Deck ID: 14020
Author: Matt "BobaFett fan" Prosser
Title: Manip with M’iiyoom
Side: Dark
Date Published: 2001-02-25
Description:
This deck is mainly a unique male lock with SYCFA for massive acivation.
Rating:
1.5
Cards:
' Starting (8)
Set Your Course For Alderaan
Death Star
Death Star Docking Bay 327
Alderaan
Prepared Defenses
Secret Plans
Battle Order
Mobilization Points
Characters (18)
M’iiyoom Onith x5
Jodo Kast
Ephant Mon
Jabba The Hutt
Mighty Jabba
Boelo
Darth Vader, Dark Lord of the Sith
Darth Vader With Lightsaber
4-LOM With Concussion Rifle
Mara Jade, The Emperor’s Hand
Emperor Palpatine
Sim Aloo
IG-88 With Riot Gun
Starships (4)
Executor
Bossk In Hound’s Tooth
Dengar In Punishing One
Zuckuss In Mist Hunter
Interrupts (17)
Sense x4
Alter x4
Monnok x4
Masterful Move
Put All Sections On Alert
Twi’lek Advisor x2
A Dangerous Time
Locations (8)
Death Star War Room
Death Star Docking Control Room 327
Rendili
Tatooine Docking Bay 94
Death Star II Docking Bay
Coruscant Docking Bay
Executor Docking Bay
Spaceport Docking Bay
Weapons (1)
Mara Jade’s Lightsaber
Effects (4)
Reactor Terminal
Come Here You Big Coward
Search And Destroy
Ability, Ability, Ability
'
Strategy: '
***UPDATE*** Goo Nee Tay cannot hurt this deck too much. I have four Alters and enough people to use them. I can always use M’iiyoom’s text. If they use Shocking Information, I can use one of my four Senses. That is why I have four Senses and Alters
Strategy This deck idea was taken from various Manipulation/Miiyoom decks out there on DeckTech. First and foremost, I would like to give credit to those people for providing me with such a cool deck idea.
This deck plays for a non-flip of the objective, and uses it for activation purposes only. This deck can activate so much by turn two, its just incredible. First turn, pull Rendili, activate your five, then pull the Docking Control Room 327. Put somebody there (Miiyoom if you have her), pull ALL of your Docking Bays, and draw up for Miiyoom if you dont have her already.
Turn two, activate your 10-11 or whatever force, scan with Miiyoom, pull the War Room from reserve, then put guys at multiple docking bays for more activation.
All subsequent turns Play reactive to what he deploys, scan him every turn, and maximize your usage of Mobilization Points.
Reasons for cards A Dangerous Time All Manip decks should play this card. Its very effective if you know what the opponent will pick up, and you can maximize it if you Monnok away his doubles.
Monnok Bring his hand down to eight, then scan. Also gets rid of X-wing swarms, Chadra-Fans, Snowspeeders, the list goes on.
Alter Use it on Goo Nee Tay, if applicable. Also, its Alter Who cares about the 2 force loss, its your choice if its worth it or not
Sense See alter, also it can cancel Shocking Information and anything else that annoys you.
Miiyoom Please, just look her up.
Ephant Mon Protects Miiyoom from beatdowns by undercover spies.
Matchups EBO If its X-wing swarm, use Monnoks. If its power ships (H1, Millennium Falcon, RS1), scan away his guys. Even better, scan his guys before they set up EBO.
TIGIH Scan his Eloms, Speeders, and whatever may be. Not too difficult.
Hidden Base Pretty tough, but play smart and you can prevail. Do beatdowns if he doenst suspect it.
Agents Monnok This card will work wonders, and can even win you the game.
WYS Scan their main guys, RFCs can be a prob though. Try to control Kessel.
Anything else Havent tried much else, just play smart and you can win. '