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Vul Tazaene Superstar - by Martin Falke

    Deck ID: 13976

    Author: Martin "MylordMartin" Falke

    Title: Vul Tazaene Superstar - by Martin Falke

    Side: Light

    Date Published: 2001-02-24

    Description:
    Everybody plays Guri and Imperial Command. Whatever... Do you know Vul Tazaene???

    Rating:
    4.5

    Cards:

    '
    Starting 7

    Hidden Base

    Rendevous Point

    Planet X (Dantoine)

    Heading Frigate

    Squadron Assignments

    Do not or Wise Advise

    (Battle Plan)


    Admiral`s Orders 1

    Concentrate all Fire


    Locations 8

    Kiffex

    Tibrin

    Dantoine/ Yodas Hut

    Kasshyyyk

    Tattoine

    Kessel

    Dagobah

    Dagobah Swamp


    Characters 10

    Jedi Luke

    Obi with Stick

    Boushh

    Captain Han

    Dash Rendar

    Mirax

    Baragwin

    Corran Horn

    Vul Tazaene

    Figrin D´an


    Star Ships 12

    Millenium Falke

    Outrider

    Pulsar Scate

    Spiral (x2)

    X-wing (x7)


    Interrupts 14

    Out of TT

    Out of Houjix

    Out of Na shadda

    Bith Shuffle Combo

    Organized Attack (x2)

    All Wings

    Tunnel Control (x2)

    Surprise Assault

    Direct Assault

    Barrier

    Hyper Escape

    Keep You Eyes Open


    Effects 3

    S-Foils

    Order to Engage

    Rebel Fleet


    Green Cards 5

    Intruder Missle (x2)

    X-wing Laser cannon (x2)

    Landing Claw

    '

    Strategy: '

    ***update 1***

    First, at the moment in our region Hunt Down is not so often because WYS beats it all the time. The deck I created is the light side answer to all anti WYS-decks.

    For all hunt down players add one or two TT. Where`s the problem. For the drains I have Boushh, Rebel Fleet and I can flip my objective. The Baragwin deals with Search and Destroy.


    Second Yes, hutt influence is a good card, but I can still play Boushh, Retrieve with my Baragwin, Battle Plan and


    SURPRISE ASSAULT


    And I can beat down his ships. Ok?


    Third ISB is no problem. I cancel the ground drains, and what are you playing in space? Admirals? No problem, my destiny is 8, 12, 16... TIES? With Cannons? Hyper escape, in my battles my x-wing Laser cannons go first. Bounty Hunter Ships? My 4 X-wings have total power of 24.


    ***end update***


    Ok, the main idea is to blow up ships like Executor or Chimaera with ONE destiny.


    Everybody plays Imperial Command and Guri against the multiple destinies of WYS and the Super Falcon. But i play a Smuggler ship with Vul Tazaene and Landing Claw and two ships at Kiffex. Then track your 4 with Mirax and use your game text of your doubled Vul Tazaene

    (He has also ability of four and adds 4 to power)


    So draw a destiny of four and use up to four times four force to add four to your destiny.


    At the end of your game, you can flip your Objective, deploy all your characters, ships and weapons and retrieve Force for All wings and Figrin D`an and let your ships sink to use pile while the Spiral do the last drain at Kessel...

    So if you win, win with 40+ cards.


    But you have to play many fun games before playing a tournament. You have to be able to track your destinys. Mirax and the Baragwin might help you very well. Against alien decks, track and play Surprise assault and get them back with Tibrin. Let your X-wings go to Used Pile and catch them with Mirax or Organized Attack... So you have unlimited X-wings for your Rebel Fleet and you can beat down the dark fleet a second or third time...


    With Order to Engage and Hyper escape or Keep your eyes open you can ”mirax” and block a drain and sometimes let your opponent losing force for the Order.


    There is no special way to defeat the different kinds of decks, you have to play YOUR game.


    And to all players who want to have a detailed strategy section, mail me and you can get one in German...

    It is not so easy to describe the matchups in a foreign language.


    Have fun, and sorry, Mr. P. Myers -)


    Martin Falke '

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