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PKOS (Phil’s kind of scum)

    Deck ID: 13883

    Author: Phillip "Karrdeshark" Aasen

    Title: PKOS (Phil’s kind of scum)

    Side: Dark

    Date Published: 2001-02-21

    Description:
    Still undefeated and better than ever

    Rating:
    4.0

    Cards:

    'Objective1

    MKOS/FAV


    Locations5

    JP Audience Chamber

    JP Lower Passages

    JP Entrance Cavern

    Tat Jabba’s Palace (start)

    Tat Desert Heart (start


    Characters

    Evazan&Baba (combo)

    Snoova

    Fett w/gun

    Iggy w/gun

    Jabba The Hutt x2

    Boelo

    Dengar w/gun

    Bib Fortuna x2

    Myo x3

    Abyssin x8

    Gailid

    Mosep


    Starships/Vehicles4

    Bossk in ship

    Iggy in ship

    Dengar in ship

    Jabba’s Sail Barge


    Weapons1

    Vibro-Ax


    Effects11

    Well Guarded (start)

    YCHF (start)

    First Strike (start)

    Power of the Hutt (start)

    Hutt Influence

    S&V x2

    Den of Thieves

    Reactor Terminal

    TINT& Opressive Enforcement (start against SAC)

    No Bargain (start against Profit and AITC)


    Interrupts14

    Jabba’s Twerps x2

    Ghhhk x2

    Abyssin Ornament&Wounded Wookie (combo)

    Abyssin Ornament x2

    None Shall Pass x2

    Projective Telepathy x2

    Twi’lek Advisor x2

    Prep. Defences (start)

    '

    Strategy: '

    I have played this deck and it whips serious buttocks. Now, here’s the strat. First turn, go

    get Hutt Influence and Audience Chamber using Power of Hutt and Tat JP. If you have

    any Twi’lek Advisors, this is the order you will find your effects S & V, Den of Thieves,

    No Bargain, Reactor Teminal. Don’t use the AC’s game-text until your second or third

    turn, so that you don’t search for a Jabba and then draw one. You don’t want to flip until

    you have at least one of the "enforcers", Snoova, Boba Fett, Evazan&Baba in your hand. Ideally,

    after three or four turns, your set-up should look like this Tat DH, nobody, Tat JP, one

    Enforcer and an Abyssin, JP EC, Bib and Boelo, JP AC, Jabba, Gailid, Mosep,

    Myo, JP LP, an enforcer and one Abyssin. Don’t deploy Iggy or Dengar until

    you are sure you won’t need them in space. Keep to your own ground, except in space,

    and only deploy Enforcers when they try to battle you in Jabba’s Palace. Your drains will

    be uncancelable (Hutt Influence) and at the AC, Lower Passages and Entrance Cavern,

    you will be draining them for five off the top of their reserve deck and they cannot cancel

    it. Ha Ha Every time you initiate battle you retrieve 3 force and they lose one. If they

    overpower you, cancel it with a Projective Telepathy or, if you are using an Abyssin to

    fight, regenerate him and Ghhhk away the damage. By your sixth turn you will have

    canceled quite a few drains with your seemingly endless stock of Abyssins in your Den of

    Thieves. Deploy all of them+ one or two enforcers to a sight where the opponent is weak

    and the resulting battle damage is astronomical. What ever yoiu do, deon’t forget to be pulling stuff each turn with Power Of The Hutt Jabba’s Twerps is AWESOME Retrieves force (like I need more retrievel), it is a 6 destiny (track it for Fett’s gun, YCHF makes Jedi -1 defense value, so you can hit that LS, JK), and how’s this Myo is all by his lonesome at the AC. Some EPPs drop by kick him in the butt. You suddenly get out three Abyssins and WHAM The power reverses in your favor Boelo is great in this deck. Let’s say your Obj. is flipped. You have Bib+Boelo at the EC. The opponent has Han and Chewie their and plays a Life Debt. You play that A.O.& Wounded Wookie. Canceling all but 2 of their battle destiny. Use Boelo’s text and a Myo to the Obj. and they have no Battle Destiny. Your draw a +2 destiny that is likely to be a 5 or 6. You win I don’t have any Mara’s in the deck because they hurt No Bargain. I also don’t have room for her and her Stick anyway. I can’t think of anything else to say, so enjoy

    '

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