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the drunken hick deck

    Deck ID: 13779

    Author: drew "drew man1" scott

    Title: the drunken hick deck

    Side: Light

    Date Published: 2001-02-18

    Description:
    weird version of deadbolt, draining on cloud city, great ground force.

    Rating:
    3.5

    Cards:

    'STARTING

    1st marker

    4th marker

    headed for the medical frigate

    insurrection

    squad assignments

    strike planning


    CHARACTERS

    crix madine

    ketwol

    general calrrisian

    nien numb

    han w/ blaster X2

    leia w/ blaster X2

    luke rebel scout

    luke w/ sabre X2

    obi w/ sabre X2

    pucmir thryyss

    melas

    wedge red squad leader

    orrimarko

    corrn horn

    lando w/ gun

    chewie w/ gun


    STARSHIPS

    gold squad 1

    red squad 1


    LOCATIONS

    endor

    hoth DB X3

    hoth war room

    hoth lower cooridor

    cloud city DB

    cloud city lower corridor

    cloud city upper corridor

    cloud city west gallory


    EFFECTS

    legendary starfighter

    EBO

    a new secret base

    aim high

    first strike

    staging areas


    INTERRUPTS

    smoke screen

    slight weapons malf. X2

    out of commision/TT X2

    barrier

    the signal X3

    path of least resisdence

    tunnel vision

    off the edge X2

    on the edge X2

    clash of sabres '

    Strategy: '

    Play as you would deadbolt. pull madine, then pull ketwol with madine, and get a signal to pull ANSB. after ebo is set up, pull endor, and plop wedge and the falcon, with general cal, on it.

    get the CC sights and put your mains in thier and drain. Your opponent will have to do something or else they will be drained for a lot. Your oppnent will have a tough time killing off your space. it may not seem like much but the space doesnt die to easily. but while thier fighting your space, drain them at cloud city. (or vice versa) you have enough ground power to fight off any force they through at you.

    While this is going on start the retrieval with the on the edge and off the edge’s, and then get them back with ketwols ability.

    i’m still playtesting this deck and tuning it, its pretty good though.

    thanks to clint hays for posting deadbolt and givinfg this deck a skeleton.

    '

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