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Tusken Raiders the true power of Tatooine

    Deck ID: 13572

    Author: Jeff "Jazz" Heinz

    Title: Tusken Raiders the true power of Tatooine

    Side: Dark

    Date Published: 2001-02-10

    Description:
    Drains, banthas, power, banthas, tusken raiders, banthas, oh yes, did I mention it had banths.

    Rating:
    4.5

    Cards:

    'Starting

    Combat Readiness

    Tatooine Jabbas Palace

    Tatooine Mos Eisley


    Locations

    Jabba’s Palace Audience Chamber

    Jabba’s Palace Lower Passages

    Tatooine Lars Moisture Farm

    Tatooine Tusken Canyon

    Tatooine Jundland Wastes

    Tatooine Docking Bay 94


    Vehicles

    URoRRuR’R’R’s Bantha

    Bantha x5


    Starships

    Flagship Executer

    Dreadnought x2

    Zuckuss in Mist Hunter


    Characters

    Tusken Raiders x10

    URoRRuR’R’R

    RR’uruurrr x2

    Taym Dren-garen x2

    Mara Jade

    Darth Vader w/lightsaber

    Boba Fett w/gun

    Jabba

    Prince Xizor

    Barquin D’an


    Weapons

    Mara Jade’s Lightsaber


    Effects

    Bantha Herd x2

    Den of thieves

    Reactor Terminal


    Interrupts

    Elis Helrot

    Imperial Barrier x2

    Twi’lek Advisor x3

    Monnok

    Abyssin Ornament x2

    Bantha Fodder x3

    Control x2

    Jabba’s Twerps


    60 cards '

    Strategy: '

    The idea of this deck is to drain on tatooine and squelch any opposition that comes your way. Use Combat Readiness to get out the palace and mos eisly so you are guarenteed five force to start. Pull out audience chamber with the palace if possible but if not pull out the lower passages.

    Use audience chamber to pull out jabba, but only if you have characters in hand to protect him. Then use Bantha fodder to get Taym and put him at the audience chamber. Deploy more sites with two tuskens per bantha and make sure you leave force to react. With RR’uruurrr, banth herd, and ability, your destiny draws will be good, enough to take out that pesky Ben Kenobe and Luke Combo. Plus, with forfiet being five, tusken raiders provide for a good amount damage protection. Deploy Fett, Mara, and Xizor to either protect Jabba, or go to opponents sites, and save your starships to suprise opponent in space. Jabba’s Twerps can be used to retrieve cards accidentally lost by drains, or to bring out a suprise force of tuskens. Den of thieves to block drains, and control to cancel senses toward your reacts. After a few battles, your opponent will be losing too many mains and/or force to continue much longer. When you feel time is right, abyssin to retrieve force and keep your drains alive. Remember that if Taym dies, you will only be able to have four tuskens at a site, and the opponent will definately go for him or jabba at some point. This deck may not always win, but it will keep your losses to a minimum. I did lose to a speedy ebo/x-wing deck played by a great player, but by single digits. Anyways I hope you have fun with it because that’s what it was made for '

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