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Jabba Is Dead

    Deck ID: 14085

    Author: Nick "JediBrain" Stefanko

    Title: Jabba Is Dead

    Side: Dark

    Date Published: 2001-02-27

    Description:
    Agents Of Black Sun working on Tatooine with Scum And Villainy.

    Rating:
    4.5

    Cards:

    'LOCATIONS - 6

    Coruscant

    Coruscant Imperial City

    Jabba’s Palace Audience Chamber

    Jabba’s Palace Lower Passages

    Tatooine Cantina

    Tatooine Jabba’s Palace


    CHARACTERS - 20

    Bane Malar

    Boba Fett With Blaster Rifle

    Dengar With Blaster Carbine

    Djas Puhr

    Feltipern Trevagg

    Jodo Kast

    Prince Xizor (x3)

    Ree-Yees

    Snoova

    Vigo (x3)

    Zuckuss

    Guri

    IG-88 With Riot Gun (x2)

    4-LOM With Concussion Rifle (x2)


    STARSHIPS - 3

    Boba Fett In Slave I

    Bossk In Hound’s Tooth

    Zuckuss In Mist Hunter


    WEAPON - 1

    Vibro-Ax


    OBJECTIVE

    Agents of Black Sun/Vengeance of the Dark Prince


    ADMIRAL’S ORDER - 1

    Intensify The Forward Batteries


    EFFECTS - 13

    All Wrapped Up

    Blast Door Controls

    Death Mark

    First Strike

    Lateral Damage

    No Bargain

    Presence Of The Force

    Resistance

    Scum And Villainy (x2)

    Search And Destroy

    There’ll Be Hell To Pay (x2)


    INTERRUPTS - 15

    Abyssin Ornament (x2)

    Defensive Fire & Hutt Smooch

    Elis Helrot (x2)

    Ghhhk & Those Rebels Won’t Escape Us

    Hidden Weapons

    Imperial Barrier

    Jabba’s Through With You (x2)

    None Shall Pass

    Projective Telepathy

    Twi’lek Advisor (x3) '

    Strategy: '

    As of 2-27-01, this deck is 5-1. It’s only loss was to a WYS step deck, in which I got very bad draws and couldn’t get enough characters to take on his ground forces.


    Starting

    Agents Of Black Sun/VOTDP, Coruscant, Coruscant Imperial City, Prince Xizor, Twi’lek Advisor for Presence Of The Force (deployed to Imperial City)


    Strategy

    Starting with POTF on Imp City, you’ll flip first turn. This will give you some immediate damage on your opponent. Against TIGIH, you may want to start another effect of your choice, like No Bargain or All Wrapped Up, but I’ve used the normal start vs. it and wasn’t too hampered by being flipped back.

    The goal is to capture their mains and do as much battling (with you the victor, of course) on Tatooine. You’ll capture their characters and then drain with Vigo enhancements. The deck runs many trackable 5s, so you should be able to clear away even the biggest LS characters, and multiple Xizors, so if he leaves table, he should be back rather quickly. With your decent drains, Vengeance manipulation and damage, you should come out on top.


    Cases

    v. Space Set up on Tatooine and drain away. If they come to you, capture and retrieve. Save your ships for large-scale beatdown operations mid- to lategame with Lateral Damage to support them.


    v. Ground Battle and capture anything that comes your way. Put the drain pressure on with Vigos.


    v. TIGIH As above, butkill off Luke as fast as you can; don’t capture him. This is best accomplished with either multiple destinies and/or 4-LOM With Concussion Rifle. This will make your opponent have to find another (if playing w/ multiples), and give you (hopefully) a few turns of lethal VOTDP benefits.


    If you have any questions, D-mail me. Thank you for your constructive criticism. '

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