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Let’s Hear It For Boobies

    Deck ID: 13782

    Author: James "darthbooker" Booker

    Title: Let’s Hear It For Boobies

    Side: Dark

    Date Published: 2001-02-18

    Description:
    This deck is money, plain and simple.

    Rating:
    4.0

    Cards:

    'Starting

    Endor Operations

    Endor

    Endor Landing Platform

    Endor Bunker

    Prepared Defences

    Imperial Arrest Order

    Mobilization Points

    Power Of THe Hutt



    Characters

    2xLord Vader

    2xEmperor Palpatine

    Grand Admiral Thrawn

    Grand Moff Tarkin

    Admiral Piett

    Admeral Ozzel

    Commander Igar

    Commander Merrejk

    Officer Evax

    Prince Xizor

    Guri

    Admiral Chiraneau

    Captain Lennox

    DS-61-2

    Arica

    U-3P0

    Ephant Mon



    Vehicles/Starships

    Executor

    Chimerra

    Devastator

    Boba Fett In Slave 1

    Zuchuss In Mist Hunter

    Bossk In Hound’s Tooth

    Dengar In Punishing One

    Virago

    Stinger



    Interrupts

    3xImperial Command

    Point Man

    Imperial Barrier

    Twi’lek Advisor

    Sense

    Alter & Collateral Damage



    Effects

    Ominous Rumors

    Reactor Terminal

    You Cannot Hide Forever

    2xLateral Damage

    Come Here You Big Coward

    Something Special Planned For Them

    Oppresive Enforcement



    Weapons/Devices

    Vader’s Lightsaber

    Homing Beacon



    Locations

    Executor Docking Bay

    Rendili

    Fondor

    Kashyyyk

    Sullist

    Kessel



    Admiral’s Orders

    We’re In Attack Position Now



    '

    Strategy: '

    UPDATE

    I am going to throw in Decree. I have no clue why it wasn’t in here the first time. I’m still going with the Palpys because they are the @#$%. Perimeter Patrol will find its way in, but tell me what I should take out to put it in.


    Thanks,

    James Booker






    This deck is tearing up the Ohio tournament scene. Jamie Abel and I have brainstormed some ideas and this is the masterpiece. Altough Jamie’s version is a tad bit more conservative than mine, this has the the same idea.


    On the first turn before you activate, pull out Rendili. Then during your control phase, play an Imperial Command if you have one to take out an Admiral, but if you don’t, take out Ominous Rumors. Then deplay Ephant Mon via Power Of The Hutt to the bunker, and if you have enough, deploy Rumours.


    Spend the next turns drawing, but get Merrejk out as soon as possible because of his ability to pull out systems or deploy Piett to get Merrejk.


    This deck runs 9 ships, so you should get a few fast and be able to deploy due to your nice generation. You have a lot of mustard, so winning battles should be a breeze in space.


    On the ground, your not too weak. Emperor Palpatine is in here for his destiny and his power. You can slap him at a docking bay alone and activate a ton. He is pretty hard to get rid of and he’s a good character.


    And now for some reasoning...


    Power Of The Hutt is awesome Ephant Mon is invincible at the bunker, and it’s an Endor site you’ll always occupy for that +2 drain bonus-)


    Captain Lennox and Officer Evax are both a forfeit of 7, that’s just too good.


    DS-61-2 adds 3 to power and is forfeit 6.


    Arica and U-3P0 block drains, enough said


    Xizor and Guri are deadly on their ships and on the ground. Their just too good to pass up.


    Alter & Collateral Damage is great card. Everyone plays with EPPs in my area and this card does someone in-)


    Homing Beacon is THE CARD. React for free and cancels Landing CLaw, hook me up.



    And now for the match ups.....


    Mains(HB/AITC/MWYHL) you will just simply out drain them. They won’t retreive enough even if they do retreive. Something Special Planned For Them will see that their retreiving cards don’t come back.


    Hidden Base/EBO A fun game, but I’ll win. They won’t have enough power left because they’ll be more interested in stopping your huge drains.


    Profit I don’t see this anymore, but if I did I’d start Arica. The drains you have will win you the game, but kill Han if the opportunity arises.


    MWYHL They won’t be fast enough, you’ll out drain them before they get the chance to retreive.


    D-Mail me if you have any questions.


    '

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