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RST the Resurrection

    Deck ID: 14126

    Author: Mason "Palleon" Johnson

    Title: RST the Resurrection

    Side: Light

    Date Published: 2001-02-28

    Description:
    I haven’t seen a single RST lately and that is just sad, so I plan to bring the idea of this great deck back to the people of Decktech.

    Rating:
    4.5

    Cards:

    'Objective (1)

    Rebel Strike Team/Garrison Destroyed


    Locations (7)

    Rendezvous Point

    Endor Docking Bay

    Endor Hidden Forest Trail

    Endor Dense Forest

    Endor Back Door

    Endor

    Endor Rebel Landing Site


    Characters (22)

    Leia with Blaster Rifle

    Daughter of Skywalker

    Luke Sywalker, Jedi Knight x2

    Obi-Wan with Lightsaber x2

    General Solo

    Chewbacca of Kashyyyk

    General Crix Madine

    General Calrissian

    Nien Numb

    Major Panno

    Corporal Midge

    H’nemthe

    Wuta

    Tycho Celchu

    Sergeant Brooks Carlson

    Wedge Antilles, Red Squadron Leader

    Colonel Cracken

    Lt. Blount

    Corporal Kensaric

    Orrimaarko


    Starships (6)

    Gold Squadron 1

    Red Squadron 1

    Green Squadron 3

    Tala 1

    Tala 2

    Home One


    Interrupts (7)

    Heading for the Medical Frigate

    It’s a Trap

    Fallen Portal

    The Signal

    Weapon Levitation

    Out of Nowhere & Houijx

    I Know


    Effects (14)

    Your Insight Serves You Well

    Honor of the Jedi

    Battle Plan

    Menace Fades

    Uncontrollable Fury

    Close Air Support x2

    Do or Do Not & Wise Advice

    Matellerin Savrip

    Bacta Tank

    Squadron Assignments

    Strike Planning

    Projection of a Skywalker x2


    Weapons (1)

    Anakin’s Lightsaber


    Admiral’s Orders (2)

    Concentrate All Fire

    I’ll Take The Leader '

    Strategy: '

    The Deck


    This deck is very solid in all area’s, it can kill all of the popular dark decks of today Hunt Down, BHBM, Court, TDIGWATT, etc. It drains for tons and has huge multiple destinyies in battle. It’s going to the next DPC in Vegas, so a need a few constructive comments before then, but it is very good in it’s present state, but just need a little tweaking.


    Starting Deploy RST, The landing site, and use Heading for the Medical Frigate to pull your effects Strike Planning, Squadron Assignments, Do or Do Not & Wise Advice. But the thrid effect can vary depending on what your opponent is playing, other posibilities are YISYW, Menace Fades, Battle Plan, Etc. This deck can pull all the things you need early, and that is the true power of this deck.


    Early Game Use Strike Planning to pull general Solo and Crix. Use Crix to pull a scout Kensaric or Midge. Get them down to the Rebel Landing Site. Grab Chewie and Wuta, to get your sites and stack all the scouts you can on the Landing Site and get the nessary effects you need out once your ready get control of the system and get your scouts spread out to flip, and begin the draining.


    Mid-game Get Projection, Menace, Plan, Etc, they won’t be able to drain for a thing, and with your added destinies they won’t be able to battle you on the ground either. With your massive drains they sould be roasting over an open fire by this time.


    End-game Finish them off with your drains and battling. He won’t have a chance because he cant modify your drains. Your retrrval of scouts will be a great help. with what he has left he won’t have much to fight you with so you can spread out even mere and drain.


    Use your Intrruptrs, Effects, and Drains and you can win pretty easily.


    Matchups

    Vs. Hunt Down ONce vader is on the table spread out and begon their death. You don’t need Luke or Ben to COntrol your dites, so just use them on suicide missions, and contol the gorund with your scouts. HUnt Down is a difficult mactup, but sice they cant drain for much and they cant battle worth @#$% they haven’t a chance Vs. you Drains, Retrival, ETC.


    Vs. BHBM Should be a good game, but if everthing works out for you their dead, USe luke on Suicide missions early then give him up. DON"T lose any battles so he cant be crossed over. WIth your massive drain and good retrival they sould be dead relatively early, but never underestimate the power of the dark side.


    Vs. TDIGWATT If he’s not playijg imperials he’s screwed. If you can knock him off the system battle pan will kill his drains, and you will have rerival and they proabably won’t so that gives you a big advatage. Don’t let him duel and you can win. These aren’t to popular, but they are still out there.


    Vs. SYCFA Battle Pan will Kill them, and if they try to come to the ground they will die. Your massive drains will overpower him, and with your retrval it will be a nice bonus. Difficult match, but easy if you play very well.


    Vs. Endor Ops Cancel Rumors and their drains will be dead. Destroy them in battles on the ground and in space, then retrieve and drain. This deck has never lost to an Endor Ops.


    Thanks for Reading and Reviewing '

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