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Prince Xizor’s Docking Bay Transitfest

    Deck ID: 13889

    Author: Jason "Qui" Keen

    Title: Prince Xizor’s Docking Bay Transitfest

    Side: Dark

    Date Published: 2001-02-21

    Description:
    This is a deck that was mention on one of Brian Hunters last Tourny Report. I have been playing it a bit and although it hasn’t been undefeated it has proven itself a good deck to me . . . so this is my revised version of Agents of Black Sun.

    Rating:
    4.0

    Cards:

    'Purple Card

    Agents of Black Sun


    Locations

    Coruscant

    Coruscant Imperial City

    Coruscant DB

    Rendili

    DSI DB

    Endor DB


    Peeps

    Prince Xizor x2

    Emperor Palpatine x2

    Boba Fett w/ @#$% Slap x2

    Jodo Kast x2

    4Lom w/ Big Shtick x2

    Guri x2

    Vigo x2

    Iggy w/ @#$% Slap

    Bane Malar

    Dengar w/ Multi Slap

    Snoova

    Labria


    Interrupt

    Imperial Barrier x2

    Hidden @#$% Slap x2

    Control Combo x3

    Evader Monnok

    Ghhk Combo

    Prepared Defenses

    Oota Goota Solo

    Twi-lek Advisor

    Shut Him Up OR Shut him down

    Young Fool

    Main Course

    Masterful Move

    Sense Combo

    Force Lightning

    Put All sections on Alert

    Limited Resources

    Defensive Fire Combo


    Effects

    Imperial Arrest Order

    Mobilization Points

    You Cannot Hide Forever

    No Escape

    Battle Order

    Secret Plans

    Search and Destroy

    There’ll Be Hell To Pay


    Ships

    Dengar In

    Bossk In

    Zuckass In

    Stinger


    Weapon

    Vibro Ax '

    Strategy: '

    Editorial

    I have put in Point Man, this is the deck that I made recently and played it, of course I have made changes since but I havn’t marked that. One thing I’m really trying to find if there is a way to actually do something about retreival, other that Secret Plans, which really dosn’t bother Hidden Mains in Late Game Anyways. This Deck tends to go up against Hidden Mains, seeing that Brian, Van and other Tatooine crew also play that engine . . . Including my self. The LS retrieval is the one thing that this deck hates, and can’t deal with (


    Enough for now

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


    This is the second time I have posted this deck, this is pretty much in response to Brian’s Hilarious Tourny Report, you should check it out. anyways I have had this deck for a few weeks and I have determined it is kinda good, despite what critics of Agents of Black Sun may say.


    The Start

    Agents

    Coruscant

    Imperial City

    Xizor

    Prepared D

    Mob Points

    IAO

    Effect Whatever


    Ok the nice part about this deck is that it starts With good force on the second turn like BHBM. First turn grab Coruscant DB and Rendili, move Xizor over draw up. Second turn I should have 9 force activated, and usually 11 cause they are playing Hidden mains P Anyways with that 11 force and the 11 cards i have had to draw from there should be some good support characters for Xizor so on second turn get out a Battle Ground DB and Play a mandelorian or Guri and Set up Shop at a DB, Flip to 7 side.


    Once this side is up, you can begin to control your destiny, including cards you draw, with this you can look for Palpy and set up at another DB with the Other Madelorian, this of course is key. Basically you will have 2 Beat Crews at each DB with a guy that can Hidden Weapons Luke when he pops his Ugly Mug up on the Board. The is to either have Luke in your Possesion or not even in the equation a la Young Fool. If you can keep your DBs clean of the Son of Skywalker and your objective flipped, your opponent will not like, between the ideal drain of 4 and the Vengeance loss of 2 your opponent will be in a world of pain, and if you did a really good job, deploy Search and Destroy and make em lose more.


    Why I chose some cards

    Control Set For Stun, I love this card, set for stun makes my Space Strong, in a weak @#$% space deck, if you have been tracking well with you Objective Set For Stun will Ruin the Super Falcons Day.


    Oota Goota Kessel run Tech, not really necessary but


    Shut Him Up John Arent Tech, tm.


    Young Fool Ah yes as the card states, if Luke comes After Palpy they are a Fool, this will usually mean game if Luke is not in the Equation.


    Main Course Again Falcon and John Arent Tech tm


    A sense Stops the occasional Fallen Portal and On the Edge P


    Labria one of the 2 Black Sun spies


    Well thats pretty much the deck, D Mail with questions, thanks for the look over.


    '

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