Deck ID: 14251
Author: Patrick "Fiftytwo" Mathieson
Title: FiftyTwo’s TIE Swarm
Side: Dark
Date Published: 2001-03-04
Description:
Ominous Rumors deck that can handle almost everything the LS throws at you.
Rating:
4.5
Cards:
'Starting (9)
Endor Ops/Imperial Outpost
Endor Landing Platform
Endor Bunker
Endor
Prepared Defenses
Power of the Hutt
Mobilization Points
Imperial Decree OR First Strike
Locations (3)
Wakeelmui
Kashyyyk
Sullust
Characters (12)
Lord Vader x3
4-LOM w/ Gun
Commander Igar
General Veers
Admiral Ozzel
Admiral Piett
Grand Admiral Thrawn
U-3PO
Arica
Ephant Mon
Vehicles (3)
Blizzard 1
Blizzard 2
Tempest 1
Starships (15)
The Emperor’s Shield
The Emperor’s Sword
TIE Interceptor x8
Dreadnaught x3
Bossk in Hound’s Tooth
Flagship Executor
Chimaera
Weapons (1)
Vader’s Lightsaber
Effects (7)
Sienar Fleet Systems x2
Dreaded Imperial Starfleet
Presence of the Force x2
Battle Order
Ominous Rumors
Interrupts (9)
Twi’lek Advisor x2
All Power To Weapons x4
Short-Range Fighters
Operational As Planned x2
AOs (1)
We’re In Attack Position Now '
Strategy: '
Changes (3/4/01)
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I now realize the need for more systems, while some people prefer Commander Merrejk I like more systems better, with 15 ships, only 3 systems isn’t gonna be enough.
In
Rendili
Sullust
Imperial Command
Out
Admiral Ozzel
First Strike
We’re In Attack Position Now
End Changes (3/4/01)
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To complete the deck, get yourself a foil Imperial Decree (Decipher Prize support) like I did this morning )
This deck sprung from my imagination one day when I decided that I needed a change from all the beatdown decks Ive been making lately and just wanted a deck that could either play a fast and furious space firefight or just lay back and drain away... how peaceful...
Turn 1 Grab Wakeelmui via Mob Points, then grab Ominous Rumors. Pull Ephant Mon and put him on the Bunker. Now it is secure for the whole game. Deploy Wakeelmui. If the opponent gave you 1 force deploy Ominous, otherwise just draw it up.
Turn 2 If you didnt already deploy Ominous do it. Deploy ships around space while slowly building up ground forces at the platform. Play smart. Win.
Why TIES?
Well I find that they are cheaper and just as effective as big blue SDs, and dont need pilots to back them up. After DS2 we got interceptors which made TIEs all the better, and with Special Edition along with the well-known Organized Attack was the lesser known All Power To Weapons, and the rest is history.
Why Endor Ops?
Because of Ominous Rumors. I could have played SYCFA, but this deck doesnt require tons of force in the first place. Draining for 2 a turn is cool, but draining for 4 is even cooler.
Imperial Decree?
Perhaps not a very well-known card, but very useful. Just occupy a battleground site and 2 battleground systems and Revolution and the opponents force drain bonuses are all cancelled. My site is the platform and the systems are whatever 2 I want of the 3.
I dont think that your ground forces will be enough to handle a full-blown LS beatdown squad.
Perhaps, but it doesnt really matter. There will obviously be at least one survivor, so just shuttle them aboard the Executor or a Dreadnaught, and Ephant is still there to count for Ominous Rumors. Even without any ground support, youre still draining for 6 force a turn, 8 with Presences out, and retrieving and cancelling force drains at the same time.
8 TIEs? Dont swarm decks use like 15?
Actually its 14 cuz of the Sword and the Shield, but whatever. The reason is that the one advantage that TIEs have over X-wings is that you can retrieve with them. So I dont need lots of them to be strong. I could do that, but with only 3 systems to drain at, why?
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Well I hope that you find inspiration in this deck. Try it. Itll take the stress out of your day.
Patrick ”FiftyTwo” Mathieson '