Deck ID: 13790
Author: Peter "jeeps" Jacobson
Title: Jeeps’ Garrison of DOOM
Side: Dark
Date Published: 2001-02-19
Description:
This Walker Garrison deck was designed as an anti-EBO deck. I have always wanted to make one. Now that I have, I am curious as to what might make it better.
Rating:
4.5
Cards:
'Admiral’s Orders (1)
1x Battle Deployment
Characters (14)
1x 4-LOM With Concussion Rifle
1x Admiral Motti
1x Admiral Ozzel
1x Admiral Piett
1x Captain Gilad Pellaeon
1x Commander Igar
2x Darth Vader, Dark Lord Of The Sith
2x General Veers
1x Grand Admiral Thrawn
1x Grand Moff Tarkin
1x Mara Jade, The Emperor’s Hand
1x Prince Xizor
Effects (6)
1x Battle Order
1x Imperial Arrest Order
1x Imperial Decree
1x Rebel Base Occupation
1x Search And Destroy
1x There Is No Try & Opp. Enforcement
Interrupts (17)
1x Combat Readiness
1x Imperial Barrier
4x Imperial Command
1x Prepared Defenses
2x Trample
3x Twi’lek Advisor
5x Walker Garrison
Locations (10)
1x Executor Docking Bay
1x Hoth
1x Hoth Defensive Perimeter
1x Hoth Echo Command Center
1x Hoth Echo Corridor
1x Hoth Echo Docking Bay
1x Hoth Ice Plains
1x Hoth Mountains
1x Hoth North Ridge
1x Hoth Wampa Cave
Starships (4)
1x Chimaera
1x Dengar In Punishing One
1x Executor
1x Zuckuss In Mist Hunter
Vehicles (6)
1x Blizzard 1
1x Blizzard Scout 1
4x Imperial Walker
Weapons (2)
1x Mara Jade’s Lightsaber
1x Vader’s Lightsaber
'
Strategy: '
Now I have to convince you that this deck can work. Okay.
I play tested a prototype of this deck over the weekend, but not extensively, against an EBO deck. It got its head handed to it on a platter. Afterwards, I realized that A) I let my opponet start with one too many Hoth Locations (If markers 4-7 are already on the table when the Hoth Shields are out, opponent can’t search for an additional site) B) I need force to get my heavy equipment out, and C) it had none of the cards needed for an Anti-EBO deck. SO it was back to the drawing board and this is what I came up with.
Against, EBO, I start the 5th Marker. It gives me 2 force and none to my opponent. With this out, the LS gets only one force Icon to start and it become easier to reach him and knock out his control of three Echo Sites (or occupying five for me). I also use one of my THREE starting intetupts, Prepared Defenses, to get out the effects, IAO, TINT/OE, and Imp. Decree. I then begin setting up with my Imp. Commands and Walker Garrions and working to occupy and dominate Hoth.
If the LS isn’t playing EBO, then I start with Hoth and use Combat readiness to pull the 3rd Marker for added force drainage and activation early. I then use my signals to pull effects as I need them. Rebel Base Occupation with two or three Echo sites is tough.
Now, for the ”issues” of the deck. I have problems getting the sites I need. With IAO, I can get my docking bays out, but the other sites rely on me to draw them. The other problem is, the cost of my characters to drawing cards ratio is very slim. I mean, if I activate 6 force on the second turn, I can only deploy one character or vehicle and then can only draw two cards. At that rate, I won’t get the cards I need very quickly. Any suggestions would be helpful. Normally, I might draw the first few turns JUST to get sites into my hand, then set up, but against, EBO, that would be too slow.
IT’s a pretty straight forward deck. Please tell me what you think.
Peter ’jeeps’ Jacobson '