Deck ID: 14119
Author: Alexander "Black Leader" Schwarz
Title: Black Leader´s Agents of the Sun
Side: Dark
Date Published: 2001-02-28
Description:
This is the prototype of my firstAOTBS Deck - to show you, what i didout of my first article.
Rating:
4.5
Cards:
'Locations (7)
Rendili
Imperial City
Coruscant
Co.DB
CC.DB
CC.Downtown Plaza
Tatt.DB
Characters (19)
Xizor x3
Guri x2
Vigo x3
Boba with Gun x2
Jodo Kast
Iggy with Gun
4Lom with Gun
Bane Malar
Djas Puhr
Dengar with Gun
Snoova
Emperor x 2
Starships (5)
Zuckuss in Misthunter
Bossk in Hounds Tooth
Dengar in Punishing One
IG88 in IG 2000
Virago
Vehicles (1)
Blizzard Walker
Weapons (1)
Vibroaxe
Interrupts (17)
Hidden Weapons x2
Overload
Imperial Barrier
Twilek Advisor
Sniper/Dark Strike
Control/Set for Stun
Ghhhk
Monnok
Masterful Move
Force Lightning
Jabba´s through with you x2
Shut him up/down
Pointman
Prepared Defenses
Effects (9)
Imperial Arrest Order
Mobilization Points
Battle Order
Search & Destroy
First Strike
Resistance
Secret Plans
Hutt Influence
Opressive Enforcement/There is no Try
Objective (1)
Agents of the Black Sun/Vengeance ....
'
Strategy: '
Control/Set for Stun should be Control/Set for Stun x2 .
Setup You always start with IOA and Mob.Pts.
The default choice for third effect is
Battle Order, or OE/TINT, if u think
of moderate to heavy sac.
On your first Turn, use Imperial Arrest
Order to look for your Coruscant Docking
Bay and Rendili. If the DB is not in
there, grab the Cloud City one instead.
Use Mob.Pts. for Rendili.
You should immediately deploy some
characters to Xizor, Vigos and Emperor
at best, because you deploy them for
free. Move your characters over to the
Coruscant DB for more force on turn two.
Turn two deploy either the Tattoine
DB or the Cloud City DB (if you don´t
already have it on table), deploy some
more guys to this DB, move your guys
via transit over and flip.
The next effect to get would be OE/TINT,
followed by Search&Destroy and Hutt
Influcence.
Usually you will want to concentrate on
one site first, then slowly spread out
to cover two, then three BGs to satisfy
HotJ. When draining at the docking bays
be aware of Fallen Portal.
Should your opponent deploy Luke, you now
have several choices to deal with him
You can track one of your docking bays
still in reserve, or - what will be
common at this stage - your drain
location, the Downtown Plaza to Over-
load his weapon. You can use Palpy´s
Lightning to kill him, or if your
opponent was stupid enough to draw
twelve cards, Set for Stun him and
Monnok Luke to the used pile. Of
course, that only works with a Luke of
Ability five - then, you can kill him
in a good, old-fashioned battle.
When flipped, you can use the objective´s GT to
get a card in used pile, good for tracking,which
helps counter Grimtaash, btw. and in addition to
that, you can look at the cards in your force -
pile, knowing exactly which card lies where, and
how many you should draw.
Matchups
WYS Control of the Tattoine System, is what can
win you game. Without it, he can´t use
Tattoine Celebration and its a sure bet,
he will have to pay for each drain via
Battle Order - most players agree, that
including additional space locations would
be counteracting the force-choke.
So, you should use all of your vessels to
hold the system. If he comes to you, you
can Overload any starship weapons, use
Set for Stun on Dash or Han, to reduce his
destinies. If he isn´t playing with
Raiders and Patrol Crafts , you can get
Guri up there, too. Use Dengar on the ground
for pest-control and the Walker to protect
from EPP Weapons, Sandwhirl and Lost in the
Wilderness. You can counter Bacta Tank,
and the high attrition, combined with some
multiple destines/character removal can
win you this - just beware Lando´s Vibrator
and Luke, who can trash Guri.
If this deck is very popular in your area,
switch the Masterful Move, Monnok and Ghhhk
for two Grabbers and Ghhhk/These Rebels ...
Oh, watch their Lost-Pile for interrupts.
EBO Probably one of the hardest matchups.
How you play it, depends on the
version youre facing - i believe, the
X-Wing Swarm version will be the most
dangerous, because you cannot really
contest in space here. Dengar in Boat
really is an asset here, you will
need Guri and Xizor here, as well.
Hutt Influence will ensure, that your
drains and DD comes through.
Try not to burn your barrier too
soon, wait till the number of x-wings
reach a critical level, watch their
force-pile for a possible Spiral.
Deadbolt could kill you, if he does
the lock - for this you could switch
in one Omni-Box and Main Course.
Wait, till they play Assets, use
Main Course, and shuffle their Lost
Pile, so that no Docking Bay or the
Assets itself come up.
With the Baragwin-Retrieval Version,
you have to be careful. Expect lots
of high destinies in the seven-range,
therefore, be mindful of Superfalcon
and other stuff.
Overall, with EBO, you have to play
very smart, or the drains, combined
with the high battledamage/retrieval
will do you in.
End of matchups. I will add more, once i get to
playtest this deck fully.
Some card explanations
Resistance better than Imp.Decree in here, cosz
i have to occupy three BGs anyway, and i won´t
risk holding two systems, that would leave me
too vulnerable.
Overload kills EPPs, Luke, Intruder Missiles and
X-Wing Cannons.
Control/Set for Stun Keycard. removes unwanted
threats and stops Icestorm/Sandstorm - cancels
some high drains.
If i had room, i would try to fit in
Lateral Damage, a second Sniper/Dark Strike,
a second Barrier and perhaps an AO to counter
I´ll take the Leader. Fighter Cover, would be
nice, because i still could retrieve with First
Strike and get a drain bonus at the DBs.
Why no Sec.Precautions Hidden-Base Flip is not
very popular right now, even though, if i wait
and concentrate my forces, i should be able to
do without it.
Why no Projective Telepathy Mainly, cosz there
is no room. I would have liked one, but then ...
Oh, if those dammed HDWGITM decks are played in
your area, add a Shocking Rev, some grabbers and
Look Sir, Droids.
Hope you like the first deck.
Feel free to comment on whatever you want.
Yours,
Black Leader
'