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Adventure Excitement A Jedi craves not these things

    Deck ID: 13672

    Author: Tom "Gand" Culpepper

    Title: Adventure Excitement A Jedi craves not these things

    Side: Light

    Date Published: 2001-02-14

    Description:
    ah, wonderful MWYHL...

    Rating:
    4.5

    Cards:

    'Start(6)

    Mind.../Save you

    Dagobah

    Wise Advice

    The Way Of Things

    Squad Assignments

    Heading For The Medical Frigate


    Locations(7)

    Kessel

    CC Lower Corridor

    Dagobah Yoda’s Hut

    Dagobah Training Area

    Dagobah Bog Clearing

    Dagobah Swamp

    Dagobah Jungle


    Jedi Tests(6)

    Test 1

    Test 2

    Test 3

    Test 4

    Test 5

    Test 6


    Characters(12)

    Yoda

    Admiral Ackbar

    General Calrisian

    Nein Numb

    Wedge Antillies, Red Squadron Leader

    Mirax

    Obi-Wan Kenobi

    Son of Skywalker

    Daughter of Skywalker

    General Solo

    Chewbacca, Protector

    Corran Horn


    Starships(5)

    Home One

    Gold Squadron 1

    Red Squadron One

    Pulsar Skate

    R2-D2 in Red 5


    Effects(4)

    Reflection

    Yoda’s Hope

    Traffic Control

    Lightsaber Proficency


    Weapons(4)

    Luke’s Lightsaber

    Anakin’s Saber

    Obi’s Saber

    Intruder Missile


    Interupts(10)

    On The Edge x2

    Off The Edge x2

    Star Destroyer x2

    WAAAAAAOOOOOO

    The Signal

    OOC/Trans Term x2


    Admiral’s Order(1)

    I’ll Take The Leader


    Device(5)

    Bionic Hand x2

    Electro Binocs

    Obi’s Journal

    Luke’s Backpack '

    Strategy: '

    -- I have no clue how this wandered back into the top 10(or how it got there in the first place for that matter) but this is one of the alternates to Mo Murder along with Blue Harvest. It is a strong MWYHL deck but it is all about patience and control. The speed of this is almost exactly the opposite of my others, so I like it as a change of pace. Enjoy


    The good ’ole Mind deck... man I still like this one. It just gets better as time goes on.


    If you don’t know how to play MWYHL by now... what rock were you hidden under? Use the text of Dagobah to pull a site, usually training area if it is not in hand, use other texts to pull and deploy tests, mentor, trainee, etc.. deploy sites in this arrangement.


    Swamp>Training Area>Yoda’s Hut>Bog Clearing>Jungle


    This makes it difficult for the opponent to bring the pain (if they bother to try) as it strands thier vehicles then sinks them to bottom of lost pile.


    Otherwise just train away and keep watch over your destinies and locations as you do your searching. I have enough stuff in here that most tests are automatic, if not the destiny is good enough to make it. Once you flip the game is yours to win. Use you forces for a decisive battle on the ground or in the air. There is enough stuff for Jedi Test 4 to find and destroy the opponent.


    On/Off the Edge combo with Luke or Obi at the CC/Lower Corridor is kinda rediculous, especially if you have moved the muppet back to his hut. I keep a deck similar to this built and on reserve... just in case I don’t feel like playing RTP or WYS that day.

    '

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