DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Alternative Lifestyles

    Deck ID: 13507

    Author: R. "Voice of Law" Smith

    Title: Alternative Lifestyles

    Side: Light

    Date Published: 2001-02-09

    Description:
    This deck is gay.

    Rating:
    4.0

    Cards:

    'Start (8)

    Agents in the Court

    Hutt Trade Route

    Audience Chamber

    Yarna

    Heading For The Mother @#$%er

    Ins-erection

    Staging Areas

    Uh-Oh


    Docking bays (7)

    Cloud City

    Tatooine

    Homo One

    Hoth

    Yavin

    Endor

    Death Star


    Aliens (19)

    Kabe x3

    Tessek x2

    Chadra-@#$% x13

    Rennek


    Mandatory Luke (1)

    LS, JK


    Effects (4)

    Bo Shuda

    Bargaining Table

    Honor

    Underworld Contact

    Civil Dysfunction


    Interrupts (21)

    You Will Take Me To Jabba Now x4

    Out of Commission/Terminated x3

    Nar Shaddaa/Out of Somewhere x2

    Fallen Portal x4

    Houjix/Out of Nowhere x2

    Signal x3

    It’s a Trap x2 '

    Strategy: '

    Update

    There’s 5 effects and 20 interrupts, I originally had 3 Nar Shaddaa combos but then I noticed I forgot the all-important Civil D. And it’s Chadra-F.AG


    Update #2

    Addition to the ”things not to forget” category - don’t forget to look at cards in your opponent’s hand, once per turn for each Chadra-Fa.g on table. This is inline with the gayness of the deck and will surely aggravate your opponent even more.



    Here’s how you play this deck, first turn you activate at least 5 (usually more) and get Tessek in the Chamber with Bo Shuda. In the very rare case that the Audience Chamber was converted first turn you gotta get Underworld Contact first but that only sets you back a turn or two. Once Tessek is safe in the Chamber you can pull one of the non-BG dockbays and put a Chadra-@#$% there for 1. So you’ve used 4 force and set up a drain of 1 for the next turn along with some hefty activation. After that you just keep setting up dockbays with one or two Chadra-@#$%s, and when the dark side deploys guys to contest, you Fallen Portal/Out of Somewhere/It’s a Trap/Houjix to get out of it. If you dont play stupid you will never get beat down even if you leave guys all alone at battleground docking bays (this drives your opponent up the wall).


    Card FAQ


    All those dockbays? So you can spread out, how many dark decks do you know that can cover that much ground? You drain for one at non-BG dockbays and for two at the battlegrounds, plus you generate +2 when you control so you are essentially turning every dockbay you control with a Chadra-@#$% into a 3/1 location with +1 drain.


    Kabe You don’t really want her in the Chamber until after she has been used to cancel a drain/battle destiny. After that go ahead and put her there to add power.


    2 Tesseks In case one gets eaten or Snipered early game. Rennek comes out of the deck after Tessek so Bubo is ineffective pretty quick.


    Underworld For the off-chance that your Chamber gets converted and you need Bo Shuda, you dont really need it terribly as you can Signal for Bo Shuda too but I like it.


    Houjix combo card Cuz it has better destiny


    It’s a Trap How many of you agree that they should make an alternate art card of this with Admiral Ackbar instead of @#$% Leia? Oh and you use this to cancel battles so you dont get your head kicked in, and to keep Tessek from getting Sniped in the Chamber.



    Deck FAQ


    Hunt Down Visage won’t last. You don’t give them anybody to duel and they will not have enough beef to chase down all your little aliens. Be sure to get Bargaining Table and Kabe to cancel some drains. Your biggest threat is actually S&D, but that can be handled by running Kabe around. Drain and win.


    Scum of any kind You convert their start which gives you a jump. Against SYCFA Scum you gotta get the Underworld but after that it’s smooth sailing as you take away one of their biggest drain spots. Don’t be dumb and leave your force pile low so you cant play interrupts like Portal, It’s a Trap, or Houjix.


    Space decks Outdrain them, against TIE’s you’ll do it easy but Endor Ops will be tougher. You still win.


    Things not to forget


    1. Nar Shaddaa retrieval.

    2. Flipside of objective stuff, especially retrieving a Chadra-@#$% once per turn.

    C. ALWAYS save force for opponent’s turn, save as much as possible. The more the better, who knows maybe one time you will Out of Somewhere Jedi Luke.

    5. When picking who to Fallen Portal and you haven’t been tracking, just assume you’re going to get a 4, you’ll usually be right =)




    I really made this deck to counter my friend’s Location Location Location deck that was murdering me. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.