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Beats of the Black Sun V 2

    Deck ID: 14210

    Author: Ed "eddiehectic" Rebman

    Title: Beats of the Black Sun V 2

    Side: Dark

    Date Published: 2001-03-03

    Description:
    Use the new R2 objective to capture every character the LS has. Fun to play with lots of cool bounty hunters and interupts.

    Rating:
    4.5

    Cards:

    'Agents of the Black Sun v2


    Locations

    Coruscant (start)

    Coruscant Imp city (start)

    Coruscant Imp Square

    Coruscant DB

    DB

    Tat DB

    Tat Cantina

    Rendilli


    Characters

    Xizor x2 (start)

    Guri x2

    Snoova x2

    IGGY w/gun x2

    Palpy

    4-Lom w/gun

    Dengar w/gun

    Boba w/gun x2

    Jodo Kast

    Vigo x2

    Bane Malar

    Bossk w/gun


    Blue

    Zuckuss in MH x2

    Bossk in HT

    Jabba’s space Cruiser


    Effects

    IAO (start)

    Mob Points (start)

    All wrapped up (start)

    Bad Feeling Have I

    Presence of the Force x2

    Search and Destroy

    Security Precautions

    Resistance

    First Strike

    Secret Plans

    Hell 2 Pay


    Interrupts

    Jabba’s through with you x3

    Hidden Weapons x2

    Point Man

    Twi lek Advisor x3

    Prepared Defenses (start)

    Sniper

    Look Sir, Droids

    Masterful Move

    Ghhhk

    Oh, switch off x2


    Weapon Vibro ax

    '

    Strategy: '


    When I can get a hold of another Vigo, I will replace Bane with it.


    First turn, depending on your hand, pull either corsucant DB or <> DB and move Xizor over for activation. Make sure you have some back up if you get <> DB, and you can flip first turn. Also pull Rendilli with Mob points. If they are playing mains, get Bad Feeling Have I out a quickly as possible. With 3 Twi Leks it shouldn’t be too hard. This is a ground battle deck. Use your interrupts and weapons to capture all the LS characters. Capturing Luke will probably win you the game. If he is not on the table, you are getting huge attrition bonuses and you can capture people with all wrapped up. Use your objective to put back a high destiny card in your used to see what is in your force pile and where, it helps a ton to let you use your resources effectively. Also, during your battle phase look at the destinys on top of your deck, use your weapons and interrupts (Hidden Weapons) in accordance with those destinys. A 6 on top? Iggy captures Ben. A 2 on top? Jodo uses his hidden weapons to capture luke. After you have wiped out their ground forces, use direct damage and force drains to kill them. The drain potential is actually quite large, with Vigo’s and Presence OTF. Your objective makes tracking easy, and makes Bossk with gun good again. If they are playing space (ebo or HB), use resistance to limit their drains and use Search and Destroy and your objective to do damage. Against HB, get out security precautions and find their base. Watch out for fallen portal, and try to grab it. Mid to late game the destinys in this deck become sickly high, easy to shoot and draw high in attrition. Just beat him up on the ground.


    Card Choices

    Oh, Switch Off – You most dangerous characters in this deck are droids. This is a used 6 destiny interrupt that cancels any attempt to steal, ‘hit’ or make lost one of your droids. They are protected from such attempts for rest of the turn. If they want to fallen portal Iggy or Guri or 4-lom, too bad. Same if they want to swing at them. Capture Ben with a droid and hold that in your hand so they can’t hit em. Its killer, and no one will see it coming.


    3x Twi lek – You have valuable effects in this deck, helps you get em out fast, especially that early Bad Feeling Have I. Plus a 5 destiny never hurt, and if you don’t want to pay to recycle them, put em back with your objective.


    3x Jabba’s through with you – this card is tits. Add a battle destiny after your bounty hunter fired a character weapon….used 5 interupt. Why not play 3, always good to have in your hand.

    '

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