Deck ID: 14028
Author: Matt "Furry Fury" Mathison
Title: Jawa Renaissance
Side: Light
Date Published: 2001-02-25
Description:
This is the culmination of two years of playing Jawas. It’s actually not bad if you give it a chance.
Rating:
4.5
Cards:
'Starting(8)
Agents In The Court/ No Love For The Empire
Jabba’s Palace Audience Chamber
Tatooine Hutt Trade Route
Heading For The Medical Frigate
Uh-Oh
Do Or Do Not/Wise Advice
Insurrection
Yarna Dal Gargan
Locations(5)
Tatooine Desert x3
Home One Docking Bay
Hoth Docking Bay
Charachters(24)
Kalit x3(Rep)
Tessek x2
Rkik Dnec
Thedit
Aved Luun
Geezum
Jawa x11
Ben Kenobi
Luke Skywalker, Jedi Knight
Boussh
TK-422
Vehicles(2)
Skiff x2
Effects(9)
Bargaining Table
Bo Shuda
Underworld Contacts
Jawa Siesta
Sandwhirl x3
Order To Engage
Bacta Tank
Interupts(12)
The Signal x2
You Will Take Me To Jabba Now x3
Nar Shadaa Wind Chimes x2
It’s A Trap x4
Utinni
'
Strategy: '
Deck Edit 1 After seeing the initial reviews I feel that I should explain that it is impossible to play Jawas as a power deck now. You have to be sneaky in order to win. When I first built this deck right after Special Edition came out I played with like 20 Jawas and four Jawa Siestas. This is not a dependable strategy in todays enviroment. There are so many powerful chachters and forfeit reduce weapons that Jawas would just get tossed around like rag dolls no matter what you did. This is why I use the Sandwhirl strategy that I do as it is the last remaining strategy that I have found that keeps Jawas competitive. Skiffs are by far the best way to go as far as vehicles. Trust me. Location wise I have never ever had trouble gettting enough sites. I know this deck inside out and it would take extremely bad luck for me not to get enough locations(all the Jawa specific location sound good but in reality suck). I can not outdrain a good Dark Deal although I have beaten some descent ones. However, what I can do is beat Hunt Down, BHBM, and Scum a very high percentage of the time which is more than most light decks can say.
End Edit
Begin by pulling D-bays using Insurrection and Bo Shuda using the Audience Chamber’s game text. Do not put any Rebels in the palace as it will give your opponent the opportunity to cancel Bo Shuda. Once both Kalit and Tessek are in the Audience Chamber drop a few Jawas to drain but make sure to leave four force. When your opponent drops a some charachters to battle you cancel the battle with It’s A Trap and Sandwhirl them on your next turn. This deck has good drain potential with Tessek making all force drains +1 where you have a non-unique Jawa and Underworld Contacts makes your drains uncancelable and unmodifiable where you have a non-unique and unique Jawa.
Explanation of cards
Uh-Oh + Bo Shuda + Order To Engage Protects Kalit and Tessek while severely weakening Court and MKOS
Thedit Adds a destiny when with two other Jawa and reduces attrition against you by 3 if your total battle destiny is greater than your opponents
Aved Luun Allows you to pull Utinnis and use them to cancel controls
Utinni Stops opponents attempts to control your Sandwhirls and can cancel a Tatooine force drain
Geezum Lets you pull exterior sites
Sandwhirls deploy to deserts make non-Jawa and non-Tusken Raider charachters missing
Deserts Traps characthters by requiring +1 landspeed
Skiff allows Jawas to react and get through deserts
Tessek non-unique aliens drains +1 and deploy -1
Kalit Jawas are power +2
Its A Trap Cancels battles and Sniper for three force
You Will Take Me To Jabba Now Allows you to deploy Kalit and Tessek to the Audience Chamber from your reserve deck
Matchups
BHBM Make Vader come to Tatooine if he wants Luke then Sandwhirl him. When the Emperor force lightning one of your spys drop the spy in the Bacta Tank. Cancel his snipers with Its A Trap. It will be easy to outdrain a deck like this
Hunt Down Much the same as BHBM except Visage damage makes it harder. Use Luke or Obi to lure Vader to Tatooine and Sandwhirl him. Once Vaders missing both players take Visage damage but your superior drains and retrieval will give you the win.
Scum Bo Shuda + Order To Engage seriously hurt these decks. There aren’t a lot of location they can go without being Sandwhirled. Make sure you have a Its A Trap to keep IG-88 from capturing Kalit or Tessik.
SYCFA Hold off on putting down Bo Shuda if they are playing TIEs. You need all the battle grounds you can get. If they are playing SYCFA Scum proceed to destroy them.
This is really a pretty good deck and I have beaten all the main deck achetypes out there with it.
'