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SMACK- Hunt Down Revisited

    Deck ID: 1376

    Author: Daniel "Shadow865" Blackford

    Title: SMACK- Hunt Down Revisited

    Side: Light

    Date Published: 1999-11-23

    Description:
    Anti-ANTI Huntdown Tech.

    Rating:
    4.0

    Cards:

    'Locations(10)
    Bespin x2
    Dagobah
    Dagobah Yoda's Hut
    Hoth Defensive Perimeter
    Rendezvous Point
    Tatooine Jundland Wastes
    Tatooine Obi-Wan's Hut
    Yavin 4 Massassi Headquarters
    Yavin 4 Massassi War Room

    Characters(14)
    Bothan Spy x2
    H'nemthe
    Han With Heavy Blaster Pistol x2
    Leia With Blaster Rifle
    Luke With Lightsaber x2
    Momaw Nadon
    Obi-Wan Kenobi x2
    Oola
    Orrimaarko
    Wedge Antilles

    Ships/Vehicles(6)
    Air-2 Racing Swoop x2
    Gold Leader in Gold 1
    Millennium Falcon
    Red Leader In Red 1
    Tantive IV

    Interrupts(21)
    Clash Of Sabers x2
    Courage Of A Skywalker x2
    Don't Forget The Droids x2
    Don't Get Cocky
    Gift Of The Mentor
    Glancing Blow
    I Know
    Lost In The Wilderness
    Nabrun Leids x2
    Nar Shaddaa Wind Chimes
    Out Of Commission x3
    The Signal x2
    Tunnel Vision x2

    Effects(7)
    Goo Nee Tay
    Revolution x3
    Traffic Control
    Undercover x2

    Weapons(1)
    Obi-Wan's Lightsaber

    Objective(1)
    Hidden Base/Systems Will Slip Through Your Fingers
    '

    Strategy: '

    Ok..a different type of Anti-Hunt down that also is balanced against pretty much everything. Im trying to fit in Battle Plan(surprise assault and another signal would be nice too) and this deck will go to waste when Crush the Rebellion hits the street..but I do have a tourney before then.
    Heres how it works.

    Against HuntDown~ Well...this is what its for. Start Goo Nee Tay, yank Bespin to give yourself a bit of a Force Advantage. Dig for Revo's, Spies, Out of Commisions and hold your mains until you can deploy away from Vader or have a courage. Beware Elis/YAB and protect your spies well. Get em undercover if possible. Thinking with your stomach if possible...its just nasty.

    Against Ops~ You have nice activation with Dag/Cave first turn and Destiny Adders will help alot (In case it wasnt in decklist I have DTF/FA in my latest version.)Swoops help big.

    Against Big Blue~ Oola, Oola then Drop Destiny Adders against what they do deploy.

    Against ISB~ Work the Activation/Main beatdown and follow with your Swoops

    Quite frankly...those are the only DS dominant decks at the moment (variations of the above)Drazin has died and until ECC/JP Bounty Hunters wont be that strong.'

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