ain’t In This For Your Revolution v0 1

    Deck ID: 13475

    Author: Wes "SeaRaptor" Brown

    Title: I Ain’t In This For Your Revolution v0 1

    Side: Light

    Date Published: 2001-02-08

    Description:
    Non Kessel Run WYS. A touch of what I’ve seen played mixed with some of my own style.

    Rating:
    4.0

    Cards:

    'STARTING (4)

    Watch Your Step/This Place Can Be A Little Rough

    Tatooine

    Tatooine Cantina

    Tatooine Docking Bay 94



    CHARACTERS (16)

    Captain Han Solo x 2

    Mirax Terrik

    Talon Karrde

    Wedge Antilles

    Lando with Blaster Pistol x 2

    Chewie with Blaster Rifle

    Chewbacca, Protector

    Leia with Blaster Rifle

    Theron Nett

    Luke Skywalker, Jedi Knight x 2

    Luke Skywalker, Rebel Scout

    Dash Rendar

    Melas


    WEAPONS (1)

    Luke’s Lightsaber


    STARSHIPS (6)

    Millennium Falcon

    Outrider

    Pulsar Skate

    Red 10

    Red Squadron 1

    Artoo in Red 5


    EFFECTS (6)

    Squadron Assignments (starting)

    Insurrection (starting)

    Staging Areas (starting)

    Legendary Starfighter

    Tatooine Celebration

    Order to Engage


    LOCATIONS (4)

    Spaceport Docking Bay

    Kessel

    Home One Docking Bay

    Tatooine Mos Eisley


    INTERRUPTS (21)

    A Few Maneuvers

    Heading For The Medical Frigate (starting)

    Houjix & Out of Nowhere

    It’s A Hit x 2

    I Know x 2

    Don’t Underestimate Our Chances

    Hyper Escape

    Noble Sacrifice

    Cantina Brawl

    Strangle

    Run Luke, Run

    Punch It

    Darklighter Spin

    The Signal

    Fallen Portal

    On The Edge x 2

    Out of Commission & Transmission Terminated

    Sorry About The Mess & Blaster Proficiency


    ADMIRAL’S ORDERS (2)

    I’ll Take The Leader x 2



    '

    Strategy: '

    My first attempt at WYS. Any and all criticism appreciated (just keep it nice and simple). =)


    Of course the strength of this deck is the ability to play interrupts from your Lost Pile, hence the large number. I generally don’t play with this many, but the opportunity to use them can’t be passed up. I’m new to DeckTech, but have been playing since the game was released, so I feel pretty confident in my knowledge of the cards. Unfortunately, I haven’t been heavily in the tournament scene for some months now, and I would love input on how this would stack up against archetypes that are floating around at present.


    Reasoning behind some of my card selections


    --With the inclusion of I’ll Take The Leader, I wanted to maximize my potential ground drain by adding the <>Spaceport Docking Bay. I can also pull it at the beginning of the game if necessary. Mos Eisley is my ability to get clear of the Cantina and both docking bays in a hurry if necessary.


    --Darklighter Spin is my anti-Guri card. She wrecks my added draws in space, so with the Falcon, Red Squadron 1, and Red 5 all having a 6 base maneuver with their matching pilots, I’d like to think I could get rid of her by attrition. A Few Maneuvers is included in the event she shows up against someone of lesser maneuver (Red 10, Skate, Outrider).


    --Luke Skywalker, Rebel Scout is included rather than a third copy of Jedi Knight in the event I need his vehicle game text or want to feed Luke to a BHBM deck (thus leaving those two 6 destinies floating in Reserve for later) and clear Vader out of the way.


    --Cantina Brawl is a fun way to clear out the Cantina before moving back in to it.


    --Noble Sacrifice is chiefly for Wedge (up to 12 if he’s with Talon).


    --Don’t Underestimate Our Chances can be brutal if backed up with I Know and/or Punch It


    --Tatooine Celebration is simply a way for me to try and get back a few a turn, as the system should be very difficult for my opponent to kick me off of. It’s A Hit is in there for the same reason.


    I haven’t played with this deck yet, so match-ups would be hard to predict. I’m primarily looking for pointers or suggested changes (please include what you think I should remove, as well).


    Thanks for your time


    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.