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TIGIH by Grace

    Deck ID: 14118

    Author: Joshua "Stormcrow" Grace

    Title: TIGIH by Grace

    Side: Light

    Date Published: 2001-02-28

    Description:
    Kills Scum Dead

    Rating:
    4.5

    Cards:

    'Purple (1)

    There Is Good In Him / I Will Exploit It


    Other Starting (non-purple) (9)

    Rebel Scout Luke

    His Saber

    I Can Feel the Conflict

    Heady MF

    (Staging Areas)

    Insurrection

    Strike Planning

    Chirpa’s Pad

    Endor Landing Platform


    Locations (5)

    Homey DB

    Echo DB

    DB

    Back Door

    Endor


    Characters (14)

    Gen. Calrissian

    Gen. Madine

    Gen. Solo

    Nien Numb

    Blount

    Cracken

    Chewie Protector

    Leia w/Gun

    Jedi Luke x2

    Obi w/Saber x2

    Moff Wedge

    Corran Horn


    Ships (4)

    Red Squad 1

    Gold Squad 1

    Red 6

    R2 in Red 5


    Red Stuff (27)

    On the Edge x2

    Tunnel Vision x2

    Clash of Sabers

    Grabber

    Wise Advice

    Fallen Portal

    The Signal

    Battle Plan

    Squassin

    I Know

    Out of Nowhere

    OOC/TT x2

    Shocking Info

    Insight

    Insertion Planning x3

    A Few Maneuvers

    Fall of the Legend x2

    Throw Me Another Charge x2

    Double Agent x2


    '

    Strategy: '

    Well, before you all go and slam the deck, let

    me just say that I’m entering it here mainly

    so I can access it myself in the future. I’ve

    played this deck through 5 or 6 tournaments and

    for numerous other fun games. There have been a

    couple of minor tweaks here and there, but the

    deck has been, for the most part, unchanged

    throughout. It has an excellent track record,

    but, more importantly, it’s fun to play, and

    that’s why I’m posting it here before I tear it

    apart to build new decks.


    I built this after I went 1-2 with a Jedi

    Training deck at a tournament (obviously, that

    wasn’t going to cut it) and decided that I was

    done with Jedi Training for a long time. I then

    reflected upon what it was that made Jedi

    Training so much fun for me (when it worked

    well), and I came up with the following answers

    1) It shuts down drain bonuses, 2) It sets up

    a permanent high destiny, and 3) I get to

    retrieve force. Well, apart from the

    cancellation of drain bonuses, this deck does

    the same thing... only faster. And at the speed

    this deck moves, it cancels drains by killing

    the characters your opponent can use to drain.


    Take a look at the destiny of this deck. After

    the 10 starting cards (start Wise Advice instead

    of Staging Areas if you suspect SAC), you will

    have 23 cards at 5 destiny or higher, 14 of

    which are 6 or higher. Nothing ought to be

    immune to your battle destinies.


    There are two basic game plans, and they work

    as follows. The first game plan takes effect if

    your opponent captures Luke with Vader; win 3

    battles or duels, and turn him to the light

    side. In the second game plan (mainly against

    Scum or Ties), set up your Mega-Activation and

    Mega-Destiny to cause Mega-Attrition with beat-

    down squads that whup your opponents and control

    locations. (However, be careful of Ties with

    Lasers.) In the second game plan, Rebel Scout

    Luke is monster. Immune to Always Thinking With

    Your Stomach, he’s a drain of 2 on the second

    turn and activating 5 at the Landing Platform.

    If your opponent tries to battle Luke, a Fallen

    Portal can take out 2 characters, a Clash can

    take out another, Swing and Chop a 3rd, and kill

    their destiny with Insertion Planning. Luke

    lives. Kills Scum Dead.


    Match-ups for the Masses


    Vs BHBM.

    A very strategic game. You’re giving them Luke

    right away, so this kills your activation for

    a couple of turns. Eat the force loss, and save

    for strategic battles. Try not to grin if your

    opponent considers dueling. Move Vader to the

    Throne Room (oops no more Vader). Try not to

    look at Vader too much to indicate that you’re

    about to kick his @rse with Obi w/Saber, random

    spy, and Chewbacca, etc... Get 3 on I Feel the

    Conflict, turn Vader.


    Vs Scum.

    Thank your opponent for the activation. Use your

    <> DB judiciously. Control the sites he wants to

    control. I wanted to fit Aim High in the deck,

    but the destiny sucks. Solo with Chewie (or a

    scout at an exterior stie) will take care of

    their destiny. Use Insertion Planning and Fallen

    Portal. On the Edges will keep retrieval even.

    You have better destiny and will cause them to

    forfeit everything every battle. Luke will drain

    like a monster for 3 every turn at the Back Door.

    Battle Plan could be used if you get early air

    supremecy. (Watch out for the Rancor; don’t

    deploy to the Rancor pit to attack it, you might

    just draw bad destiny--see "Scrubbing Out

    Hardcore" in my tourney reports for more info...)


    Vs Ties.

    One of the (non-tournament) losses I suffered

    was to Ravelling’s Tie deck because I played

    like a monkey. My advice don’t play like a

    monkey. Get Battle Plan out at the first

    opportunity and turn the game into a drain

    race. Their early drain cancellation will be

    a pain, but who cares? Eventually they will

    deploy all their Ties, and you will *still* be

    retrieving your On the Edges. You get much

    more force early on, and this is the one real

    chance you have to use Shocking Info for that

    other ability--you know, the one that cancels

    a scomp link... That’s right, Mr. Merrejk

    Wait to go into space until you’ve determined

    that they don’t have those nasty lasers, or

    that they’re starting to get low on force.


    Vs Hunt Down.

    Make them lose a couple Vaders with Han/Chewie,

    Wedge/Corran Horn, Blount/Cracken, and stack

    cards at the same time. Don’t deploy Obi

    against Vader if your opponent has been

    tracking dueling destiny or if you’re unsure

    if he has a dueling destiny-adder in his hand.

    Deploy Obi where Vader can’t reach him, or

    wait until you’ve gotten a favorable peek at

    his destiny. You’re going to suffer early

    force loss, again, against a Hunt Down deck,

    but attrition and On the Edge will wear them

    out later on.


    Vs Stupid Decks.

    Use Insight and Battle Plan and On the Edge to

    beat stupid decks. Use Luke w/Saber if they’re

    playing a stupid deck without Imperials. You’ve

    got Blount if they’ve got a stupid deck that

    has ISB in its Lore.


    Remember, Star Wars CCG can be fun. Enjoy.


    Joshua "Stormcrow" Grace '

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