DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Loaf~s TIGIHarvest

    Deck ID: 14167

    Author: Geoff "Loaf" Gallo-Cornell

    Title: Loaf~s TIGIHarvest

    Side: Light

    Date Published: 2001-03-01

    Description:
    Umm, it works in my meta, so im posting it. dont like it? then give me constructive reviews, or gfy.

    Rating:
    4.5

    Cards:

    'Startin’ (9)

    There Is Good In Him / I Will Abuse It

    Chirpa’s Hut

    Endor Dbay

    Jedi Luke

    Luke’s Saber

    I Feel The Conflict

    HFTMF

    Wise Advice/Do Or Do Not

    Draw Their Fire


    Locations(5)

    Yavin 4 War Room

    Tat Moisture Farm

    Tat Dbay

    Hoth War Room

    Dagobah Yoda~s Hut


    Effects(4)

    Never Tell Me The Odds x3

    Honor Of The Jedi


    Characters(11)

    EPP Leia x2

    EPP Han x2

    Chewie, Protector x2

    Artoo x2

    Owen & Beru Lars x2

    Jedi Luke (second one)


    Weapons(3)

    Jedi Saber x2

    Anakin~s Saber


    Interrupts(28)

    OOC/TT x2

    How Did We Get Into This Mess x5

    Fallen Portal

    Off The Edge x4 (not for retrieval, its mega-tech)

    Harvest x8 (do not question the 8 harvets)

    I Know x2

    Tunnel Vision x2

    It’s A Trap x2

    Bith Shuffle/DR

    The Signal


    '

    Strategy: '

    **wherever is says off the edge, it means on the edge, my bad**

    Update

    Take out a on the edge, and HFTMF

    put in seeking an audience, and another signal. start SaA with the signal, instead of those other effects, since SaA gets artoo from your deck, sweetm eh? thanks deck, its a good idea


    ditch one jedi saber and put in a grabber

    ----


    about monnok --

    well, i am not a dumbs@$$. when i get more than 2 of a card, i play one (harvest for instance). if i cant play it, i lose one to drain or something, then retrieve it with another one. so, play smart, and monnok just makes them waste 4 force. also, i didnt see one grabber the whole tourney, so i dont care about em.

    ---


    Ok, this deck is pretty techy, and it has two things that happen every game

    #1 - good hand, you win

    #2 - bad hand, you win by much less


    how you play it


    first turn -activate, drain, and draw up if you want, but dont drop anything till you get artoo and some messes.

    from then on - drop artoo to a twix, and mess around till you get sabers (put em on luke and owen & beru to add to drains) and other cards that you need for the current situation (tunnels are good)


    just play by ear, and get a new hand as often as possible, its such mad tech. thanks Tj, Hayes and Praskac.



    Insert odds and other junk, and if they are playing the odds cancelor, just beat down with han, leia, chewie, and use I know to get 5 BDs. it works, and it stacks one every time. lose han and chewie to attrition, and off the edge leia so she dies, and your odds is back up to 15, mwahahah. play a harvest, get han, leia, chewie and i know, track them, and repeat. do that three times, then cross vader, it works. if they play the odds cancelor, keep leia, han and chewie around so that they think you arent playin odds, then once its sacked, insert odds, and off the edge your destiny 1 guys. rinse and repeat.


    you guys arent idiots (for the most part), you know how a beatdown deck works, just abuse it, and make them stack cards. nuff said, now for why i choose my techy cards.


    Signal -- gets odds and honor out faster, and recycles a 5


    It’s a Trap -- they try and beat on owen and beru? i dont think so. you play this beast, then next turn you mess around till you have han, leia, chewie and an i know, battle, and wipe them off, mwahahah


    Tunnel Vision -- puh-lease, its good, we all know it


    I know -- 2 destinys, or get leia out, its godly


    8 Harvests -- who expects 8 harvets? if they play grabbers there, then sucks to be you, but i didnt see any at the tourney in lancaster (cept my own) and even tho they all played something special, i still won all my LS games (or wouldve if i drained, im a scrub)


    On The Edge -- mad tech. use it to kill off destiny 1 guys to raise up your odds damage. or play to retrieve some, whatever floats your boat


    How Did We Get Into This Mess -- lots of force, endless hand...you do the math.


    Out Of Commission/Transmission Terminated -- hurts Hunt down, and when they cancel it, you can retrieve it for a nice 5 in your deck.


    The Sabers -- i put three on luke for +3 to drains, mm drains


    artoo -- destiny 6 for odds, and he plays HDWGITM


    Han/Leia/Chewie -- gods of the ground


    Odds -- the base of the damage, but its not entirely necessary


    Twixes -- easy to get out with HDWIGTM


    DTF -- good card, i might add 2 frozen assets, itd rock, maybe ditch 2 harvests for them


    fallen portal -- every LS deck needs one -)


    -----

    the harvests are great. even if they are placed out of play, you still get to get 32 force back, it little chunks, so secret plans is no biggie. if they dont play SSPFT, they are just going to be crushed. i usually retreive jedi luke and 4 destiny 5 cards, that way my destinys are ultra high... that, and NO ONE expects 8 harvets. i played a 7 harvest deck at my tourney (loaf’s slave mains v2.0) and it was funny as hell to see and hear people responding to me saying ”i have seven harvets in there”.. its good @#$%


    on a side note, if you dont like odds, dont rate it. i know it ticks people off, and thats fun, so i play it. it CAN win without odds, and it has won without odds. it can turn vader, and it has turned vader, and will do so again.


    thanks for reviewin my deck, and please leave me some advice, i want to improve it.


    --Geoff ”Loaf” Gallo-Cornell





    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.