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Manip with M’iiyoom

    Deck ID: 14020

    Author: Matt "BobaFett fan" Prosser

    Title: Manip with M’iiyoom

    Side: Dark

    Date Published: 2001-02-25

    Description:
    This deck is mainly a unique male lock with SYCFA for massive acivation.

    Rating:
    1.5

    Cards:

    ' Starting (8)

    Set Your Course For Alderaan

    Death Star

    Death Star Docking Bay 327

    Alderaan

    Prepared Defenses

    Secret Plans

    Battle Order

    Mobilization Points


    Characters (18)

    M’iiyoom Onith x5

    Jodo Kast

    Ephant Mon

    Jabba The Hutt

    Mighty Jabba

    Boelo

    Darth Vader, Dark Lord of the Sith

    Darth Vader With Lightsaber

    4-LOM With Concussion Rifle

    Mara Jade, The Emperor’s Hand

    Emperor Palpatine

    Sim Aloo

    IG-88 With Riot Gun


    Starships (4)

    Executor

    Bossk In Hound’s Tooth

    Dengar In Punishing One

    Zuckuss In Mist Hunter


    Interrupts (17)

    Sense x4

    Alter x4

    Monnok x4

    Masterful Move

    Put All Sections On Alert

    Twi’lek Advisor x2

    A Dangerous Time


    Locations (8)

    Death Star War Room

    Death Star Docking Control Room 327

    Rendili

    Tatooine Docking Bay 94

    Death Star II Docking Bay

    Coruscant Docking Bay

    Executor Docking Bay

    Spaceport Docking Bay


    Weapons (1)

    Mara Jade’s Lightsaber


    Effects (4)

    Reactor Terminal

    Come Here You Big Coward

    Search And Destroy

    Ability, Ability, Ability


    '

    Strategy: '

    ***UPDATE*** Goo Nee Tay cannot hurt this deck too much. I have four Alters and enough people to use them. I can always use M’iiyoom’s text. If they use Shocking Information, I can use one of my four Senses. That is why I have four Senses and Alters

    Strategy This deck idea was taken from various Manipulation/M’iiyoom decks out there on DeckTech. First and foremost, I would like to give credit to those people for providing me with such a cool deck idea.


    This deck plays for a non-flip of the objective, and uses it for activation purposes only. This deck can activate so much by turn two, it’s just incredible. First turn, pull Rendili, activate your five, then pull the Docking Control Room 327. Put somebody there (M’iiyoom if you have her), pull ALL of your Docking Bays, and draw up for M’iiyoom if you don’t have her already.


    Turn two, activate your 10-11 or whatever force, scan with M’iiyoom, pull the War Room from reserve, then put guys at multiple docking bays for more activation.


    All subsequent turns Play reactive to what he deploys, scan him every turn, and maximize your usage of Mobilization Points.


    Reasons for cards A Dangerous Time All Manip decks should play this card. It’s very effective if you know what the opponent will pick up, and you can maximize it if you Monnok away his doubles.


    Monnok Bring his hand down to eight, then scan. Also gets rid of X-wing swarms, Chadra-Fans, Snowspeeders, the list goes on.


    Alter Use it on Goo Nee Tay, if applicable. Also, it’s Alter Who cares about the 2 force loss, it’s your choice if it’s worth it or not


    Sense See alter, also it can cancel Shocking Information and anything else that annoys you.


    M’iiyoom Please, just look her up.


    Ephant Mon Protects M’iiyoom from beatdowns by undercover spies.


    Matchups EBO If it’s X-wing swarm, use Monnoks. If it’s power ships (H1, Millennium Falcon, RS1), scan away his guys. Even better, scan his guys before they set up EBO.


    TIGIH Scan his Eloms, Speeders, and whatever may be. Not too difficult.


    Hidden Base Pretty tough, but play smart and you can prevail. Do beatdowns if he doens’t suspect it.


    Agents Monnok This card will work wonders, and can even win you the game.


    WYS Scan their main guys, RFCs can be a prob though. Try to control Kessel.


    Anything else Haven’t tried much else, just play smart and you can win. '

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