DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Court Hunters of the Flesh

    Deck ID: 13677

    Author: Michael "Longshot" Mendoza

    Title: Court Hunters of the Flesh

    Side: Dark

    Date Published: 2001-02-14

    Description:
    Hunters capture, then feed captives toSarlacc to cause massive damage and giveyou retrieval. Set up Tat Occ & drain at Sullust. Happy Hunting

    Rating:
    4.0

    Cards:

    'Objective (1)

    Court of the Vile Gangster (starting)


    Locations (8)

    JP Audience Chamber (starting)

    Pit of Carkoon (starting)

    JP Dungeon (starting)

    Tatooine

    Sullust

    Passenger Deck

    Executor Docking Bay

    DSII Docking Bay


    Characters (27)

    Jabba (known as "Baby Jabba")

    Ephont Mon

    Boelo

    Chall Bekan

    Boba Fett w/blaster

    Jodo Kast

    IG-88 w/riot gun

    4-LOM w/gun

    Djas Puhr

    Bane Malar

    Ree-yees

    Brangus Glee

    Mara Jade, Emperor’s Hand

    J’Quille

    Kitik Keedkak

    Feltipern Trevagg

    Danz Borin

    Outer Rim Scout x3

    Mercenary Pilot

    Vader w/lightsaber

    Commander Merrijk

    Dr. Evazam

    CC Engineer

    U-3PO

    Myo


    Starships (5)

    Zuckuss in ship

    Dengar in ship

    Bossk in ship

    IG-2000

    Jabba’s Cruiser


    Vehicles (1)

    Jabba’s Sail Barge


    Weapons (1)

    Mara’s Saber


    Effects (10)

    No Bargain (starting)

    All Wrapped Up (starting)

    Power of the Hutt (starting)

    You Cannot Hide Forever

    Scum & Villany x2

    Search & Destroy

    Disarmed

    Tatooine Occupation

    Hutt Influence


    Interrupts (5)

    Prepared Defenses (starting)

    Elis Helrot

    Masterful Move

    Twi’lek Advisor x2


    Admiral’s Order (1)

    Battle Deployment


    Creature (1)

    Sarlacc '

    Strategy: '

    This isn’t a drain deck, its a battle deck. In

    fact, the drains are weak in this deck. But

    everyone eventually deploys to Tatooine (cuz they

    don’t wanna lose a force to Court), and that’s

    when I capture and feed. Plus, most people come

    to Tatooine *expecting* me to eventually get some

    big drains going, so like I said, I eventually get

    them to come.


    If not, I setup drains at Sullust and Tatooine,

    setup Occupation and Search & Destroy, and hope I

    win. Its pretty easy to get my systems w/Merrijk,

    then I put him in Zuckuss’ ship so he doesn’t

    suspend Scum. My aliens deploy dirt cheap when

    Jabba, Chall, Scum, and the Sail Barge are out.

    If all 4 are out (and at the same site), my aliens

    deploy -4 Usually Jabba and Chall are at the

    Chamber, while the Barge is at the Pit, so my

    aliens deploy -3 to either site. Barge can be

    pulled, Scum can be drawn or Twi’leked for, and

    the Chamber can pull an alien once per game to

    help me setup those 4 for cheap deploy.


    common matchups


    vs. WYS


    Let them have Tatooine, just build up at the

    sites. Then deploy ships to the docking bay,

    using the barge w/aliens to defend the ships.

    When you’re ready, move the ships up to greet Dash

    and Mirix, and battle ’em the hell outta there

    If they move away to Kessel, just follow. The

    Admiral’s Order works great since they only get 1

    destiny on Tatooine. Just hope they don’t

    replace it. If they do, obviously track that 6


    vs. HB, Y4, EBO, or Tatooine mains


    Build up at your 2 BG sites, Jabba will be the

    alien you almost always pull (maybe Chall if you

    want the Merc Pilot w/him). Twi’lek or draw for

    Scum, deploy aliens for cheap. Don’t capture

    unless you can hold on to that captive. there’s

    nothing worse than having captives escape. You

    want to feed them to Sarlacc. So capture guys

    like lando, Solo, chewie, and scrubs for easy

    meals. Leave the ability 4 guys alone unless

    that’s all you have to feed.


    vs. EBO, HB space decks


    You should be able to occupy a BG system

    (preferably Tatooine w/Occupation). Put forfeit

    fodder on Bossk’s ship and Jabba’s Cruiser.

    Watch for xwing cannons (in any deck). Setup

    Search & destroy to hurt the light side, hopefully

    they deploy to Tatooine so you can get a meal for

    Sarlacc. Hutt Influence protects your drains.


    vs. Rebel Strike Team


    Kill Crix. He is key. If not, they’ll pull Cpl.

    Midge who adds 1 to force drains at Endor sites.

    That will finish you. U-3PO can block a drain,

    but S&D will be useless. Tat Occupation can help,

    and buildup at Tatooine sites, looking for Elis.

    Then Elis to Endor (whether Insurrection is out

    or not), and battle ’em up. Don’t capture cuz

    you’ve got nowhere to take the captives to.


    vs. TIGIH


    Tough matchup (in my experience). You’ve got the

    power to take Luke out though, especially if you

    buildup at Tatooine and Elis over. Typically this

    decktype plays Fallen Portal, which stings. But

    if they deploy to Tatooine, capture and feed. It

    can be a 10-12 force swing, even more in some

    cases.


    vs. Profit/Agents in the Court


    Don’t like having the Chamber converted. Use CC

    Engineer to reconvert. If they use Underworld

    Contacts, the site will be converting constantly.

    Hopefully you outactivate them and since your guys

    deploy cheap, you’ll have force to convert more

    than they can. At least you’re almost certain to

    have them deploy to tatooine so you can get

    captives. I start Jabba & Chall (w/CC Enginner)

    against Profit.


    vs. MWYHL


    Lock down your 2 sites, play S&D. Try to setup

    Tat Occupation too, and lock down the system.

    They’ll probably play Honor, but you can get 3 BGs

    pretty quick. Plus that 2 extra force Dagobah

    gives you can go a long way. Heck, I’ve even

    invaded Dagobah w/Bossk’s ship carrying a hit

    squad on like the 5th or 6th turn


    FAQs


    Xizor? Snoova? Don’t have much Reflections 2

    yet, but those 2 aliens will definetely go in once

    I get them (which will be soon).


    More Tatooine sites? With more sites, it becomes

    too easy to occupy a Tatooine BG, making my Court

    damage useless. By limiting where they can

    deploy, they play right into my hand. If they

    deploy to the pit, what if I have Sarlacc in hand?

    It’ll eat their guys right up.


    Small drains? Hey, I can handle big drains. With

    Occupation, its like an extra drain, plus Court

    damage is another drain. When they deploy to

    Tatooine, the damage Sarlacc causes is huge. I

    try not to rely on Sarlacc, but I guess its a

    pretty big part of my deck. But I have won

    several games without feeding.


    This deck is 5-7 in tournament play, and has

    played virtually every decktype (except RST).

    TIGIH seems to give this deck the most trouble.

    Thanks for reading, check out my

    other deck and TReport please........Mike '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.