DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Punk Ewoks

    Deck ID: 13717

    Author: nate "deadbeat" hyde

    Title: Punk Ewoks

    Side: Light

    Date Published: 2001-02-16

    Description:
    EWOKS EWOKS EWOKS EWOKS EWOKS

    Rating:
    3.5

    Cards:

    'Objective

    there is good in him/i can save him


    Sites 7


    Endor Great forset trail

    Endor Ewok village

    Endor Landing platform

    Endor Forest trail

    Endor Hidden forest trail

    Endor Back Door

    cheif’s hut



    Characters 22


    Luke jedi knight

    g-solo

    wicket

    teebo

    chief chirpa

    ewok spearman x8

    Wuta

    Lumat

    Longray

    Kazak x2

    G-madine

    DoS

    CoK

    Papaloo



    Weapons 10


    ewok spear x4

    ewok catapolt x6


    Effects 6


    Strike planning

    ultimatum

    do or do not/wise advice

    goo nee tay

    war not make one great

    traffic control

    i feel the conflict



    Inturrpts14


    Careful Planning

    Ewok and Roll x2

    Surprise Assault x3

    Sound The Attack

    Tunnel Vision x2

    Yub Yub x2

    The Signal




    '

    Strategy: '

    Start with Endor Back Door and any other site, using Careful Planning. Get both Kazak and Graak down at the. Back Door ASAP. Should’nt be too long with 2 of each and the Tunnel Visions. Back them up with Tribesman and 1 Ithorian, this

    gives you a drain of 4 from the reserve deck pretty early. Once you are comfortable in your setup insert the odds anddrain away. Now this does damage two ways, they have to stop your drain, so they are going to activate, if they don’t they are losing from reserve deck anyway so the odds are still coming up. Get Wars Not Make One Great and you are doing even better.


    If they decide to come after you and try and stop the drains, the power 3 Ewoks, (which you should have at least 3 or 4 down by now)will survive, barely but they will. With the high destinies in this deck you should take a few of them with you. Choke Vader is rough if they end up choking your key characters at the site. If they don’t come after you you can safely spread out to adjacent sites and cause even more damage.


    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.