Deck ID: 13840
Author: Paul "Ultima 1" Merrian
Title: Ultima EBO speeders
Side: Light
Date Published: 2001-02-20
Description:
The name says it all.
Rating:
4.0
Cards: 
'Starting (4)
Hoth Main Power Generators 
Hoth North Ridge 
The Signal 
A New Secret Base 
Admiral’s Orders (1)
I’ll Take The Leader
Characters (21)
Admiral Ackbar 
Bren Quersey 
Captain Han Solo 
Commander Evram Lajaie 
Commander Luke Skywalker 
Commander Wedge Antilles 
Dack Ralter 
Dash Rendar 
Derek ’Hobbie’ Kilivan 
Orrimaarko  
EPP Leia 
Elyhek Rue 
General Carlist Rieekan 
General McQuarrie 
Lieutenant Naytaan 
Major Bren Derlin 
EPP Obi
First Officer Thaneespi 
Tamizander Rey 
Theron Nett 
Zev Senesca 
Corporal Delevar
Effects (10)
Bacta Tank 
Docking And Repair Facilities
Echo Base Garrison 
Echo Base Operations 
Haven 
Hoth Sentry
Maneuvering Flaps 
Squadron Assignments 
Interrupts (3)
Lucky Shot  x2
The Signal
Locations (5)
Hoth 
Hoth Echo Command Center (War Room) 
Hoth Echo Docking Bay 
Hoth Echo Med Lab 
Kashyyyk 
Starships (8)
Home One 
Millennium Falcon 
Outrider 
Red 10 
Red 7 
Red 8 
Red 9 
Red Leader In Red 1 
Vehicles (6)
Rogue 1 
Rogue 2 
Rogue 3 
Rogue 4 
Snowspeeder  x2
Weapons (3)
Dual Laser Cannon x2
Planet Defender Ion Cannon 
'
Strategy: '
Use the snowspeeders, Orri, and EPP Obi to secure the North Ridge.  Use the lucky shots to hit walkers if they come to Hoth.  Otherwise use your space force to drain and attack fleets.  Dual cannons are better for this than Harpoons, because they can target characters too.
First turn use ANSB to pull EBG and an Echo location, then use EBG to pull a Rouge speeder.
Keep pulling Echos and Rouges until you can get EBO set up.  Try to get Carlist out as soon as possible to make it effectively impossible to cancel EBO until and unless he gets hit.
BHBM  Put Luke on Rouge 1 at North Ridge, because you wont lose force to Your Destiny, but he can’t be captured.
ISB  Tough, because some ISB decks are Hoth-oriented.  You will have to play smart, but you should be able to win.
SYCFA  You will have to play smart in space, but you should be able to hurt them on the ground and set up some good drains.
'