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Jeeps’ Garrison of DOOM

    Deck ID: 13790

    Author: Peter "jeeps" Jacobson

    Title: Jeeps’ Garrison of DOOM

    Side: Dark

    Date Published: 2001-02-19

    Description:
    This Walker Garrison deck was designed as an anti-EBO deck. I have always wanted to make one. Now that I have, I am curious as to what might make it better.

    Rating:
    4.5

    Cards:

    'Admiral’s Orders (1)

    1x Battle Deployment


    Characters (14)

    1x 4-LOM With Concussion Rifle

    1x Admiral Motti

    1x Admiral Ozzel

    1x Admiral Piett

    1x Captain Gilad Pellaeon

    1x Commander Igar

    2x Darth Vader, Dark Lord Of The Sith

    2x General Veers

    1x Grand Admiral Thrawn

    1x Grand Moff Tarkin

    1x Mara Jade, The Emperor’s Hand

    1x Prince Xizor


    Effects (6)

    1x Battle Order

    1x Imperial Arrest Order

    1x Imperial Decree

    1x Rebel Base Occupation

    1x Search And Destroy

    1x There Is No Try & Opp. Enforcement


    Interrupts (17)

    1x Combat Readiness

    1x Imperial Barrier

    4x Imperial Command

    1x Prepared Defenses

    2x Trample

    3x Twi’lek Advisor

    5x Walker Garrison


    Locations (10)

    1x Executor Docking Bay

    1x Hoth

    1x Hoth Defensive Perimeter

    1x Hoth Echo Command Center

    1x Hoth Echo Corridor

    1x Hoth Echo Docking Bay

    1x Hoth Ice Plains

    1x Hoth Mountains

    1x Hoth North Ridge

    1x Hoth Wampa Cave


    Starships (4)

    1x Chimaera

    1x Dengar In Punishing One

    1x Executor

    1x Zuckuss In Mist Hunter


    Vehicles (6)

    1x Blizzard 1

    1x Blizzard Scout 1

    4x Imperial Walker


    Weapons (2)

    1x Mara Jade’s Lightsaber

    1x Vader’s Lightsaber

    '

    Strategy: '

    Now I have to convince you that this deck can work. Okay.


    I play tested a prototype of this deck over the weekend, but not extensively, against an EBO deck. It got its head handed to it on a platter. Afterwards, I realized that A) I let my opponet start with one too many Hoth Locations (If markers 4-7 are already on the table when the Hoth Shields are out, opponent can’t search for an additional site) B) I need force to get my heavy equipment out, and C) it had none of the cards needed for an Anti-EBO deck. SO it was back to the drawing board and this is what I came up with.


    Against, EBO, I start the 5th Marker. It gives me 2 force and none to my opponent. With this out, the LS gets only one force Icon to start and it become easier to reach him and knock out his control of three Echo Sites (or occupying five for me). I also use one of my THREE starting intetupts, Prepared Defenses, to get out the effects, IAO, TINT/OE, and Imp. Decree. I then begin setting up with my Imp. Commands and Walker Garrions and working to occupy and dominate Hoth.


    If the LS isn’t playing EBO, then I start with Hoth and use Combat readiness to pull the 3rd Marker for added force drainage and activation early. I then use my signals to pull effects as I need them. Rebel Base Occupation with two or three Echo sites is tough.


    Now, for the ”issues” of the deck. I have problems getting the sites I need. With IAO, I can get my docking bays out, but the other sites rely on me to draw them. The other problem is, the cost of my characters to drawing cards ratio is very slim. I mean, if I activate 6 force on the second turn, I can only deploy one character or vehicle and then can only draw two cards. At that rate, I won’t get the cards I need very quickly. Any suggestions would be helpful. Normally, I might draw the first few turns JUST to get sites into my hand, then set up, but against, EBO, that would be too slow.


    IT’s a pretty straight forward deck. Please tell me what you think.


    Peter ’jeeps’ Jacobson '

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