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THE EMPIRE TAKING CONTROL OF CLOUD CITY V 2 0

    Deck ID: 13621

    Author: Fernando "Garion" Medalón

    Title: THE EMPIRE TAKING CONTROL OF CLOUD CITY V 2 0

    Side: Dark

    Date Published: 2001-02-13

    Description:
    This deck shows how the Empire teke control of wrong situations. KILLING EVERYTHING.

    Rating:
    3.5

    Cards:

    'STARTING (6)

    TDIGWATT/Pray I don´t kill you now

    CC Carbonite Chamber

    Secret Plans

    Any Methods Necessary

    CC Security Tower (in hand)

    Zuckuss In Ship (in hand)


    STARSHIPS/VEHICLES (9)

    Chimera

    Dengar In Ship

    OS-72-1 In Obsidian 1

    OS-72-2 In Obsidian 2

    Obsidian 7

    Obsisian 8

    Virago

    Lift Tube x2


    CHARACTERS (16)

    Emperor Palpatine

    Darth Vader w/stick x2

    Mara Jade x2

    Grand Moff Tarkin

    Grand Admiral Thrawn

    Admiral Piett

    Admiral Motti

    General Tagge

    General Veers

    Capitan Palleon

    Prince Xizor

    Boba Fett w/cannon

    Lando

    Niado Duegad


    WEAPONS (1)

    Mara Jade´s stick


    ADMIRAL ORDERS (1)

    We´re In Attack Possition Now


    INTERRUPTS (17)

    Dark Maneuvers & Tallon Roll x2

    Force Lighting

    Omni Box & It´s worse x2

    Limited Resources

    All Power To Weapons

    Ellis Helrot x2

    Imperial Command x2

    You Are Beaten

    Sense x3

    Defensive Fire & Hutt Smooch

    Control & Set For Stun


    EFFECTS (4)

    All Too Easy

    CC Occupation

    Lateral Damage

    Dark Deal


    LOCATIONS (6)

    CC West Gallery

    CC Dinning Room

    CC Chasm Walkway

    CC Downtown Plaza

    Bespin Cloud City

    Bespin

    '

    Strategy: '

    Ok, this is the revised version 2.0 of my previous dark side deck. I´ve really attend to all the advices people send me in the last submission, and I think this is even better than the other. I hope you men will think so either.

    Please, read this till the end and rate it. Suggestions will be wellcomed.


    This is a Dark Deal dark side deck, I´m sure you´ve seen lots of this, but my deck has some cards that are no very common here in Decktech, so I will comment nearlly every card (no all the characters because they are quite obvious).

    As you start with one site (1/0) and a starfighter, you must search only for another site, and thanks to the objective you must have Dark Deal, CC Occupation, Bespin Cloud City and Bespin in very few turns (3 or 4 are good) so by turn 5 you MUST have flip the objective.


    The starting hand.

    Why Any Methods and no Prep Defs? Because this way you start with one of the three sites necessary to deploy Dark Deal and with a big ship such Zuckuss in Mist Hunter. You lost the possibility of deploying 3 effects, but in this deck is better something like this hand.


    The Blue Section

    Too many ships? I don´t think so. I´ve lost many games because I wasn´t able to defend Cloud City and/or Bespin. Now, with all the Ties and the Dark Maneuvers & Tallon Roll combo card, I will.

    The Chimera gives me the heavy support as with Thrawn and Palleon as pilots is really BIG. The Bonty Hunters in their ships provide support for both the ties and Chimera, and for desperate moments, Xizor in Virago is the last ship you must deploy.

    As many of my sites are interior ones, I´ve chosen Lift Tubes as they move as reacts and have destiny of 6.


    The Character Section

    Really need explanation about this?


    The Red Section

    Dark Maneuvers & Tallon Roll kill op dangerous ships, and big destiny.

    Force Lighting a good killing character card.

    Ommni Box & It´s Worse anti those #%&@$ It could Be Worse. and a recicle destiny 5 card, great.

    Limited Resources to end a hard game.

    All Power To Weapons surprise.

    Imperial Command search for Thrawn, Motti, etc.

    Hutt Smooch anti TK422 or Boush or any other spy.


    I don´t think the other cards need axplanations, but I will be gratefull to explain them to anyone who needs more about them.


    Against The Decks

    AITC play as allways and win him.

    HB against swarms play Tallon Roll like mad, and against mains you have enought ships to deffend yourself and find out the hidden base so you will outdrain him. It´s a difficult play anyway.

    EBO pray you start the Dark Deal sooner so you outdrain him before he does. Very difficult.

    WYS not problems aginst this one I hope.

    MWYHL really a great game, but as you have many locations to drain at least 1 (2 in Downtown Plaza), you must drain him more than he might stop, and you have Secret Plans to help you a little.

    Rescue Han nothing to do against you and this super-powerfull characters deck. Kill Han and any other stupid he can throw you.


    That´s all I hope. As said above suggestion will be wellcomed. Thanks in advance for reading it till the end. '

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