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Tyrant in Cloud City

    Deck ID: 13733

    Author: Pyry "Blizzard" Nystrom

    Title: Tyrant in Cloud City

    Side: Dark

    Date Published: 2001-02-17

    Description:
    Heavily packed TDIGWATT/PIDAIAF. Has means to deal almost anything.

    Rating:
    4.5

    Cards:

    'Starting(7)

    The deal is getting worse all the time/Pray i dont alter it any further

    CCUpper walkway

    Secret plans

    Preb.defences

    Mob.points

    Imp.Arr.Order

    Battle order


    Locations(7)

    Bespin

    BespinCloud city

    CCDocking bay

    CCDowntown plaza

    CCPortdown district

    CCCasino

    DSIIDocking bay


    Characters(20)

    2xVader with saber

    Darth Vader of Sith

    Grand moff Tarkin

    Prince Xizor

    Guri

    Grand admiral Thrawn

    Boba Fett with gun

    2xMara Jade TEH

    Dr Evazan & Ponda Baba

    Lando Calrissian

    2xThe Emperor

    Captain Bewil

    IG-88 with gun

    Mighty Jabba

    4-LOM with gun

    Sim Aloo

    Janus Greejatus


    Starships(9)

    Executor

    Chimaera

    Bossk in HD

    Zuckuss in MH

    Dengar in PO

    OS-72-1 in Obsidian1

    OS-72-2 in Obsidian2

    Virago

    Stinger


    Vehicles(5)

    Blizzard 2

    Tempest 1

    2xCombat Cloudcar

    Tempest Scout 6


    Effects(5)

    Resistance

    Therell be hell to pay

    Dark deal

    Cloud City occupation

    Crush the rebelion


    Interrupts(5)

    Evader & Monnock

    Ghhhk & Those rebels wont escape us

    You are beaten

    Shocking revelation

    Shut him up or shut him down



    Weapons/Devices(1)

    Maras saber


    Admirals orders(1)

    Battle deployment '

    Strategy: '

    Here is the basic idea whitch is very simple indeed. Use your big pile of mains and ships

    to rule over Bespin and Cloud City. All the sites are exterior so your combat vehicles are

    usefull. You get two sites from reserve(starting+docking bay) so youll have to draw for

    only one to get Dark deal in to action.

    Activation is no problem with locations from reserve and mobilization points.


    You should be able to crush all the resistance with the awesome potential of your warmachine.

    Battle deployment really will make Cloud City yours, because of their destiny limit and vehicles form reserve. Remember to put Lando in to vehicle or ship Character base is powerfull and gets multiple battle destinies easily.


    Keeping space is vital for ultimate victory(You CAN and will win without it). But you really should be able to take it agains most decks. Take "the eight kilometer long menace"with mobilization points.

    If Falcon is your nightmare, play GURI to space(Executor will really do the job).

    If X-wings are coming, keep your boats in Bespin. Together they can combo and should be able

    to hold against their swarm. If guns are possible, keep your guys in capitals.

    Battle deployment with Thrawn is iron here(-2 to power of each X-wing).


    Draining and direct damage potential is almost unmacthed So you dont have to go to opponents

    locations(Heavily damaging strikes are good of course).

    You have probably noticed that there is no anti-SAC. No problem, there is only three(non-vital)

    interrupts not immune to sense. All of the effects are immune to alter.


    Here come the matchups


    MWYHL JT1 will hurt Use CC-occupation to deal damage.Drain heavily and battle.


    EBO Fight in space, rule the ground and drain. Walkers can storm Hoth if necessary. Resistance will help.


    WYS Take space, use Guri there if necessary. Grap their key interrupt. Conguer ground, stay in your city.

    drain them to pieces


    RTP Rule space, fight in ground. Try cancel bacta tank and kill the princess(many times).

    "Shut him up or shut him down" will be their death.


    QMC Take Bespin=win, so A LOT OF FORCE THERE


    Mains Battle and drain. Oola is no problem with "Shocking revelation"

    watch out for heavy beatdown attempts after you spread to play Dark deal.


    Agents in court Aliens and droids can strike them. Walkers can attack to sandstormed sites. Drain race them to grave


    HP Havent played ever so ??? Your fleet is enough to create a threat or crush them.


    Thaks for revievs Tell me what went wrong(if any) '

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