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MWYHL Help tourament incomming

    Deck ID: 14047

    Author: nate "number 1" meeker

    Title: MWYHL Help tourament incomming

    Side: Light

    Date Published: 2001-02-26

    Description:
    A mwyhl deck, I need some suggestions for this new deck that I plan to play this weekend, if all goes well.....

    Rating:
    4.5

    Cards:

    'Starting6

    mwyhl

    dagoba

    hftmf

    wise advice

    squad assig

    insurrection


    locations5

    the hutt

    training area

    tat doc bay

    cantina

    jundland wastes


    characters15

    daughter of skywalker

    yoda

    dash rendar

    lando w/ axe

    orrimaarko

    corran horn

    han w/gat

    chewie protector x2

    luke w/stick

    master luke

    luke jedi knight

    ben x2

    obi w/stick


    blue2

    gold leader in gold 1

    outrider


    green3

    obis stick

    lukes stick

    landing claw


    jedi tests 2

    great warrior

    a jedis strength


    effects10

    projection of a skywalker x2

    bacta tank

    draw their fire

    traffic control

    goo nee tay

    disarmed

    order to engage

    frozen assets x2


    interrupts17

    smoke screen

    nabrun leids

    jedi presance x2

    out of commission/ TT x2

    weapon levitation x2

    the signal x3

    ive got a bad feeling about this x2

    gift of the mentor

    clash

    rug hug

    glancing blow '

    Strategy: '

    ** please only make suggestions that make sense and dont say to add 6 more jedi lukes because I dont have them. make your suggestions reasonable because I am going to play this this saterday.**


    destiny layout after I pull everything I can

    02

    112

    23

    39

    49

    511

    61

    as you can see, the destiny is good, so the tests are easy to do.


    **** MOD take out the smoke screen and add another landing claw****


    card choices

    1. the three different lukes I use all different ones because they all have good abilities at dirrerent times.

    2. gold leader in boat he draws a destiny and you can add a pilot if they cancel landing claw.


    strat

    basicly this is a deck that sits around untill it gets a good hand. you need to get a good hand first, then you should be able to end the game with a few battles.


    matchups

    vs ties this is the hardest matchup but you can still pull it off. you have to get out the claw early and latch on to a destoyer. get your sites out and drain away. they will only have a few drains with out the mods and your two projections. you should have them in the late game if you can get sites out. if they dont have weapons, load up the outrider and get it going.


    vs court go to the chamber, use a lot of interrups and kill them early. easy as most ground decks are.


    vs hunt down if you can get down a jedi early, dont cancel visage because it hurts him too, vader is your @#$% with the right hand, take him out and keep him gone, game over.


    vs bring him before me ha, this is the most over-rated and played deck, give luke to vader, then give him the all-time beat down. repeat. this is not a hard game, your interrupts will come in handy.


    vs isb wait for them to deploy and then take out their ground characters, again your interrupts come in handy, go to space with the landing claws. you should win this matchup.


    again these are the ONLY decks that are begin played around here, when states comes around, ill mod then but right now I am playing to win here and need a win this tournament or second to keep first in my area.

    so please guys, make some helpful comments about this deck, tell me what to change and thanks again '

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