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Second Attempt at BHBM Imperial base

    Deck ID: 14216

    Author: Carl "Rei" Gravel

    Title: Second Attempt at BHBM Imperial base

    Side: Dark

    Date Published: 2001-03-03

    Description:
    I decided to remove my biker scouts and etablish myself some great DS mains and use Coruscant / DSII as locations for lot of forces and kill the opponent on his grounds.

    Rating:
    4.5

    Cards:

    'STARTING (8)

    BHBM / TYFP

    Your Destiny

    Insignifiant rebellion

    DSII Throne Room

    Prepared Defense

    Mobilisation Points

    Imperial Arrest Order

    Something Special Planned for Them


    CHARACTERS (21)

    Sim Aloo

    Arica

    Darth Vader With Lightsaber

    Myn Kyneugh

    Vigo (2)

    Mara Jade, The Emperor’s Hand

    Boba Fett With Blaster Riffle

    Prince Xizor

    Guri

    Janus Greejatus

    Kir Kanos

    Emperor Palpatine

    Dr. Evazan & Ponda Baba

    Grand Admiral Trawn

    Jodo Kast

    Lord Vader (2)

    Bane Malar

    Bossk With Mortar Gun

    Snoova


    STARSHIPS (7)

    IG-88 in IG-2000

    Flagship Executor

    Dengar In punishing One

    Chimaera

    Stinger

    Virago

    Zuckuss in Mist Hunter


    WEAPONS (5)

    Vader’s Lightsaber

    Mara Jade’s Lightsaber

    Force Pike (2)

    Vibro Ax


    INTERRUPTS (9)

    Alter & Collateral Damage

    Projective Telepathy

    Defensive Fire & Hutt Smooch

    Sense & Uncertain is the Future

    Control & Set for Stun

    Force Lightning

    Rise, My Friend

    Hidden Weapons

    Elis Helrot


    EFFECTS (4)

    Emperor’s Power

    Search and Destroy

    Presence of the Force

    Reactor Terminal


    LOCATIONS (6)

    Coruscant

    Coruscant Docking Bay

    Coruscant Imperial Square

    DSII Docking Bay

    Fondor

    Executor Docking Bay '

    Strategy: '

    Ok first, I notice lot of cards in this deck can be changed depending on how you play


    You can add a Imperial Decree if EBO is popular (you could remove something special planned for them). No escape should also be added instead of something special planned for them, but I hasn’t decided yet which one... everyone here play retrieval so ...


    Projective telepathy isn’t essential but it saved my butt many time, when the LS mass deployed and only kept 1 force to attack ^.^


    I know I don’t have any SAC protection, but nowadays almost all light side has protection and don’t use SAC, anyway almost all my effects are immune to alter and the rest are non-vitals. and If the opponent has DoDN/WA you can use the second function of the SAC cards in my deck, UNCERTAIN IS THE FUTURE is a KILLER


    Vigos are some kickass characters, they deploy free on Coruscant are pilots and are 3/2. They don’t deploy free on coruscant sites only, so if you need pilots, get them in a ship on coruscant Free pilots.


    Evazan and Ponda Baba heh Power 6, battle destiny, pilots (add 3) no big deploy cost and you have the mostly used Evazan operate on Hit characters function.


    I know that instead of putting mostly different characters I should put more copy of the badasses, but I prefer variety... having only the same few characters is realy realy bothersome.


    I tried to have a balance to be able to compete against most deck


    Against Space well you don’t have too many starships but you have enought firepower to kickass, get the executor with MobPoints and show them the meaning of power (deploy at 7 on FONDOR) and Guri’n’ship, Xizor’n’ship add battle destiny, so does Thrawn.


    Against WYS and other retrieval gimmick stick with Something Special ... and beat their @#$% everywhere.


    Well as for the rest it’s rather pretty the same thing, first turn before activating, get your Executor and emperor’s power, dowloads your docking bays and deploy and win battles to stack cards... only capture luke with vader when you are sure to do some serious dueling not to lose one force per turn. '

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